Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster conversions for Spell & Crossbones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6474109" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Seaclaimed Berserker</span></span></p><p><em>Medium humanoid (human, seaclaimed), neutral evil</em></p><p>AC 13 (natural armor)</p><p>HP 72 (9d8+27)</p><p>Speed 30 ft, climb 30 ft, swim 15 ft</p><p>Str 18 (+4) Dex 12 (+1) Con 17 (+3) Int 9 (-1) Wis 11 (+0) Cha 9 (-1)</p><p>Skills stealth +5</p><p>Damage Immunities cold, pressure</p><p>Senses darkvision 60 ft, passive perception 10</p><p>Languages English, Aquan, Spanish</p><p>Challenge 3 (XP 700)</p><p></p><p>SEACLAIMED CHANGES</p><p>barnacle hands, blood frenzy, bull shark's strength, flotsam-dotted hide, harpooner's hooks, hammer-head sharkhead / lobster claw / stingray tail</p><p></p><p>TRAITS</p><p>Blood Frenzy. The seaclaimed berserker has advantage on melee attack rolls against any creature that doesn’t have all its hit points.</p><p>Shove. When the seaclaimed berserker hits with a melee attach, it may attempt a Shove as part of that attack.</p><p>Wounded Fury. While it has 15 hit points or fewer, the seaclaimed berserker deals an extra 7 (2d6) damage to any target it hits with a melee attack.</p><p></p><p>ACTIONS</p><p>Multiattack. The seaclaimed berserker makes two attacks from those available to it. Each berserker has either Hammer-head Bite, Lobster Claw, or Stingray Tail.</p><p>Boarding Axe. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 8 (1d8+4) slashing damage.</p><p>Harpoon. Ranged weapon attack. Attack: +6 hit, range 30-ft, one target. Hit: 7 (1d6+4) piercing damage, and the target must make a DC 13 Strength saving throw or be pulled into a space adjacent to the seaclaimed berserker.</p><p>Hammerhead Bite. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 11 (2d6+4) piercing damage. The berserker ignores any disadvantage it would have on its attack roll when making this bite attack.</p><p>Lobster Claw. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 11 (2d6+4) piercing damage, and the berserker can initiate a Grapple as a bonus action. When a creature ends its turn grasped by the lobster claw they take the damage the attack inflicted again automatically.</p><p>Stingray Tail. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 7 (1d8+4) piercing damage, and the target must make a DC 14 Constiuttion saving throw or be poisoned for 1d4 hours. While poisoned they are unable to take bonus actions or reactions.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6474109, member: 20323"] [color=DarkOrange][size=4]Seaclaimed Berserker[/size][/color] [i]Medium humanoid (human, seaclaimed), neutral evil[/i] AC 13 (natural armor) HP 72 (9d8+27) Speed 30 ft, climb 30 ft, swim 15 ft Str 18 (+4) Dex 12 (+1) Con 17 (+3) Int 9 (-1) Wis 11 (+0) Cha 9 (-1) Skills stealth +5 Damage Immunities cold, pressure Senses darkvision 60 ft, passive perception 10 Languages English, Aquan, Spanish Challenge 3 (XP 700) SEACLAIMED CHANGES barnacle hands, blood frenzy, bull shark's strength, flotsam-dotted hide, harpooner's hooks, hammer-head sharkhead / lobster claw / stingray tail TRAITS Blood Frenzy. The seaclaimed berserker has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Shove. When the seaclaimed berserker hits with a melee attach, it may attempt a Shove as part of that attack. Wounded Fury. While it has 15 hit points or fewer, the seaclaimed berserker deals an extra 7 (2d6) damage to any target it hits with a melee attack. ACTIONS Multiattack. The seaclaimed berserker makes two attacks from those available to it. Each berserker has either Hammer-head Bite, Lobster Claw, or Stingray Tail. Boarding Axe. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 8 (1d8+4) slashing damage. Harpoon. Ranged weapon attack. Attack: +6 hit, range 30-ft, one target. Hit: 7 (1d6+4) piercing damage, and the target must make a DC 13 Strength saving throw or be pulled into a space adjacent to the seaclaimed berserker. Hammerhead Bite. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 11 (2d6+4) piercing damage. The berserker ignores any disadvantage it would have on its attack roll when making this bite attack. Lobster Claw. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 11 (2d6+4) piercing damage, and the berserker can initiate a Grapple as a bonus action. When a creature ends its turn grasped by the lobster claw they take the damage the attack inflicted again automatically. Stingray Tail. Melee weapon attack. Attack: +6 hit, reach 5-ft, one target. Hit: 7 (1d8+4) piercing damage, and the target must make a DC 14 Constiuttion saving throw or be poisoned for 1d4 hours. While poisoned they are unable to take bonus actions or reactions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster conversions for Spell & Crossbones
Top