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Monster Manuals, WTH?
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<blockquote data-quote="Empirate" data-source="post: 6088961" data-attributes="member: 78958"><p>On the "you are immune to that particular X's Y for 24 hours" thing: It's probably there to prevent abuse. Clever players could just get ahold of one of the monsters they're bound to face a lot this day (by summoning/binding one, capturing one, charming/dominating one, diplomacy/blackmail/bribes, making a <em>Simulacrum</em> etc.), have it use its special attack a bunch of times until everybody's made their save once, then be immune to the best attack a whole species can muster for a full day of dungeon-delving.</p><p></p><p>Personally, I'm not sure whether this would even count as an 'abuse', but some DMs might be leery about such tactics. I'm quite certain the designers were thinking about this kind of thing when they came up with that particular clause.</p><p>Also note that in earlier editions, monsters' special abilities could be used over and over. Nice to have at least some damper put on this, isn't it?</p></blockquote><p></p>
[QUOTE="Empirate, post: 6088961, member: 78958"] On the "you are immune to that particular X's Y for 24 hours" thing: It's probably there to prevent abuse. Clever players could just get ahold of one of the monsters they're bound to face a lot this day (by summoning/binding one, capturing one, charming/dominating one, diplomacy/blackmail/bribes, making a [I]Simulacrum[/I] etc.), have it use its special attack a bunch of times until everybody's made their save once, then be immune to the best attack a whole species can muster for a full day of dungeon-delving. Personally, I'm not sure whether this would even count as an 'abuse', but some DMs might be leery about such tactics. I'm quite certain the designers were thinking about this kind of thing when they came up with that particular clause. Also note that in earlier editions, monsters' special abilities could be used over and over. Nice to have at least some damper put on this, isn't it? [/QUOTE]
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