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<blockquote data-quote="Shayuri" data-source="post: 6899221" data-attributes="member: 4936"><p><strong>Seelia Nishnocket</strong></p><p><em>Chaotic Good Paladin 11/Warlock 9</em></p><p>Background: Entertainer (Gladiator)</p><p></p><p>Saves</p><p>+4 <strong>Str </strong>9</p><p>+16 <strong>Dex </strong>20 (+1 racial +1 level +1 feat)</p><p>+16 <strong>Con </strong>20 (+3 feat +2 belt)</p><p>+5 <strong>Int </strong>10</p><p>+14 <strong>Wis </strong>16 (+1 lvl +4 feat)</p><p>+16 <strong>Cha </strong>20 (+2 racial, +2 lvl)</p><p></p><p><strong>HP </strong>250</p><p><strong>AC </strong>21 (10 + 5 dex +3 mage armor +3 shield)</p><p><strong>Prof Bonus</strong> +6</p><p><strong>Init </strong>+5</p><p><strong>Exp</strong>: 0</p><p></p><p><strong>Race</strong></p><p>-------</p><p>PIXIE</p><p>+2 Charisma, +1 Dex</p><p>Fey Ancestry (adv vs charm, immune to magic sleep)</p><p>Innate Spellcasting</p><p><em>- You know the cantrips Dancing Lights and Druidcraft</em></p><p><em>- You can cast Detect Evil/Good 1/day</em></p><p>Size: Tiny</p><p><em>- Cannot use heavy or versatile weapons</em></p><p><em>- Disadvantage with weapons that are not light, unless using both hands</em></p><p>Walking Speed 20</p><p>Fly Speed 40 (winged)</p><p><em>- Can only fly in space twice as wide as you are high, to accomodate wingspan.</em></p><p><em>- Cannot fly in medium or heavy armor, or armor you are not proficient in.</em></p><p><em>- Armor and backpacks must be specially made (costing 50% more than usual gear) to allow flight while wearing.</em></p><p><em>- If you take damage while flying, make a Con save at DC of 10 or half damage taken, whichever is greater. You fall unless you succeed this save.</em></p><p>Pixie Dust - <em>1/short rest pixie uses bonus action to throw dust on another creature within 30 feet. Within 10 minutes that creature may use a bonus action to fly up to 60'. The dust's effects end after this flight.</em></p><p>Shrink Object - <em>1/short rest, a pixie may use action to shrink an unattended object down to Tiny size. It retains all properties and damage, but Small or larger creatures treat it as improvised if they try to use it.</em></p><p></p><p><strong>Class</strong></p><p>-------</p><p>Paladin</p><p>Divine Sense - 5/day</p><p>Lay on Hands - 55HP/long rest</p><p>Fighting Style - Duelling</p><p>Spellcasting</p><p>Imp Divine Smite - +1d8 radiant to all melee attacks, +2d8 radiant 1st lvl slot, +1d8 per additional level</p><p>Divine Health - Immune to disease</p><p>Sacred Oath</p><p>- Oath of the Ancients</p><p>Channel Divinity</p><p>- Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn.</p><p>- Turn the Faithless - Can turn fey and fiends.</p><p>Extra Attack</p><p>Aura of Protection: +5 to saves 10'</p><p>Aura of Warding: Resistance to all damage from spells 10'</p><p>Aura of Courage: Immune to fear 10'</p><p></p><p>Warlock</p><p>Otherworldly Patron - Fey</p><p>- Fey Presence (Charm or Frighten creatures in a 10x10 area adjacent to you 1/rest, DC 18)</p><p>- Misty Escape (use reaction to turn invisible and teleport 60 when damage is taken 1/rest)</p><p>Pact Magic</p><p>Invocations</p><p>- Devil's Sight (see normally