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Monster damage realization - DPR per CR diminishes across the game
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<blockquote data-quote="ezo" data-source="post: 9294882" data-attributes="member: 7037866"><p>Here's a summary (might of missed something, so see further for details):</p><p></p><p>[ATTACH=full]352757[/ATTACH]</p><p>When considering "PC survival", given the calculated AC, listed attack bonus, calculated avg HP, and calulated avg dmg per round, it is difficult to quantify because there are so many considerations:</p><p></p><ul> <li data-xf-list-type="ul">Firstly, this table does a direct comparison of equal PC level to CR for 1-20. Below CR 1, level 1 is used, and above CR 20, level 20 is used.</li> <li data-xf-list-type="ul">AVG PC AC and AVG HP by Level use equal class distrubtion probability by HD type. Since half the classes are d8, for example, those classes carry 50% weight. Constitution modifier to HP is likewise HD dependent, and has some increase over levels. Obviously, feats and racial considerations are not included. HP uses average listed by each class, not "rolled".</li> <li data-xf-list-type="ul">Calculated Damages per round include change of critical hits.</li> </ul><p>The "three important ranges" are:</p><p></p><p>Green: here the PC survivability is "100%" (for non-critical damage) since the maximum damage is less than the average HP. Obviously, there is a change PCs will have below average HP, and critical damage could result from the attack, so it isn't 100% in reality, but will most likely be the case.</p><p></p><p>Blue: this is the expected average percentage of PC HP remaining after a full round of attacks. In this range, the average is about 35%, meaning the PC will on average lose 65% of their HP in that round. This again includes the probability of hits (including criticals) against the stated ACs.</p><p></p><p>Red: 0%. Given the massive damage potential at this CR and the average HP of level 20 PCs, survival is basically 0%. Now, like the green region, it isn't <em>actually</em> 0% because there are is always the change of a high HP PC surviving, but given the average HP, isn't going to happen. Barbarians, particularly with their rage feature, have a very good chance of surviving in the red zone. So, except for outliers, most of the time survival is going to be 0%.</p><p></p><p>Personally, the blue zone is the most important to me. It indicate that against an equal CR creature, a party of 4 PCs who fail to stop the opponent in a single round, indicates a PC attacked again on a second round is most likely going down.</p><p></p><p>Here is the table for relevant calculations used above:</p><p>[ATTACH=full]352758[/ATTACH]</p></blockquote><p></p>
[QUOTE="ezo, post: 9294882, member: 7037866"] Here's a summary (might of missed something, so see further for details): [ATTACH type="full" width="576px"]352757[/ATTACH] When considering "PC survival", given the calculated AC, listed attack bonus, calculated avg HP, and calulated avg dmg per round, it is difficult to quantify because there are so many considerations: [LIST] [*]Firstly, this table does a direct comparison of equal PC level to CR for 1-20. Below CR 1, level 1 is used, and above CR 20, level 20 is used. [*]AVG PC AC and AVG HP by Level use equal class distrubtion probability by HD type. Since half the classes are d8, for example, those classes carry 50% weight. Constitution modifier to HP is likewise HD dependent, and has some increase over levels. Obviously, feats and racial considerations are not included. HP uses average listed by each class, not "rolled". [*]Calculated Damages per round include change of critical hits. [/LIST] The "three important ranges" are: Green: here the PC survivability is "100%" (for non-critical damage) since the maximum damage is less than the average HP. Obviously, there is a change PCs will have below average HP, and critical damage could result from the attack, so it isn't 100% in reality, but will most likely be the case. Blue: this is the expected average percentage of PC HP remaining after a full round of attacks. In this range, the average is about 35%, meaning the PC will on average lose 65% of their HP in that round. This again includes the probability of hits (including criticals) against the stated ACs. Red: 0%. Given the massive damage potential at this CR and the average HP of level 20 PCs, survival is basically 0%. Now, like the green region, it isn't [I]actually[/I] 0% because there are is always the change of a high HP PC surviving, but given the average HP, isn't going to happen. Barbarians, particularly with their rage feature, have a very good chance of surviving in the red zone. So, except for outliers, most of the time survival is going to be 0%. Personally, the blue zone is the most important to me. It indicate that against an equal CR creature, a party of 4 PCs who fail to stop the opponent in a single round, indicates a PC attacked again on a second round is most likely going down. Here is the table for relevant calculations used above: [ATTACH type="full" width="535px"]352758[/ATTACH] [/QUOTE]
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