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[Monster] Playing Card Soldier
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<blockquote data-quote="JohnBiles" data-source="post: 4299241" data-attributes="member: 63128"><p>I'm working on adapting Expedition to Castle Greyhawk. The thing below is a playing card soldier (ala what Alice met in Wonderland)</p><p></p><p><strong>Playing Card Soldier Level 11 Soldier</strong></p><p>Medium natural humanoid XP 600</p><p><strong>Initiative </strong>+9 <strong>Senses</strong> Perception +6</p><p><strong>HP</strong> 111; <strong>Bloodied</strong> 55</p><p><strong>AC</strong> 27; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 23, <strong>Will</strong> 23</p><p><strong>Speed </strong>6</p><p><strong>Immune</strong> Poison </p><p><strong>Resist</strong> Falling 30 </p><p><strong>Vulnerable</strong> Fire 10 Pushing 1 (See below)</p><p><strong>m Halberd</strong> (standard; at-will) | <strong>Weapon</strong></p><p><strong>Reach</strong> 2; +18 vs AC; 2d6 +5</p><p><strong>Formation Fighter</strong></p><p>+1 to hit for every ally adjacent to the target</p><p><strong>Bristling Spear Front</strong></p><p><strong>Aura</strong> 1; anyone adjacent to 2 or more Playing Card Soldiers takes 5 points of damage at the start of the soldier’s turn. </p><p><strong>Halberd Advance </strong>(Standard, Refresh 5-6) | <strong>Weapon</strong></p><p>You advance relentlessly, trying to force back your foe with your halberd’s blade.</p><p>+16 vs. Fortitude; 2d6+5 and push your target 1 square. However, if you miss, if you are struck before the start of your next turn, your foe may choose to push you one square, and you are –2 to your defenses until the start of your next turn.</p><p><strong>Instant Up </strong> (Free, at-will)</p><p>You are light and flexible and can rise from prone as a free action.</p><p><strong>Easily Pushed</strong></p><p>Being light and flexible, you’re easily pushed; anyone pushing you may add 1 square to the normal effect. </p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common</p><p>Skills Acrobatics + 12, Athletics + 13, Endurance + 12</p><p><strong>Str</strong> 16 (+8) <strong>Dex</strong> 14 (+7) <strong>Wis</strong> 12 (+6)</p><p><strong>Con</strong> 15 (+7) <strong>Int</strong> 10 (+5) <strong>Cha</strong> 10 (+5)</p><p><strong>Equipment</strong> halberd, crossbow with 20 bolt</p></blockquote><p></p>
[QUOTE="JohnBiles, post: 4299241, member: 63128"] I'm working on adapting Expedition to Castle Greyhawk. The thing below is a playing card soldier (ala what Alice met in Wonderland) [B]Playing Card Soldier Level 11 Soldier[/B] Medium natural humanoid XP 600 [B]Initiative [/B]+9 [B]Senses[/B] Perception +6 [B]HP[/B] 111; [B]Bloodied[/B] 55 [B]AC[/B] 27; [B]Fortitude[/B] 23, [B]Reflex[/B] 23, [B]Will[/B] 23 [B]Speed [/B]6 [B]Immune[/B] Poison [B]Resist[/B] Falling 30 [B]Vulnerable[/B] Fire 10 Pushing 1 (See below) [B]m Halberd[/B] (standard; at-will) | [B]Weapon[/B] [B]Reach[/B] 2; +18 vs AC; 2d6 +5 [B]Formation Fighter[/B] +1 to hit for every ally adjacent to the target [B]Bristling Spear Front[/B] [B]Aura[/B] 1; anyone adjacent to 2 or more Playing Card Soldiers takes 5 points of damage at the start of the soldier’s turn. [B]Halberd Advance [/B](Standard, Refresh 5-6) | [B]Weapon[/B] You advance relentlessly, trying to force back your foe with your halberd’s blade. +16 vs. Fortitude; 2d6+5 and push your target 1 square. However, if you miss, if you are struck before the start of your next turn, your foe may choose to push you one square, and you are –2 to your defenses until the start of your next turn. [B]Instant Up [/B] (Free, at-will) You are light and flexible and can rise from prone as a free action. [B]Easily Pushed[/B] Being light and flexible, you’re easily pushed; anyone pushing you may add 1 square to the normal effect. [B]Alignment[/B] Unaligned [B]Languages[/B] Common Skills Acrobatics + 12, Athletics + 13, Endurance + 12 [B]Str[/B] 16 (+8) [B]Dex[/B] 14 (+7) [B]Wis[/B] 12 (+6) [B]Con[/B] 15 (+7) [B]Int[/B] 10 (+5) [B]Cha[/B] 10 (+5) [B]Equipment[/B] halberd, crossbow with 20 bolt [/QUOTE]
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[Monster] Playing Card Soldier
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