in darkness, inc magical, to 120')</p><p>- Armor of Shadows (mage armor at will)</p><p>- Beast Speech (Speak with Animals at will)</p><p>- Eldritch Sight (detect magic at will)</p><p>- Misty Visions (Silent Image at will)</p><p>Pact Boon - Familiar (Sprite)</p><p></p><p><strong>Proficiencies</strong></p><p>--------------</p><p>Weapons: All simple, all martial</p><p>Armor: All Armor, and shields</p><p>Tools: -</p><p>Saves: Wisdom, Charisma, Constitution, Dexterity</p><p></p><p><strong>Feats</strong></p><p>------</p><p>B Defensive Duelist</p><p>4 Resilient: Constitution, +2 Wis</p><p>8 Lucky, +1 Dex, +1 Wis</p><p>4 Mobility, +2 Con</p><p>6 War Caster, +2 Cha</p><p>8 Resilient: Dexterity, +2 Wis</p><p></p><p><strong>Skills</strong></p><p>-------</p><p>Athletics +5</p><p>Persuasion +11</p><p>Acrobatics +11</p><p>Performance +11</p><p></p><p><strong>Languages</strong></p><p>----------</p><p>Common</p><p>Sylvan</p><p></p><p><strong>Spellcasting DC 19</strong></p><p>Paladin</p><p>Slots</p><p>1 - 4, 2 - 3, 3 - 3</p><p></p><p>Prepared (10+6)</p><p>1 Ensnaring Strike, Speak with Animals, Shield of Faith, Divine Favor, Heroism, Compelled Duel, Cure Wounds</p><p>2 Moonbeam, Misty Step, Lesser Restoration, Protection from Poison</p><p>3 Plant Growth, Protection from Energy, Dispel Magic, Revivify, Aura of Vitality</p><p></p><p>Warlock</p><p>Slots 2 (5th level)</p><p></p><p>Known (10)</p><p>Cantrips: Eldritch Blast, Mage Hand, Minor Illusion</p><p>1 Armor of Agathys, Expeditious Retreat, Hex</p><p>2 Darkness, Mirror Image, Suggestion, Phantasmal Force</p><p>3 Hypnotic Pattern</p><p>4 Greater Invisibility</p><p>5 Hold Monster</p><p></p><p><strong>Cash</strong>: 1100</p><p></p><p><strong>Weapons</strong></p><p>--------</p><p>Scimitar of Speed +2, +13 atk, 1d6+9 Slashing, 1d8 radiant (Bonus action to make single attack)</p><p></p><p><strong>Armor</strong></p><p>------</p><p>Shield +1, +3 AC, 1500</p><p></p><p></p><p><strong>Gear</strong></p><p>------------</p><p>Belt of Dwarvenkind, 6000</p><p>Ring of Warmth, 1000</p><p>Brass Horn of Valhalla, 8400</p><p></p><p></p><p>Lantern of Revealing, 5000</p><p>Handy Haversack, 2000</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6899221, member: 4936"] [B]Seelia Nishnocket[/B] [I]Chaotic Good Paladin 11/Warlock 9[/I] Background: Entertainer (Gladiator) Saves +4 [B]Str [/B]9 +16 [B]Dex [/B]20 (+1 racial +1 level +1 feat) +16 [B]Con [/B]20 (+3 feat +2 belt) +5 [B]Int [/B]10 +14 [B]Wis [/B]16 (+1 lvl +4 feat) +16 [B]Cha [/B]20 (+2 racial, +2 lvl) [B]HP [/B]250 [B]AC [/B]21 (10 + 5 dex +3 mage armor +3 shield) [B]Prof Bonus[/B] +6 [B]Init [/B]+5 [B]Exp[/B]: 0 [B]Race[/B] ------- PIXIE +2 Charisma, +1 Dex Fey Ancestry (adv vs charm, immune to magic sleep) Innate Spellcasting [I]- You know the cantrips Dancing Lights and Druidcraft - You can cast Detect Evil/Good 1/day[/I] Size: Tiny [I]- Cannot use heavy or versatile weapons - Disadvantage with weapons that are not light, unless using both hands[/I] Walking Speed 20 Fly Speed 40 (winged) [I]- Can only fly in space twice as wide as you are high, to accomodate wingspan. - Cannot fly in medium or heavy armor, or armor you are not proficient in. - Armor and backpacks must be specially made (costing 50% more than usual gear) to allow flight while wearing. - If you take damage while flying, make a Con save at DC of 10 or half damage taken, whichever is greater. You fall unless you succeed this save.