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<blockquote data-quote="ki11erDM" data-source="post: 4293406" data-attributes="member: 58179"><p>4e rocks. I love it. Except this one thing:</p><p></p><p><rant>In 3.x you knew where the numbers came from in the monster stat-blocks and could reverse engineer them to create your own very easily. The best I can tell in 4e at least 50% of the numbers are just totally hand woven and that frustrates the hell out of me because I am trying to recreate some monsters that are unique to my campaign world and I want some real monster creation rules so I don’t botch it. I was afraid of this from the first time I heard about the new monsters and it seems totally justified now. And I am not happy about it at all.</rant></p><p></p><p>I am trying to make a controller variant and figuring out the ‘Attack’ bonus just does not work or WoTC just totally ignored their own rules or I just suck. Here is an example:</p><p>The Mad Wraith (p 266) ability: Touch of Madness, +8 vs. Will; Does stuff.</p><p></p><p>According to the DMG rules (p 184) it should be +10 vs. Will and I can find absolutely no reason why it deviates from that (nor why one of its other ablities is +9 vs Will, shouldn't they at least be the same?). And it is not this one monster, almost all the controllers are like this. The ‘Attack’ vs will/fort/ref seem to have a random deviation +-5 or more points from what it should be.</p><p></p><p>And yes I know it says: </p><p>“Following these steps won’t result in a fully designed and developed monster, but they’ll provide a good approximation.”</p><p></p><p>But that is just not going to cut it for me. I guess what I really want is for a designer to say 'X is why we did Y'. If the Mad Wrait’s power is just bad arse and you want to make sure it does not hit to much then I want to know that.</p><p></p><p>Other than this one thing I am so happy with 4e that this is just killing me : (</p><p></p><p>Am I missing something? Any other solutions?</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4293406, member: 58179"] 4e rocks. I love it. Except this one thing: <rant>In 3.x you knew where the numbers came from in the monster stat-blocks and could reverse engineer them to create your own very easily. The best I can tell in 4e at least 50% of the numbers are just totally hand woven and that frustrates the hell out of me because I am trying to recreate some monsters that are unique to my campaign world and I want some real monster creation rules so I don’t botch it. I was afraid of this from the first time I heard about the new monsters and it seems totally justified now. And I am not happy about it at all.</rant> I am trying to make a controller variant and figuring out the ‘Attack’ bonus just does not work or WoTC just totally ignored their own rules or I just suck. Here is an example: The Mad Wraith (p 266) ability: Touch of Madness, +8 vs. Will; Does stuff. According to the DMG rules (p 184) it should be +10 vs. Will and I can find absolutely no reason why it deviates from that (nor why one of its other ablities is +9 vs Will, shouldn't they at least be the same?). And it is not this one monster, almost all the controllers are like this. The ‘Attack’ vs will/fort/ref seem to have a random deviation +-5 or more points from what it should be. And yes I know it says: “Following these steps won’t result in a fully designed and developed monster, but they’ll provide a good approximation.” But that is just not going to cut it for me. I guess what I really want is for a designer to say 'X is why we did Y'. If the Mad Wrait’s power is just bad arse and you want to make sure it does not hit to much then I want to know that. Other than this one thing I am so happy with 4e that this is just killing me : ( Am I missing something? Any other solutions? [/QUOTE]
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