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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5975575" data-attributes="member: 710"><p>Keep in mind that the rules still tell you what the final values "should be" to be appropriate for its level - that means you can also ignore the simulation step the yput into it, where you make an excuse for how he still got his attack bonus despite his ability score. You and me may find this a little superflous, but it can add some mechanical represented color and is certainly important for people that wanted to know whether a Dragon's AC came from armor, its scales, or magic. And it also allows you to introduce modules that play with this information, so you could hav esomething like flat-footed AC and touch AC.</p><p></p><p></p><p>He also mentions that most Large creatures are Elites. That would also be an element of simulation - sure, this is a Level 5 Fighter - but he's a Giant/Minotaur, and such much tougher and stronger than a mere medium size character, so he has twice the hit points (and that's pretty much all that the Elite denomination seems to have been part of.)</p><p></p><p>That said, there are other reasons to have Elite and Solos and not just higher level NPCs, but they are more based on mechanical reasons and statistics.</p><p>Higher Level NPCs can give you extra hit points, better defenses and better attacks and more damage, but they don't give you more actions or attacks. An ability that allows you to grant disadvantage on the enemies next attack roll would be disproportioally effective if the monster you intend to use as Elite can only make a single attack. It gets even worse if you enter the realm of action-denying abilities. Especially with bounded accuracy, you do not have that much leeway to represent a better resilience to such tactics with better defenses. So you can use the Elite/Solo denomination.</p><p></p><p>It's easier to use a low level Elite as a Mook then use a high level mook as Elite.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5975575, member: 710"] Keep in mind that the rules still tell you what the final values "should be" to be appropriate for its level - that means you can also ignore the simulation step the yput into it, where you make an excuse for how he still got his attack bonus despite his ability score. You and me may find this a little superflous, but it can add some mechanical represented color and is certainly important for people that wanted to know whether a Dragon's AC came from armor, its scales, or magic. And it also allows you to introduce modules that play with this information, so you could hav esomething like flat-footed AC and touch AC. He also mentions that most Large creatures are Elites. That would also be an element of simulation - sure, this is a Level 5 Fighter - but he's a Giant/Minotaur, and such much tougher and stronger than a mere medium size character, so he has twice the hit points (and that's pretty much all that the Elite denomination seems to have been part of.) That said, there are other reasons to have Elite and Solos and not just higher level NPCs, but they are more based on mechanical reasons and statistics. Higher Level NPCs can give you extra hit points, better defenses and better attacks and more damage, but they don't give you more actions or attacks. An ability that allows you to grant disadvantage on the enemies next attack roll would be disproportioally effective if the monster you intend to use as Elite can only make a single attack. It gets even worse if you enter the realm of action-denying abilities. Especially with bounded accuracy, you do not have that much leeway to represent a better resilience to such tactics with better defenses. So you can use the Elite/Solo denomination. It's easier to use a low level Elite as a Mook then use a high level mook as Elite. [/QUOTE]
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