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<blockquote data-quote="dragoner" data-source="post: 7488350" data-attributes="member: 6943731"><p><strong>5 out of 5 rating for Monster Island</strong></p><p></p><p><strong>Monster Island Rocks!</strong></p><p></p><p>Where to start, 5 stars, it is a huge 298 page sandboxy adventure for Mythras, usable all the way from Ancient Greece, Medieval, up to 1920's (Call of Cthulhu), or modern times (Delta Green), and beyond, I plan on using it in a "sword and blaster" type sci-fi setting with M-Space. Filled with dinosaurs, macuahuitl wielding serpent folk, and even Kaiju if you want them; a huge bestiary ranging from normal to supernatural monsters. Different terrain types from jungle to glacial peaks; ancient ruins, lost temples, tombs, settlements, and a colony town built in an ancient ruined city, that can be used to fit the character's background. New combat traits, and new magic. Cultures are fleshed out, lots of maps, and multiple encounters. Everything you need. Cheers!</p></blockquote><p></p>
[QUOTE="dragoner, post: 7488350, member: 6943731"] [b]5 out of 5 rating for Monster Island[/b] [B]Monster Island Rocks![/B] Where to start, 5 stars, it is a huge 298 page sandboxy adventure for Mythras, usable all the way from Ancient Greece, Medieval, up to 1920's (Call of Cthulhu), or modern times (Delta Green), and beyond, I plan on using it in a "sword and blaster" type sci-fi setting with M-Space. Filled with dinosaurs, macuahuitl wielding serpent folk, and even Kaiju if you want them; a huge bestiary ranging from normal to supernatural monsters. Different terrain types from jungle to glacial peaks; ancient ruins, lost temples, tombs, settlements, and a colony town built in an ancient ruined city, that can be used to fit the character's background. New combat traits, and new magic. Cultures are fleshed out, lots of maps, and multiple encounters. Everything you need. Cheers! [/QUOTE]
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