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<blockquote data-quote="Mengu" data-source="post: 5975587" data-attributes="member: 65726"><p>I dislike this process, except "Filling in the details". I think that's the only step that really breathes its identity into the monster. Don't care for any of the rest of it.</p><p></p><p>So many red flags for me. Minotaur's 2d12+4 is 17 average damage. A 5th level wizard who is hit by a Minotaur, will need to spend 7 <s>surges</s> hit dice to heal that up, but he only has 5. Even if he had 12 Con, he would still need to spend all 5 to heal up. How does this make the hit dice/healing mechanic any better? So if a 5th level wizard is hit by a minotaur, he's done for the day, unless either he has a healer or he has magic items, neither of which are assumptions that should affect the system math this drastically. Even if there was a cleric that could use Cure Light Wounds, it takes 2 castings plus the use of one hit die to patch up one hit from the Minotaur. That seems like an awful lot of daily resources to deal with one hit.</p><p></p><p>I don't really like adding class levels to monsters either, I was glad to be done with that in 4e, but it looks like they are bringing it back. Doesn't matter to me as DM, I can just ignore it, but as player, it annoys me to no end, when a DM builds a character clone that outshines a PC in everything the PC does, using his own powers. I like PC's to be unique. I'm fine with multiple wizards and clerics who share the same powers, running around in the world, but there is something disconcerting about getting outclassed by a DM build of your own class in combat. A DM wizard doesn't care about feather fall, identify, and comprehend languages, he'll just pick whatever is most devastating in combat, and whoop your bee hind.</p><p></p><p>The more articles I read, the tighter I want to hang onto 4e.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5975587, member: 65726"] I dislike this process, except "Filling in the details". I think that's the only step that really breathes its identity into the monster. Don't care for any of the rest of it. So many red flags for me. Minotaur's 2d12+4 is 17 average damage. A 5th level wizard who is hit by a Minotaur, will need to spend 7 [s]surges[/s] hit dice to heal that up, but he only has 5. Even if he had 12 Con, he would still need to spend all 5 to heal up. How does this make the hit dice/healing mechanic any better? So if a 5th level wizard is hit by a minotaur, he's done for the day, unless either he has a healer or he has magic items, neither of which are assumptions that should affect the system math this drastically. Even if there was a cleric that could use Cure Light Wounds, it takes 2 castings plus the use of one hit die to patch up one hit from the Minotaur. That seems like an awful lot of daily resources to deal with one hit. I don't really like adding class levels to monsters either, I was glad to be done with that in 4e, but it looks like they are bringing it back. Doesn't matter to me as DM, I can just ignore it, but as player, it annoys me to no end, when a DM builds a character clone that outshines a PC in everything the PC does, using his own powers. I like PC's to be unique. I'm fine with multiple wizards and clerics who share the same powers, running around in the world, but there is something disconcerting about getting outclassed by a DM build of your own class in combat. A DM wizard doesn't care about feather fall, identify, and comprehend languages, he'll just pick whatever is most devastating in combat, and whoop your bee hind. The more articles I read, the tighter I want to hang onto 4e. [/QUOTE]
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