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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Hussar" data-source="post: 7295996" data-attributes="member: 22779"><p>But, as Shidaku explained, the DM allowed it at the outset. The player didn't force anything. The player is playing what the DM put in play.</p><p></p><p></p><p></p><p>There are degrees though. More difficult is one thing. Getting killed as soon as you try to do something is another. And, since we don't know, why were the PC's going into town? Is the plot of the game telling them to go into town? Are the plot hooks they are chasing leading into towns? Is there anything the DM could be doing to avoid those towns? Are there other options available to the players? We don't know. </p><p></p><p>-----------</p><p></p><p>All the finger pointing aside, this comes down to a mismatch in expectations. The players are expecting one thing and the DM another. IMO, this sort of thing is pretty common and isn't really all that hard to resolve. But, it cannot be resolved in game. It won't work that way. It's too frustrating and it leads to a very adversarial position between the players and the DM.</p><p></p><p>No, what needs to be done is out of game, sit down and talk about what people actually expect. Remember, this isn't just one player. It's multiple players, so, a fair chunk of the group just isn't on the same page. The DM needs to sit down and be pretty explicit what the expectations of the campaign are. It sounds like the DM expects a fairly bog standard fantasy setting while the players are drawing from different inspiration. Fair enough.</p><p></p><p>Now, it can be resolved in a number of ways. Ranging from taking the oddball races off the table to altering the campaign to incorporate those oddball races. Again, we're not talking beholders here. Kobolds and lizard folk aren't all that huge of a deal are they? Kobolds are typically pretty common in a lot of settings and having a more civilized kobold wandering into town shouldn't get him immediately executed. Lizard folk aren't really that different from dragonborn, at least in appearance. Again, it's not a huge, setting breaking deal to just either lampshade the whole thing or maybe tone it down to dirty looks and poor service.</p><p></p><p>I could see things like having disadvantage on social skills and whatnot, rather than, "The town guard attacks you on sight".</p></blockquote><p></p>
[QUOTE="Hussar, post: 7295996, member: 22779"] But, as Shidaku explained, the DM allowed it at the outset. The player didn't force anything. The player is playing what the DM put in play. There are degrees though. More difficult is one thing. Getting killed as soon as you try to do something is another. And, since we don't know, why were the PC's going into town? Is the plot of the game telling them to go into town? Are the plot hooks they are chasing leading into towns? Is there anything the DM could be doing to avoid those towns? Are there other options available to the players? We don't know. ----------- All the finger pointing aside, this comes down to a mismatch in expectations. The players are expecting one thing and the DM another. IMO, this sort of thing is pretty common and isn't really all that hard to resolve. But, it cannot be resolved in game. It won't work that way. It's too frustrating and it leads to a very adversarial position between the players and the DM. No, what needs to be done is out of game, sit down and talk about what people actually expect. Remember, this isn't just one player. It's multiple players, so, a fair chunk of the group just isn't on the same page. The DM needs to sit down and be pretty explicit what the expectations of the campaign are. It sounds like the DM expects a fairly bog standard fantasy setting while the players are drawing from different inspiration. Fair enough. Now, it can be resolved in a number of ways. Ranging from taking the oddball races off the table to altering the campaign to incorporate those oddball races. Again, we're not talking beholders here. Kobolds and lizard folk aren't all that huge of a deal are they? Kobolds are typically pretty common in a lot of settings and having a more civilized kobold wandering into town shouldn't get him immediately executed. Lizard folk aren't really that different from dragonborn, at least in appearance. Again, it's not a huge, setting breaking deal to just either lampshade the whole thing or maybe tone it down to dirty looks and poor service. I could see things like having disadvantage on social skills and whatnot, rather than, "The town guard attacks you on sight". [/QUOTE]
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