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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Sunseeker" data-source="post: 7295118"><p>While I enjoy politics and like to include complex and often sensitive subjects in my game, I understand that not all my players are interested in those subjects to an equal degree. It is A: why I'm so picky with who gets to be my player, and B: why I'm flexible in what I run.</p><p></p><p>The latter part is why I typically have two campaigns ready to go at any given moment. I have my "Greater Campaign" which includes the politics and sensitive subjects and my "Infinite Dungeon" which is a set of cards that are drawn each round to assemble a random dungeon with random challenges and random loot. But my Greater Campaign Setting is where my true love is at (and to a lesser extent, a Ravenloft and Drow/Underdark campaign) because it involves the elements I'm interesting in running. </p><p></p><p>So all of this talking about myself is to say: a DM should present what they're willing to run, a bored DM does not typically make for a good game, and players should be up-front with the kind of game they're looking for. I suspect <em>most</em> campaigns are flexible enough for compromise, but there are some that aren't, either by design or omission you just can't remove certain bits of it without damaging the whole game. IE: If you were to take racism out of Warcraft, you essentially couldn't have World of Warcraft because many of the alliances and enemies are established on the basis of long-held feuds and prejudices. You can attempt to just not talk about those things, but players aren't dumb, and they'll get that there are blanks and they'll probably fill in those blanks with the right answer.</p><p></p><p>I think you OP, may need to have a Session Zero 2.0, and figure out what sort of game and setting your players are looking for.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7295118"] While I enjoy politics and like to include complex and often sensitive subjects in my game, I understand that not all my players are interested in those subjects to an equal degree. It is A: why I'm so picky with who gets to be my player, and B: why I'm flexible in what I run. The latter part is why I typically have two campaigns ready to go at any given moment. I have my "Greater Campaign" which includes the politics and sensitive subjects and my "Infinite Dungeon" which is a set of cards that are drawn each round to assemble a random dungeon with random challenges and random loot. But my Greater Campaign Setting is where my true love is at (and to a lesser extent, a Ravenloft and Drow/Underdark campaign) because it involves the elements I'm interesting in running. So all of this talking about myself is to say: a DM should present what they're willing to run, a bored DM does not typically make for a good game, and players should be up-front with the kind of game they're looking for. I suspect [I]most[/I] campaigns are flexible enough for compromise, but there are some that aren't, either by design or omission you just can't remove certain bits of it without damaging the whole game. IE: If you were to take racism out of Warcraft, you essentially couldn't have World of Warcraft because many of the alliances and enemies are established on the basis of long-held feuds and prejudices. You can attempt to just not talk about those things, but players aren't dumb, and they'll get that there are blanks and they'll probably fill in those blanks with the right answer. I think you OP, may need to have a Session Zero 2.0, and figure out what sort of game and setting your players are looking for. [/QUOTE]
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