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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Ovinomancer" data-source="post: 7294836" data-attributes="member: 16814"><p>Huh. This is claptrap. There's a decent point in trying to work with the players to achieve a goal, but if the setting agreed to for the game has themes like 'goblins aren't welcome in society' then it's also on the players to align to the agreed themes of the game. This whole 'you're the DM, so everything is your fault' crap really needs to stop. The DM is as valid a player and the DM's fun is as valid a point as everyone else. The roles are asymmetric -- the DM provides the setting and themes (hopefully in conjunction with the players) and the players provide the story (hopefully in conjunction with the DM).</p><p></p><p>I'd have no problem making life hard for a goblin character if I were running Forgotten Realms, for instance. Or most settings where goblins are common threats to civilizations. A game that doesn't have some kind of internal consistency isn't one I find fun at all, so, no, I'm not going to bend over backwards to provide an experience to a player that requires me to not have fun. If that's not fun for them, I expect they won't play in my game. That's not a problem -- not everyone's gonna agree to play a game together.</p><p></p><p>Now, I've certainly run games where goblins PCs have worked out just fine, but that's because we agreed to play that kind of game and it fit the themes set for the setting. As a DM of that game, nothing bothered me. But, I'm not going to rework things drastically just so you, as a player, can indulge in a whim to play a goblin. Save that for a game where it fits. And, if you respond to that with anything close to this rant, well, there's the door, hope your next group like you better.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7294836, member: 16814"] Huh. This is claptrap. There's a decent point in trying to work with the players to achieve a goal, but if the setting agreed to for the game has themes like 'goblins aren't welcome in society' then it's also on the players to align to the agreed themes of the game. This whole 'you're the DM, so everything is your fault' crap really needs to stop. The DM is as valid a player and the DM's fun is as valid a point as everyone else. The roles are asymmetric -- the DM provides the setting and themes (hopefully in conjunction with the players) and the players provide the story (hopefully in conjunction with the DM). I'd have no problem making life hard for a goblin character if I were running Forgotten Realms, for instance. Or most settings where goblins are common threats to civilizations. A game that doesn't have some kind of internal consistency isn't one I find fun at all, so, no, I'm not going to bend over backwards to provide an experience to a player that requires me to not have fun. If that's not fun for them, I expect they won't play in my game. That's not a problem -- not everyone's gonna agree to play a game together. Now, I've certainly run games where goblins PCs have worked out just fine, but that's because we agreed to play that kind of game and it fit the themes set for the setting. As a DM of that game, nothing bothered me. But, I'm not going to rework things drastically just so you, as a player, can indulge in a whim to play a goblin. Save that for a game where it fits. And, if you respond to that with anything close to this rant, well, there's the door, hope your next group like you better. [/QUOTE]
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