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Monster Mash: Atanatotatos vs. nerdytenor
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<blockquote data-quote="covaithe" data-source="post: 4698382" data-attributes="member: 46559"><p>[sblock=vulnerable vs. ongoing?]I'm not terribly confident of this, but I think that vulnerability only applies to the initial damage, not the ongoing damage. Partly because of the wording of the vulnerability definition: "When an <strong><em>attack</em></strong> deals damage of the specified type..." Is ongoing damage an attack? I think not. But mostly because if it applies to the ongoing damage as well, then the beholder's central eye power is a) worded strangely, and b) more powerful than I think is appropriate for its level. I'm willing to be persuaded otherwise by convincing counterexamples, but that's my current thinking.[/sblock]</p><p></p><p><em>Round 2, continued</em></p><p></p><p>The worg jumps up and misses the spider with a bite. <span style="color: Gray"><em>5 poison</em></span></p><p></p><p>The beholder floats back into the air and turns its eyes on the unicorn and spider again, ignoring the troll's answering blow. The unicorn feels the oppressive heat return, and both it and the spider are badly burnt. <span style="color: Gray"><em>both hits.</em></span></p><p></p><p><span style="color: Gray"><em>The aura eye rays: hits the troll (15 fire), misses the unicorn, hits the spider. So the spider slides 4 when its turn starts. Where to, NT?</em></span></p><p></p><p><em>Initiative</em></p><p></p><p>Beholder <em><span style="color: Yellow">187/204</span></em></p><p><span style="color: Cyan">Goblin</span> <em>86/86</em> <span style="color: lime"><== You're up</span></p><p><span style="color: Cyan">Troll</span> <em><span style="color: Yellow">55/70</span></em></p><p><span style="color: Cyan">Unicorn</span> <span style="color: red"><em>31/85</em></span>, bloodied, vulnerable 10 fire and 5 ongoing fire (save ends both)</p><p><span style="color: Cyan">Destrachan</span> 92/92</p><p><span style="color: Cyan">Spider</span> <span style="color: Yellow">60/95</span></p><p>Worg <em><span style="color: Yellow">102/120</span></em> 5 ongoing poison damage and slowed (save ends both)</p><p></p><p>Active zones: <ul> <li data-xf-list-type="ul"> all enemies within 5 of the beholder at the start of their turns are subject to a random eye ray attack. </li> <li data-xf-list-type="ul"> all allies within 2 of the unicorn gain +2 to defenses</li> <li data-xf-list-type="ul"> vexing cloud: all enemies in the cloud take -2 to attacks; allies in the cloud gain concealment. </li> <li data-xf-list-type="ul"> within 3 of the Worg, enemies take -1 to attacks; allies get +1 to attacks.</li> </ul><p></p><p>Resources used: <ul> <li data-xf-list-type="ul"> spider: Prodigious leap</li> <li data-xf-list-type="ul"> goblin hexer: vexing cloud</li> </ul><p></p><p>[sblock=map (unchanged)]</p><p><img src="http://betahelix.net/pics/maps/MonsterMash/AtaNerdytenor005.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4698382, member: 46559"] [sblock=vulnerable vs. ongoing?]I'm not terribly confident of this, but I think that vulnerability only applies to the initial damage, not the ongoing damage. Partly because of the wording of the vulnerability definition: "When an [B][I]attack[/I][/B] deals damage of the specified type..." Is ongoing damage an attack? I think not. But mostly because if it applies to the ongoing damage as well, then the beholder's central eye power is a) worded strangely, and b) more powerful than I think is appropriate for its level. I'm willing to be persuaded otherwise by convincing counterexamples, but that's my current thinking.[/sblock] [I]Round 2, continued[/I] The worg jumps up and misses the spider with a bite. [COLOR="Gray"][I]5 poison[/I][/COLOR] The beholder floats back into the air and turns its eyes on the unicorn and spider again, ignoring the troll's answering blow. The unicorn feels the oppressive heat return, and both it and the spider are badly burnt. [COLOR="Gray"][I]both hits.[/I][/COLOR] [COLOR="Gray"][I]The aura eye rays: hits the troll (15 fire), misses the unicorn, hits the spider. So the spider slides 4 when its turn starts. Where to, NT?[/I][/COLOR] [i]Initiative[/i] Beholder [I][COLOR="Yellow"]187/204[/COLOR][/I] [COLOR="Cyan"]Goblin[/COLOR] [I]86/86[/I] [color=lime]<== You're up[/color] [COLOR="Cyan"]Troll[/COLOR] [I][COLOR="Yellow"]55/70[/COLOR][/I] [COLOR="Cyan"]Unicorn[/COLOR] [COLOR="red"][I]31/85[/I][/COLOR], bloodied, vulnerable 10 fire and 5 ongoing fire (save ends both) [COLOR="Cyan"]Destrachan[/COLOR] 92/92 [COLOR="Cyan"]Spider[/COLOR] [COLOR="Yellow"]60/95[/COLOR] Worg [I][COLOR="Yellow"]102/120[/COLOR][/I] 5 ongoing poison damage and slowed (save ends both) Active zones: [list] [*] all enemies within 5 of the beholder at the start of their turns are subject to a random eye ray attack. [*] all allies within 2 of the unicorn gain +2 to defenses [*] vexing cloud: all enemies in the cloud take -2 to attacks; allies in the cloud gain concealment. [*] within 3 of the Worg, enemies take -1 to attacks; allies get +1 to attacks. [/list] Resources used: [list] [*] spider: Prodigious leap [*] goblin hexer: vexing cloud [/list] [sblock=map (unchanged)] [IMG]http://betahelix.net/pics/maps/MonsterMash/AtaNerdytenor005.png[/IMG] [/sblock] [/QUOTE]
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