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Monster harvesting mechanics?
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<blockquote data-quote="Lefi2017" data-source="post: 8065557" data-attributes="member: 6972102"><p>I like the ones from the "Monster Looter" Pdfs</p><p></p><p></p><p>from the PDFs:</p><p></p><p>Harvesting Checks</p><p>There are a few ways to harvest the monsters found in the worlds of Dungeons & Dragons, and doing so can impact the nature of the game being played. What follows are some suggestions as to how the characters might be able to harvest a recently deceased creature.</p><p></p><p>Ability Check</p><p>When a character attempts to harvest a creature, they must first succeed on a specific ability check to successfully harvest the components from it. The nature of the ability check depends on the monster’s type. The following table should be seen as a suggestion or splitting up the checks and can be changed to better fit the nature of the game at hand.</p><p></p><p>Type of Ability Check</p><p>Creature Type Ability Check</p><p>Beast, dragon, giant, monstrosity, plant - Nature</p><p>Humanoid - Survival</p><p>Celestial, fiend, undead - Religion</p><p>Aberration, construct, elemental, fey, ooze - Arcana</p><p></p><p>The DC of the check is determined by the CR of the creature being harvested, but the harvesting check DC cannot be lower than 10 and cannot be higher than 30. If a character succeeds on the ability check, they are able to harvest all available loot on the monster. If they fail the check, the character is only able to harvest half of the items.</p><p></p><p>Harvesting Check DC = 10 + monster CR (not lower than 10 and not higher than 30)</p><p></p><p>If the character fails the check by 5 or more, a mishap occurs during the harvesting process. This could be anything from piercing a gland of acid to an environmental accident, such as a rock slide covering the creature. Regardless of the nature of the mishap, all loot is lost. Remember that two characters can help one another harvest a creature. This means that one of them gains advantage on their roll, thereby increasing their chances of successfully looting the monster.</p><p></p><p>Tool Check</p><p>Without the necessary tools, the characters might be unable to fully harvest the monster</p><p>in question. The set of tools needed, if any, to harvest the creature is up to the DM and can vary from monster to monster. Weapons and armor can simply be picked up from the ground, while organs and hide need more finesse to obtain.</p><p>Alternatively, the DM can introduce the idea of harvester’s tools, a type of artisan’s tools that are required when harvesting certain resources from a creature, such as hide and organs. The harvester’s tools come in a leather satchel that can be rolled out for easy use while in the field. The tool set includes a bonesaw, a thinly bladed knife, a whetstone, a scraper, and a mincing blade. The price for a set of harvester’s tools is 30 gp.</p><p></p><p>Harvest Time</p><p>The size of the creature being harvested can heavily impact how long it takes to completely loot the monster. If the adventurers are unwilling to harvest for the entire duration, or they are somehow interrupted, they only get a portion of the loot. The amount of loot they get in such a situation varies and is decided by the DM.</p><p></p><p>Time Spend Harvesting</p><p>Monster Size Time to Fully Harvest</p><p>Tiny Less than ½ hour</p><p>Small ½ hour</p><p>Medium 1 hour</p><p>Large 2 hours</p><p>Huge 4 hours</p><p>Gargantuan 8+ hours</p><p></p><p>Time of Death</p><p>The amount of loot available on a creature can vary depending on time since death. If the characters just killed it, all the loot is available to them if they wish to harvest the creature. This is not the case if they stumble upon a carcass that has been rotting away in the wild for several weeks.</p><p>The DM should estimate the amount of loot left on a monster if the party stumbles upon a dead creature. In most cases, it is impossible to harvest food from creatures entering a state of decay. There are exceptions to this, such as a character using the spell purify food and water on the carcass, which might cleanse the flesh enough that rations can be harvested.</p><p></p><p></p><p>check them out on the DMsguild</p></blockquote><p></p>
[QUOTE="Lefi2017, post: 8065557, member: 6972102"] I like the ones from the "Monster Looter" Pdfs from the PDFs: Harvesting Checks There are a few ways to harvest the monsters found in the worlds of Dungeons & Dragons, and doing so can impact the nature of the game being played. What follows are some suggestions as to how the characters might be able to harvest a recently deceased creature. Ability Check When a character attempts to harvest a creature, they must first succeed on a specific ability check to successfully harvest the components from it. The nature of the ability check depends on the monster’s type. The following table should be seen as a suggestion or splitting up the checks and can be changed to better fit the nature of the game at hand. Type of Ability Check Creature Type Ability Check Beast, dragon, giant, monstrosity, plant - Nature Humanoid - Survival Celestial, fiend, undead - Religion Aberration, construct, elemental, fey, ooze - Arcana The DC of the check is determined by the CR of the creature being harvested, but the harvesting check DC cannot be lower than 10 and cannot be higher than 30. If a character succeeds on the ability check, they are able to harvest all available loot on the monster. If they fail the check, the character is only able to harvest half of the items. Harvesting Check DC = 10 + monster CR (not lower than 10 and not higher than 30) If the character fails the check by 5 or more, a mishap occurs during the harvesting process. This could be anything from piercing a gland of acid to an environmental accident, such as a rock slide covering the creature. Regardless of the nature of the mishap, all loot is lost. Remember that two characters can help one another harvest a creature. This means that one of them gains advantage on their roll, thereby increasing their chances of successfully looting the monster. Tool Check Without the necessary tools, the characters might be unable to fully harvest the monster in question. The set of tools needed, if any, to harvest the creature is up to the DM and can vary from monster to monster. Weapons and armor can simply be picked up from the ground, while organs and hide need more finesse to obtain. Alternatively, the DM can introduce the idea of harvester’s tools, a type of artisan’s tools that are required when harvesting certain resources from a creature, such as hide and organs. The harvester’s tools come in a leather satchel that can be rolled out for easy use while in the field. The tool set includes a bonesaw, a thinly bladed knife, a whetstone, a scraper, and a mincing blade. The price for a set of harvester’s tools is 30 gp. Harvest Time The size of the creature being harvested can heavily impact how long it takes to completely loot the monster. If the adventurers are unwilling to harvest for the entire duration, or they are somehow interrupted, they only get a portion of the loot. The amount of loot they get in such a situation varies and is decided by the DM. Time Spend Harvesting Monster Size Time to Fully Harvest Tiny Less than ½ hour Small ½ hour Medium 1 hour Large 2 hours Huge 4 hours Gargantuan 8+ hours Time of Death The amount of loot available on a creature can vary depending on time since death. If the characters just killed it, all the loot is available to them if they wish to harvest the creature. This is not the case if they stumble upon a carcass that has been rotting away in the wild for several weeks. The DM should estimate the amount of loot left on a monster if the party stumbles upon a dead creature. In most cases, it is impossible to harvest food from creatures entering a state of decay. There are exceptions to this, such as a character using the spell purify food and water on the carcass, which might cleanse the flesh enough that rations can be harvested. check them out on the DMsguild [/QUOTE]
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