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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Tormyr" data-source="post: 7294631" data-attributes="member: 6776887"><p>In my last campaign, one of the players played the son of his previous character (human) and a gnoll aasimar NPC. He was a good but quirky half-gnoll paladin with a Charisma of 8. Because he was well known, a part of the military, and looked more like the wolfman that a full gnoll, he did not have too much trouble.</p><p></p><p>Eventually, his character stayed behind in a city with another PC. Both players made new characters, and the player rolled up a kobold who was introduced to the group for a series of missions that stayed outside of cities and civilization for the most part. That character died about halfway through the "away missions" and was replaced by his owner, a drow priestess in disguise. That character helped out, retrieved the ring that had the kobold's sould trapped in it and left the party as the they returned to the original city. As both the PCs stayed outside of civilization, they did not experience any trouble.</p><p></p><p>In the final chapter, the player picked up his half-gnoll paladin again. This was 20th-level, save-the-world stuff at this point. The drow priestess and kobold were brought back as NPCs with a drow army to help fight for the city. Her reasoning was that if Kyuss was not stopped here, his forces would expand and overwhelm the Underdark as well. The city was too busy fighting masses of zombies and undead to tell them, "No," and by the end, their help was welcome.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7294631, member: 6776887"] In my last campaign, one of the players played the son of his previous character (human) and a gnoll aasimar NPC. He was a good but quirky half-gnoll paladin with a Charisma of 8. Because he was well known, a part of the military, and looked more like the wolfman that a full gnoll, he did not have too much trouble. Eventually, his character stayed behind in a city with another PC. Both players made new characters, and the player rolled up a kobold who was introduced to the group for a series of missions that stayed outside of cities and civilization for the most part. That character died about halfway through the "away missions" and was replaced by his owner, a drow priestess in disguise. That character helped out, retrieved the ring that had the kobold's sould trapped in it and left the party as the they returned to the original city. As both the PCs stayed outside of civilization, they did not experience any trouble. In the final chapter, the player picked up his half-gnoll paladin again. This was 20th-level, save-the-world stuff at this point. The drow priestess and kobold were brought back as NPCs with a drow army to help fight for the city. Her reasoning was that if Kyuss was not stopped here, his forces would expand and overwhelm the Underdark as well. The city was too busy fighting masses of zombies and undead to tell them, "No," and by the end, their help was welcome. [/QUOTE]
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