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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Pathkeeper24601" data-source="post: 7294813" data-attributes="member: 6819969"><p>I think you just need to find the middle ground. Find what works for you and your friends and ignore the more critical responses. The larger the town, the more likely individual members of different races will be more common. In the smaller towns, they may be met with suspicion, but that shouldn't amount to anything unless the characters actively do something to provoke. A kobold or goblin character may be watched more closely in the store, but then so could a Halfling. Other's may react with a bit a fear, purposely dealing with the non-monstrous characters. Others may see them as a curiosity (such as in the Far Traveler background). Just keep it fun a light to give a feeling this is a real world and not just a combat sim. Now if the players play into things and provoke, well even in Skyrim killing a chicken provokes the guards so have the townspeople react realistically to the players actions. My son loves paying monstrous races almost for the NPC reactions as much or more any combat reason. </p><p></p><p>This kind of reminds me of the old Loan Ranger show. Always sending Tonto into town to get beat up or put in jail.</p></blockquote><p></p>
[QUOTE="Pathkeeper24601, post: 7294813, member: 6819969"] I think you just need to find the middle ground. Find what works for you and your friends and ignore the more critical responses. The larger the town, the more likely individual members of different races will be more common. In the smaller towns, they may be met with suspicion, but that shouldn't amount to anything unless the characters actively do something to provoke. A kobold or goblin character may be watched more closely in the store, but then so could a Halfling. Other's may react with a bit a fear, purposely dealing with the non-monstrous characters. Others may see them as a curiosity (such as in the Far Traveler background). Just keep it fun a light to give a feeling this is a real world and not just a combat sim. Now if the players play into things and provoke, well even in Skyrim killing a chicken provokes the guards so have the townspeople react realistically to the players actions. My son loves paying monstrous races almost for the NPC reactions as much or more any combat reason. This kind of reminds me of the old Loan Ranger show. Always sending Tonto into town to get beat up or put in jail. [/QUOTE]
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