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<blockquote data-quote="ki11erDM" data-source="post: 4293684" data-attributes="member: 58179"><p>I don’t need them to be hard and fast I just need them to be relatively predictable. And from what I can tell these are just all over the place.</p><p></p><p>And I think a Dungeon article would be a perfect place to explain this kind of thing.</p><p></p><p>It is already hard enough to do everything else but I don’t have time to play test every monsters ability for a year. That is why 3.x was so great for making bad guys you just followed the rules (which was basically the same rules for making PCs) and you knew you would have something that would not be crazy over powered or under powered. They might not be perfect… but at least I knew where I went wrong. If I have to hand weave 12 things it is a MUCH harder time troubleshooting a monster.</p><p></p><p>So far it is only the Attack vs Will/Fort/Ref that are giving me an issue. Everything else has not be too bad. I guess I just don’t feel I can trust the baseline in the DMG if the designers couldn’t.</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4293684, member: 58179"] I don’t need them to be hard and fast I just need them to be relatively predictable. And from what I can tell these are just all over the place. And I think a Dungeon article would be a perfect place to explain this kind of thing. It is already hard enough to do everything else but I don’t have time to play test every monsters ability for a year. That is why 3.x was so great for making bad guys you just followed the rules (which was basically the same rules for making PCs) and you knew you would have something that would not be crazy over powered or under powered. They might not be perfect… but at least I knew where I went wrong. If I have to hand weave 12 things it is a MUCH harder time troubleshooting a monster. So far it is only the Attack vs Will/Fort/Ref that are giving me an issue. Everything else has not be too bad. I guess I just don’t feel I can trust the baseline in the DMG if the designers couldn’t. [/QUOTE]
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