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<blockquote data-quote="keterys" data-source="post: 5976383" data-attributes="member: 43019"><p>I think WotC has to be very careful with how they word this whole XP budget concept, as already shown.</p><p></p><p>Personally, I'd love to see something like:</p><p></p><p>By default, the PCs are balanced under the assumption that they'll have to face at least (Level * PCs * N) XP per day. If they face much less than that, it can be easier than intended and it also favors characters based on daily powers, such as wizards, and much more than that might be very difficult, requiring the party to expend consumable magic items, and favoring characters based around at-will powers, such as fighters.</p><p></p><p>PCs gain XP per day, rather than XP per encounter. The XP they gain is the total XP for all encounters faced, times a modifier based on how that XP compares to their expected daily XP. PCs who face greater challenges and press on to victory are rewarded for their efforts, while those who face an insignificant challenge only learn nothing from it.</p><p></p><p>Total XP overcome compared to Expected XP (Level * PCs * N)</p><p>0-20%: No XP</p><p>-50%: Half XP</p><p>-100%: Full XP</p><p>-150%: +10% XP</p><p>-200%: +20% XP</p><p>Higher: +30% XP</p><p></p><p>Ex: If the PCs are expected to be able to handle 1000 XP in a day, and they run into 1600 XP on a big day, they'd get 1920 XP (ie, +20%).</p><p></p><p>Poof, solves the whole 'I go find a kobold to kill so I level' problem and the '5-minute workday' problem _and_ gives incentive, even if just a minor one, for longevity abilities over burst abilities, which the game never really has.</p><p></p><p>But... it'd then need even more clarification that the DM can override that for when they place encounters far apart, and/or maybe allow PCs the option to continue on without the 'extended rest' even if there's travel time required.</p><p></p><p>At which point, I fall back to where I've been before, of wondering why we can't tie extended rests away from solar cycle (sun went up and down, whee more spells for me!) to something on the DM side. Like make spells recharge when the PCs level (with guidance for making that every N XP, or whatever, instead) or when the DM decides otherwise (Ex: 'You've defeated the Lich King! You're still shy of leveling, but you do recover all of your abilities during the celebrations that follow.')</p><p></p><p>Anyhow, rambling. Hopefully WotC is putting a lot of thought into this concept, maybe also with some suggestions for what makes an easy vs hard fight, XP total-wise.</p></blockquote><p></p>
[QUOTE="keterys, post: 5976383, member: 43019"] I think WotC has to be very careful with how they word this whole XP budget concept, as already shown. Personally, I'd love to see something like: By default, the PCs are balanced under the assumption that they'll have to face at least (Level * PCs * N) XP per day. If they face much less than that, it can be easier than intended and it also favors characters based on daily powers, such as wizards, and much more than that might be very difficult, requiring the party to expend consumable magic items, and favoring characters based around at-will powers, such as fighters. PCs gain XP per day, rather than XP per encounter. The XP they gain is the total XP for all encounters faced, times a modifier based on how that XP compares to their expected daily XP. PCs who face greater challenges and press on to victory are rewarded for their efforts, while those who face an insignificant challenge only learn nothing from it. Total XP overcome compared to Expected XP (Level * PCs * N) 0-20%: No XP -50%: Half XP -100%: Full XP -150%: +10% XP -200%: +20% XP Higher: +30% XP Ex: If the PCs are expected to be able to handle 1000 XP in a day, and they run into 1600 XP on a big day, they'd get 1920 XP (ie, +20%). Poof, solves the whole 'I go find a kobold to kill so I level' problem and the '5-minute workday' problem _and_ gives incentive, even if just a minor one, for longevity abilities over burst abilities, which the game never really has. But... it'd then need even more clarification that the DM can override that for when they place encounters far apart, and/or maybe allow PCs the option to continue on without the 'extended rest' even if there's travel time required. At which point, I fall back to where I've been before, of wondering why we can't tie extended rests away from solar cycle (sun went up and down, whee more spells for me!) to something on the DM side. Like make spells recharge when the PCs level (with guidance for making that every N XP, or whatever, instead) or when the DM decides otherwise (Ex: 'You've defeated the Lich King! You're still shy of leveling, but you do recover all of your abilities during the celebrations that follow.') Anyhow, rambling. Hopefully WotC is putting a lot of thought into this concept, maybe also with some suggestions for what makes an easy vs hard fight, XP total-wise. [/QUOTE]
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