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<blockquote data-quote="TallIan" data-source="post: 6899874" data-attributes="member: 6853819"><p>Allanon</p><p>Lawful Neutral Warlock 20</p><p>Background: Outlander (Exile)</p><p></p><p>HP: 162 HD: 20d8</p><p>AC: 18 (10 + 4 Dex + 3 Arm + 1 Misc)</p><p>Prof Bonus: +6</p><p>Init: +3</p><p>Exp: 0</p><p> </p><p>[SBLOCK=Abilities]</p><p>STR: +0 (Save +0) – (11 = 11 Base)</p><p>DEX: +4 (Save +4) – (18 = 13 Base + 1 Racial + 4 ASI)</p><p>CON: +2 (Save +9) – (14 = 13 Base + 1 Feat)</p><p>INT: +1 (Save +1) – (13 = 13 Base)</p><p>WIS: +1 (Save +7) – (13 = 13 Bqse)</p><p>CHA: +5 (Save =11) – (20 = 17 Base + 1 Racial + 2 ASI)[/SBLOCK]</p><p></p><p>[SBLOCK=Features]</p><p>Race</p><p>-------</p><p>Human (Variant)</p><p>Gain 1 Skill</p><p>Gain 1 Feat</p><p> </p><p>Outlander Feature</p><p>Skills: Athletics and Survival</p><p>Musical Instrument:</p><p>Language</p><p>Wanderer: Always remember the layout of a region’s geographical features and can usually find food and water for 6 people.</p><p> </p><p>Warlock Features</p><p>Otherworldly patron: Great Old One</p><p>Awakened Mind</p><p>Entropic Ward</p><p>Thought Shield</p><p>Create Thrall</p><p>Pact Magic</p><p>Pact Boon: Pact of the Chain</p><p>Mystic Arcanum (6[SUP]th[/SUP]; 7[SUP]th[/SUP]; 8[SUP]th[/SUP]; 9[SUP]th[/SUP])</p><p>Eldritch Master</p><p> </p><p>Eldritch Invocations:</p><p>Ascendant Step</p><p>Agonizing Blast</p><p>Beguiling Influence</p><p>Devil’s Sight</p><p>Master of Myriad Forms</p><p>Misty Visions</p><p>Voice of the Chain Master</p><p>Witch’s Sight</p><p> </p><p>ASI’s and feats</p><p>0: Ritual Caster (Wizard)</p><p>4: +2 CHA</p><p>8: +2 DEX</p><p>12: +2 Dex</p><p>16: Resilient (CON)</p><p>19: War Caster [/SBLOCK]</p><p></p><p>[SBLOCK=Proficiencies and Skills]</p><p></p><p>Proficiencies</p><p>Weapons: Simple</p><p>Armor: Light Armour</p><p>Tools: -</p><p></p><p>Skills (*denotes proficient)</p><p>*Athletics +6</p><p>Acrobatics +4</p><p>Sleight of Hand +4</p><p>*Stealth +10</p><p>Arcana +1</p><p>History +1</p><p>Investigation +1</p><p>Nature +1</p><p>Religion +1</p><p>Animal Handling+1</p><p>Insight +1</p><p>Medicine +1</p><p>*Perception +7</p><p>*Survival +7</p><p>*Deception +11</p><p>*Intimidation +11</p><p>Performance +5</p><p>*Persuasion +11</p><p></p><p>Languages</p><p>Common</p><p>Elven</p><p>Draconic [/SBLOCK]</p><p></p><p>[SBLOCK=Spellcasting] </p><p>DC 19</p><p>Slots 4/4 (5[SUP]th[/SUP] Level)</p><p></p><p>Known (15)</p><p>0: Eldritch Blast, Mage Hand, Friends, Prestidigitation</p><p>1 Arms of Hadar, Hex</p><p>2 Darkness, Mirror Image, Hold Person</p><p>3 Dispel Magic, Fly, Vampiric Touch</p><p>4 E’s Black Tentacles, Banishment, Dimension Door</p><p>5 Dominate Person, Telekinesis, Hold Monster</p><p> </p><p>Mystic Arcanum</p><p>6 Mass Suggestion</p><p>7 Plane Shift</p><p>8 Feeblemind</p><p>9 Foresight</p><p> </p><p>Rituals in Book</p><p>1 Detect Magic, Identify, Tenser’s Floating Disk, Unseen Servant</p><p>3 Leomund’s Tiny Hut, Phantom Steed, Water Breathing</p><p>5 Contact Other Plane[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment]</p><p>Cash: 2330GP</p><p></p><p>Weapons</p><p>Mace +1</p><p>Rod of the Pact Keeper +3</p><p>Dagger x 2</p><p></p><p>Armor</p><p>Studded Leather +1</p><p>Cloak of Protection</p><p> </p><p>Gear</p><p>Brooch of Shielding</p><p>Periapt of Proof Against Poison</p><p>Potion of Invisibility x 2</p><p>Potion of Superior Healing x 3</p><p>Ritual Book</p><p>Dungeoneer’ Pack</p><p>Hunting Trap</p><p>Travelers Clothes</p><p>Belt pouch</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Companions]</p><p>Familiar</p><p>Eolande (<a href="https://www.dandwiki.com/wiki/5e_SRD:Sprite" target="_blank">Sprite</a>)</p><p>AC 