[/I] Pixie Dust - [I]1/short rest pixie uses bonus action to throw dust on another creature within 30 feet. Within 10 minutes that creature may use a bonus action to fly up to 60'. The dust's effects end after this flight.[/I] Shrink Object - [I]1/short rest, a pixie may use action to shrink an unattended object down to Tiny size. It retains all properties and damage, but Small or larger creatures treat it as improvised if they try to use it.[/I] [B]Class[/B] ------- Paladin Divine Sense - 5/day Lay on Hands - 55HP/long rest Fighting Style - Duelling Spellcasting Imp Divine Smite - +1d8 radiant to all melee attacks, +2d8 radiant 1st lvl slot, +1d8 per additional level Divine Health - Immune to disease Sacred Oath - Oath of the Ancients Channel Divinity - Nature's Wrath - Target within 10' makes Str or Dex (it's choice) save or is restrained. Save repeats at end of each turn. - Turn the Faithless - Can turn fey and fiends. Extra Attack Aura of Protection: +5 to saves 10' Aura of Warding: Resistance to all damage from spells 10' Aura of Courage: Immune to fear 10' Warlock Otherworldly Patron - Fey - Fey Presence (Charm or Frighten creatures in a 10x10 area adjacent to you 1/rest, DC 18) - Misty Escape (use reaction to turn invisible and teleport 60 when damage is taken 1/rest) Pact Magic Invocations - Devil's Sight (see normally in darkness, inc magical, to 120') - Armor of Shadows (mage armor at will) - Beast Speech (Speak with Animals at will) - Eldritch Sight (detect magic at will) - Misty Visions (Silent Image at will) Pact Boon - Familiar (Sprite) [B]Proficiencies[/B] -------------- Weapons: All simple, all martial Armor: All Armor, and shields Tools: - Saves: Wisdom, Charisma, Constitution, Dexterity [B]Feats[/B] ------ B Defensive Duelist 4 Resilient: Constitution, +2 Wis 8 Lucky, +1 Dex, +1 Wis 4 Mobility, +2 Con 6 War Caster, +2 Cha 8 Resilient: Dexterity, +2 Wis [B]Skills[/B] ------- Athletics +5 Persuasion +11 Acrobatics +11 Performance +11 [B]Languages[/B] ---------- Common Sylvan [B]Spellcasting DC 19[/B] Paladin Slots 1 - 4, 2 - 3, 3 - 3 Prepared (10+6) 1 Ensnaring Strike, Speak with Animals, Shield of Faith, Divine Favor, Heroism, Compelled Duel, Cure Wounds 2 Moonbeam, Misty Step, Lesser Restoration, Protection from Poison 3 Plant Growth, Protection from Energy, Dispel Magic, Revivify, Aura of Vitality Warlock Slots 2 (5th level) Known (10) Cantrips: Eldritch Blast, Mage Hand, Minor Illusion 1 Armor of Agathys, Expeditious Retreat, Hex 2 Darkness, Mirror Image, Suggestion, Phantasmal Force 3 Hypnotic Pattern 4 Greater Invisibility 5 Hold Monster [B]Cash[/B]: 1100 [B]Weapons[/B] -------- Scimitar of Speed +2, +13 atk, 1d6+9 Slashing, 1d8 radiant (Bonus action to make single attack) [B]Armor[/B] ------ Shield +1, +3 AC, 1500 [B]Gear[/B] ------------ Belt of Dwarvenkind, 6000 Ring of Warmth, 1000 Brass Horn of Valhalla, 8400 Lantern of Revealing, 5000 Handy Haversack, 2000 [/QUOTE]
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