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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Coroc" data-source="post: 7295291" data-attributes="member: 6895991"><p>[MENTION=22779]Hussar[/MENTION] i do disallow races according to a campain, OP does not seem to be able to. I should have written also, that if my players insist they want to Play Mobsfor a Change, then i would design an all evil campaign for them. But then it is merciless Paladins and Militias hunting for them, while they have to maintain their rank in their own brutal society.</p><p></p><p>With my Group i did not have this kind of problem, because most of them like playing humans, and most of them think the demihuman part of a Group should not exceed 50%. Part of their reason for playing humans is, that some of them like good RP and they think it is much harder to RP a believable elf or dwarf and it gets worse if you are other than the core 4-5 races.</p><p></p><p>For my current greyhawk campaign even elves and dwarfes and halflings are not allowed. I did allow Humans, Gnomes, Halfelves, Halforcs and Tieflings of a lawful origin (devil descendants). The latter two being often results of war / rape rather than of love and relationship. But since all of the three are part human, they are accepted into human Society.</p><p></p><p>The Players chose to be a halfelf a Gnome and two humans, (with the Gnome sometimes being mistaken for a human child so there goes diversity <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7295291, member: 6895991"] [MENTION=22779]Hussar[/MENTION] i do disallow races according to a campain, OP does not seem to be able to. I should have written also, that if my players insist they want to Play Mobsfor a Change, then i would design an all evil campaign for them. But then it is merciless Paladins and Militias hunting for them, while they have to maintain their rank in their own brutal society. With my Group i did not have this kind of problem, because most of them like playing humans, and most of them think the demihuman part of a Group should not exceed 50%. Part of their reason for playing humans is, that some of them like good RP and they think it is much harder to RP a believable elf or dwarf and it gets worse if you are other than the core 4-5 races. For my current greyhawk campaign even elves and dwarfes and halflings are not allowed. I did allow Humans, Gnomes, Halfelves, Halforcs and Tieflings of a lawful origin (devil descendants). The latter two being often results of war / rape rather than of love and relationship. But since all of the three are part human, they are accepted into human Society. The Players chose to be a halfelf a Gnome and two humans, (with the Gnome sometimes being mistaken for a human child so there goes diversity :)) [/QUOTE]
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