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Monster conversions for The Ghost Tower of Inverness
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<blockquote data-quote="Bumamgar" data-source="post: 6381597" data-attributes="member: 38648"><p>Interesting comment on the text color issue, I view ENWorld using the default color scheme and I actually copy/pasted from the prior ENWorld post, not another source, but I'll try and make sure that odd color formatting doesn't creep into my posts going forward.</p><p></p><p>You are absolutely correct that there is a lot more going on than simply comparing a creature based on its name, that the attacks and abilities must also be taken into account. I'll be the first to admit that these conversions are pretty much guesses at best <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Given that I was converting a 1e module, I mostly used the 1e Monster Manual as a source for inspiration when comparing abilities, as well as looking to other similar monsters in 5e to try and keep conversions more in the 'reskin / powerswap' realm as much as possible. While I have all of the editions' monster books, I didn't do a thorough analysis of each monster down through the ages to try and come up with the 5e version, but thus far when playing through this adventure with a group of 4 5th - 6th level characters, things seem to be about the right level of difficulty. Certainly some encounters are pretty easy, but I suspect a group of 5th - 6th level 1e characters wouldn't really have a tough time with 1e Bombardier Beetles either, so it is quite clear to me that the original module is intended to present encounters of a wide difficulty range, and that seems to be the case using the conversions I've posted.</p><p></p><p>I am anxiously awaiting a copy of the MM so I can have more examples to use as sources. Right now monster conversions are a lot of guesswork <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Bumamgar, post: 6381597, member: 38648"] Interesting comment on the text color issue, I view ENWorld using the default color scheme and I actually copy/pasted from the prior ENWorld post, not another source, but I'll try and make sure that odd color formatting doesn't creep into my posts going forward. You are absolutely correct that there is a lot more going on than simply comparing a creature based on its name, that the attacks and abilities must also be taken into account. I'll be the first to admit that these conversions are pretty much guesses at best :) Given that I was converting a 1e module, I mostly used the 1e Monster Manual as a source for inspiration when comparing abilities, as well as looking to other similar monsters in 5e to try and keep conversions more in the 'reskin / powerswap' realm as much as possible. While I have all of the editions' monster books, I didn't do a thorough analysis of each monster down through the ages to try and come up with the 5e version, but thus far when playing through this adventure with a group of 4 5th - 6th level characters, things seem to be about the right level of difficulty. Certainly some encounters are pretty easy, but I suspect a group of 5th - 6th level 1e characters wouldn't really have a tough time with 1e Bombardier Beetles either, so it is quite clear to me that the original module is intended to present encounters of a wide difficulty range, and that seems to be the case using the conversions I've posted. I am anxiously awaiting a copy of the MM so I can have more examples to use as sources. Right now monster conversions are a lot of guesswork :( [/QUOTE]
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