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Monster Mash #1!
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<blockquote data-quote="BOZ" data-source="post: 930976" data-attributes="member: 1241"><p>here i am. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ok, i set it up by alphabetically, so we will have a creature with:</p><p></p><p>The Size of a … 14 - Chronotyryn (FF)</p><p>The Speed of a … 89 - Stegocentipede (CC/ToH)</p><p>The Natural Armor of a … 5 - Banshee (MM2)</p><p>The physical Attacks and Damage of a … 1 - 1st-level forest gnome druid (as supplied by Gez in the previous thread)</p><p>The Special Attacks of a … 2, 13, and 99 - Animal, bat (MM), Cerberus (ToH), and Yellow Musk Creeper (FF)</p><p>The Special Qualities of a … 43, 56, and 45 - Fremlin (CC), Hound Archon (MM), and Giant, mountain giant (MM2)</p><p>The Strength of a … 42 - Flumph (ToH)</p><p>The Dexterity of a … 17 - Crawling Head (FF)</p><p>The Constitution of a … 25 - Devil, cornugon (MM)</p><p>The Intelligence of a … 36 - Dwarf (MM)</p><p>The Wisdom of a … 37 - Elf (MM)</p><p>The Charisma of a … 38 - Fey'ri Tiefling (MoF)</p><p>The Alignment of a … 100 - Yuan-Ti: Anathema (FF)</p><p></p><p>and that gives us: </p><p></p><p>Large</p><p>Hit Dice: HD</p><p>Initiative: -2 (Dex)</p><p>Speed: 40 ft</p><p>AC: 10 (-1 size, -2 Dex, +3 deflection)</p><p>Attacks: Sickle + melee, or sling + ranged</p><p>Damage: Sickle 1d6, sling 1d4</p><p>Face/Reach: </p><p>Special Attacks: see below</p><p>Special Qualities: see below</p><p>Saves: Fort +, Ref +, Will +</p><p>Abilities: Str 10, Dex 7, Con 17, Int 10, Wis 11, Cha *</p><p>Skills: </p><p>Feats: </p><p></p><p>Climate/Terrain: </p><p>Organization: </p><p>Challenge Rating: </p><p>Treasure: </p><p>Alignment: Always chaotic evil</p><p>Advancement: </p><p></p><p>for SA and SQ, it will require a bit of discussion as to what we are going to keep, and how we will use what we do keep...</p><p></p><p>SA:</p><p>Bat: None</p><p>Cerberus: *</p><p>Yellow Musk Creeper: Consume intelligence, musk puff</p><p></p><p>SQ:</p><p>Fremlin: Damage reduction 10/+1, darkvision 60 ft</p><p>Hound Archon: Damage reduction 10/+1, SR (16), (celestial qualities), scent, alternate form</p><p>Mountain Giant: Darkvision 60 ft, rock catching, scent, summon giants</p><p></p><p>* - I don’t have the book with me (how embarrassing!), so could someone fill in the blank? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>so, pretty weird no? with discussion, we can alter anything in there (strength score and natural armor are all i would change - unless you want it to be incorporeal, muahahhaha...).</p><p></p><p>first thing's first... someone roll a d20 for HD. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Edit: after that, we should discuss the SA & SQ, and then choose a creature type. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 930976, member: 1241"] here i am. :D ok, i set it up by alphabetically, so we will have a creature with: The Size of a … 14 - Chronotyryn (FF) The Speed of a … 89 - Stegocentipede (CC/ToH) The Natural Armor of a … 5 - Banshee (MM2) The physical Attacks and Damage of a … 1 - 1st-level forest gnome druid (as supplied by Gez in the previous thread) The Special Attacks of a … 2, 13, and 99 - Animal, bat (MM), Cerberus (ToH), and Yellow Musk Creeper (FF) The Special Qualities of a … 43, 56, and 45 - Fremlin (CC), Hound Archon (MM), and Giant, mountain giant (MM2) The Strength of a … 42 - Flumph (ToH) The Dexterity of a … 17 - Crawling Head (FF) The Constitution of a … 25 - Devil, cornugon (MM) The Intelligence of a … 36 - Dwarf (MM) The Wisdom of a … 37 - Elf (MM) The Charisma of a … 38 - Fey'ri Tiefling (MoF) The Alignment of a … 100 - Yuan-Ti: Anathema (FF) and that gives us: Large Hit Dice: HD Initiative: -2 (Dex) Speed: 40 ft AC: 10 (-1 size, -2 Dex, +3 deflection) Attacks: Sickle + melee, or sling + ranged Damage: Sickle 1d6, sling 1d4 Face/Reach: Special Attacks: see below Special Qualities: see below Saves: Fort +, Ref +, Will + Abilities: Str 10, Dex 7, Con 17, Int 10, Wis 11, Cha * Skills: Feats: Climate/Terrain: Organization: Challenge Rating: Treasure: Alignment: Always chaotic evil Advancement: for SA and SQ, it will require a bit of discussion as to what we are going to keep, and how we will use what we do keep... SA: Bat: None Cerberus: * Yellow Musk Creeper: Consume intelligence, musk puff SQ: Fremlin: Damage reduction 10/+1, darkvision 60 ft Hound Archon: Damage reduction 10/+1, SR (16), (celestial qualities), scent, alternate form Mountain Giant: Darkvision 60 ft, rock catching, scent, summon giants * - I don’t have the book with me (how embarrassing!), so could someone fill in the blank? :) so, pretty weird no? with discussion, we can alter anything in there (strength score and natural armor are all i would change - unless you want it to be incorporeal, muahahhaha...). first thing's first... someone roll a d20 for HD. ;) Edit: after that, we should discuss the SA & SQ, and then choose a creature type. :) [/QUOTE]
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