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Monster Mash #1!
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<blockquote data-quote="Gez" data-source="post: 933171" data-attributes="member: 1328"><p>OK, here are Cerbie's SA: Howl, breath weapon, petrifying gaze.</p><p></p><p><strong>Howl (Su):</strong> All creatures (except dead souls) within a 600 <em>[HD*20 ?]</em> feet spread must succeed at a Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting effect. Whether or not the save is successful, an affected creature is immune to Cerberus' howl for one day.</p><p><strong>Breath Weapon (Su):</strong> Center head; line of corrosve poison 5 feet high, 5 feet wide, and 30 feet long, once per 1d4 rounds; damage 4d6 temporary Constitution, Reflex save halves.</p><p><strong>Petrifying Gaze (Su):</strong> Collective gaze of al three heads; turn to stone permanently, 50 feet, Fortitude save.</p><p></p><p>About the low Strength score, why not keeping it ? You may explain it by the creature being crippled and physically weak. The MM2 provides average ability table for creating monsters, but I've never seen monsters with under-average scores...</p><p></p><p>So, let's say it is an aberration. I'll nickname it the Salkleb. It looks like a stegocentipede with three canine heads, and two small, limp, atrophied arms near the base of the necks. The scent and alternate form (canine) abilities from the mountain giant and the hound archon fits well with its three dog heads. </p><p></p><p>Although a salkleb is weak and clumsy, its innumerable legs allow it to stride quickly, most notably out of inertia once it has reached momentum. Throughout its wasted body, thousands of sore wounds exude pus and noxious chemical fumes that are similar in effects to a Yellow Musk Creeper's musk puff.</p><p></p><p>When a creature is helpless or unresisting and in the salkleb's threatened space, it may hold the creature's head with its limp, wiry arms and attack the victim's intelligence, eventually turning it into a faithful zombie. Zombies created this way are like yellow musk zombies, but are of the aberration type and don't have plant traits.</p><p></p><p>For attack, a salkleb relies on its howl, gaze, breath weapon, summoned giants, and faithful zombies, rather than its meager arms and puny weapons.</p></blockquote><p></p>
[QUOTE="Gez, post: 933171, member: 1328"] OK, here are Cerbie's SA: Howl, breath weapon, petrifying gaze. [b]Howl (Su):[/b] All creatures (except dead souls) within a 600 [i][HD*20 ?][/i] feet spread must succeed at a Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting effect. Whether or not the save is successful, an affected creature is immune to Cerberus' howl for one day. [b]Breath Weapon (Su):[/b] Center head; line of corrosve poison 5 feet high, 5 feet wide, and 30 feet long, once per 1d4 rounds; damage 4d6 temporary Constitution, Reflex save halves. [b]Petrifying Gaze (Su):[/b] Collective gaze of al three heads; turn to stone permanently, 50 feet, Fortitude save. About the low Strength score, why not keeping it ? You may explain it by the creature being crippled and physically weak. The MM2 provides average ability table for creating monsters, but I've never seen monsters with under-average scores... So, let's say it is an aberration. I'll nickname it the Salkleb. It looks like a stegocentipede with three canine heads, and two small, limp, atrophied arms near the base of the necks. The scent and alternate form (canine) abilities from the mountain giant and the hound archon fits well with its three dog heads. Although a salkleb is weak and clumsy, its innumerable legs allow it to stride quickly, most notably out of inertia once it has reached momentum. Throughout its wasted body, thousands of sore wounds exude pus and noxious chemical fumes that are similar in effects to a Yellow Musk Creeper's musk puff. When a creature is helpless or unresisting and in the salkleb's threatened space, it may hold the creature's head with its limp, wiry arms and attack the victim's intelligence, eventually turning it into a faithful zombie. Zombies created this way are like yellow musk zombies, but are of the aberration type and don't have plant traits. For attack, a salkleb relies on its howl, gaze, breath weapon, summoned giants, and faithful zombies, rather than its meager arms and puny weapons. [/QUOTE]
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