15 (leather)</p><p>HP 2 (1d4)</p><p>Speed 10ft, fly 40ft</p><p> </p><p>STR 3 (-4) DEX 18(+4) CON 10 (0) INT 14(+2) WIS 13 (+1) CHA 11(0)</p><p>Skills: Perception +3 Stealth +8</p><p>Senses passive perception 13</p><p>Languages: Common, Elvish, Sylvan</p><p></p><p>Actions</p><p>Longsword +2 to hit 1S dmg</p><p>Shortbow: +6 RNG 40/160 1dmg DC10 con save or be poisoned 5 or less to sleep</p><p>Heart sight</p><p>Invisibility</p><p></p><p>Riding Horse</p><p>[/SBLOCK] </p><p></p><p>[SBLOCK=Background]</p><p>Trait: I watch over my friends</p><p>Ideal: Greater Good</p><p>Bond: I will bring terrible wrath down upon the evil doers who destroyed my homeland</p><p>I am slow to trust</p><p> </p><p>Allanon’s village was destroyed by monsters when he was still very young, leaving him orphaned. A kindly village couple took him in and together they moved on to a farmstead, only to have that destroyed too. This marked a theme in Allanon’s childhood, never able to settle for long periods until some unspeakable thing destroyed what they had built. </p><p> </p><p>Until one day in teens when Allanon was out foraging. He came across a strange humanoid. With only the shape of a human, the creature had no features to speak of. Fearful at first, Allanon found himself overcome with calm and approached the being. It warned of an impending attack and offered Allanon the power to slow it and allow his latest village to get to safety, if only Allanon would not follow them and instead use his new powers to fight these monsters.</p><p> </p><p>Fleeing back to his village Allonon raised the alarm, as the villagers gathered their things to flee Allanon found he had new magical powers that he could use to fight back some of the beasts, but not all. All the villagers were saved, but Allanon found future rescues harder.</p><p> </p><p>Few people were willing to listen when an outsider brought warning. More often than not he was seen as the threat he warned against. Over time Allanon learned that deception and manipulation were better than honesty. His powers grew and he found like-minded people who sought to hold back the tide. None could match his growing power and Allanon found he could push back some attacks, at least for a while.</p><p> </p><p>Recently he has found some fellow monster hunters who could, in their own way, match him in power. Between them they could perhaps truly take the fight to the enemy.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 6899874, member: 6853819"] Allanon Lawful Neutral Warlock 20 Background: Outlander (Exile) HP: 162 HD: 20d8 AC: 18 (10 + 4 Dex + 3 Arm + 1 Misc) Prof Bonus: +6 Init: +3 Exp: 0 [SBLOCK=Abilities] STR: +0 (Save +0) – (11 = 11 Base) DEX: +4 (Save +4) – (18 = 13 Base + 1 Racial + 4 ASI) CON: +2 (Save +9) – (14 = 13 Base + 1 Feat) INT: +1 (Save +1) – (13 = 13 Base) WIS: +1 (Save +7) – (13 = 13 Bqse) CHA: +5 (Save =11) – (20 = 17 Base + 1 Racial + 2 ASI)[/SBLOCK] [SBLOCK=Features] Race ------- Human (Variant) Gain 1 Skill Gain 1 Feat Outlander Feature Skills: Athletics and Survival Musical Instrument: Language Wanderer: Always remember the layout of a region’s geographical features and can usually find food and water for 6 people. Warlock Features Otherworldly patron: Great Old One Awakened Mind Entropic Ward Thought Shield Create Thrall Pact Magic Pact Boon: Pact of the Chain Mystic Arcanum (6[SUP]th[/SUP]; 7[SUP]th[/SUP]; 8[SUP]th[/SUP]; 9[SUP]th[/SUP]) Eldritch Master Eldritch Invocations: Ascendant Step Agonizing Blast Beguiling Influence Devil’s Sight Master of Myriad Forms Misty Visions Voice of the Chain Master Witch’s Sight ASI’s and feats 0: Ritual Caster (Wizard) 4: +2 CHA 8: +2 DEX 12: +2 Dex 16: Resilient (CON) 19: War Caster [/SBLOCK] [SBLOCK=Proficiencies and Skills] Proficiencies Weapons: Simple Armor: Light Armour Tools: - Skills (*denotes proficient) *Athletics +6 Acrobatics +4 Sleight of Hand +4 *Stealth +10 Arcana +1 History +1 Investigation +1 Nature +1 Religion +1 Animal Handling+1 Insight +1 Medicine +1 *Perception +7 *Survival +7 *Deception +11 *Intimidation +11 Performance +5 *Persuasion +11 Languages Common Elven Draconic [/SBLOCK] [SBLOCK=Spellcasting] DC 19 Slots 4/4 (5[SUP]th[/SUP] Level) Known (15) 0: Eldritch Blast, Mage Hand, Friends, Prestidigitation 1 Arms of Hadar, Hex 2 Darkness, Mirror Image, Hold Person 3 Dispel Magic, Fly, Vampiric Touch 4 E’s Black Tentacles, Banishment, Dimension Door 5 Dominate Person, Telekinesis, Hold Monster Mystic Arcanum 6 Mass Suggestion 7 Plane Shift 8 Feeblemind 9 Foresight Rituals in Book 1 Detect Magic, Identify, Tenser’s Floating Disk, Unseen Servant 3 Leomund’s Tiny Hut, Phantom Steed, Water Breathing 5 Contact Other Plane[/SBLOCK] [SBLOCK=Equipment] Cash: 2330GP Weapons Mace +1 Rod of the Pact Keeper +3 Dagger x 2 Armor Studded Leather +1 Cloak of Protection Gear Brooch of Shielding Periapt of Proof Against Poison Potion of Invisibility x 2 Potion of Superior Healing x 3 Ritual Book Dungeoneer’ Pack Hunting Trap Travelers Clothes Belt pouch [/SBLOCK] [SBLOCK=Companions] Familiar Eolande ([URL="https://www.dandwiki.com/wiki/5e_SRD:Sprite"]Sprite[/URL]) AC 15 (leather) HP 2 (1d4) Speed 10ft, fly 40ft STR 3 (-4) DEX 18(+4) CON 10 (0) INT 14(+2) WIS 13 (+1) CHA 11(0) Skills: Perception +3 Stealth +8 Senses passive perception 13 Languages: Common, Elvish, Sylvan Actions Longsword +2 to hit 1S dmg Shortbow: +6 RNG 40/160 1dmg DC10 con save or be poisoned 5 or less to sleep Heart sight Invisibility Riding Horse [/SBLOCK] [SBLOCK=Background] Trait: I watch over my friends Ideal: Greater Good Bond: I will bring terrible wrath down upon the evil doers who destroyed my homeland I am slow to trust Allanon’s village was destroyed by monsters when he was still very young, leaving him orphaned. A kindly village couple took him in and together they moved on to a farmstead, only to have that destroyed too. This marked a theme in Allanon’s childhood, never able to settle for long periods until some unspeakable thing destroyed what they had built. Until one day in teens when Allanon was out foraging. He came across a strange humanoid. With only the shape of a human, the creature had no features to speak of. Fearful at first, Allanon found himself overcome with calm and approached the being. It warned of an impending attack and offered Allanon the power to slow it and allow his latest village to get to safety, if only Allanon would not follow them and instead use his new powers to fight these monsters. Fleeing back to his village Allonon raised the alarm, as the villagers gathered their things to flee Allanon found he had new magical powers that he could use to fight back some of the beasts, but not all. All the villagers were saved, but Allanon found future rescues harder. Few people were willing to listen when an outsider brought warning. More often than not he was seen as the threat he warned against. Over time Allanon learned that deception and manipulation were better than honesty. His powers grew and he found like-minded people who sought to hold back the tide. None could match his growing power and Allanon found he could push back some attacks, at least for a while. Recently he has found some fellow monster hunters who could, in their own way, match him in power. Between them they could perhaps truly take the fight to the enemy.[/SBLOCK] [/QUOTE]
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