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Monster Races and a quick sword thrust at the gate
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<blockquote data-quote="Wulffolk" data-source="post: 7296864" data-attributes="member: 6871450"><p>The players asked to play monstrous character's.</p><p>The DM very clearly communicated the challenges that they would face.</p><p>The players decided to play monstrous races anyways.</p><p>The players did not play their character's with adequate consideration of the consequences of their choices.</p><p>Character's died and members of the group were upset.</p><p>Now the DM doesn't want to deal with this kind of reaction in the future so he bans monstrous races.</p><p></p><p>That is in no way the fault of an abusive jerk of a DM. That is on the players.</p><p></p><p>Now, if those players had asked the DM to run a campaign in which the only people that could judge others based on race and kill creatures on sight are player characters, and that NPCs of all races must welcome the characters openly and celebrate the arrival of a bunch of monsters as the potential heroes of the realm, without ever raising an eyebrow or drawing a sword . . . Well, if that DM had agreed to that campaign and then turned around at slaughtered them at the gates of the first city that they approached, then that DM would be punishing those players and have made "a dick move".</p><p></p><p>Look, I understand that a player that spent $50 on a book might want to play an option from that book. However, they need to realize that they are not entitled to. The game is a collaborative effort. They should maturely discuss their desire with the DM and ask if there is any way to make the idea work. Maybe even offer some suggestions or compromises that would help facilitate their character in the DM's setting. Then the player needs to respect that DM's decision no matter what he decides, or move on to another game.</p><p></p><p>I don't know how such a basic level of social grace requires 10 pages of discussion.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7296864, member: 6871450"] The players asked to play monstrous character's. The DM very clearly communicated the challenges that they would face. The players decided to play monstrous races anyways. The players did not play their character's with adequate consideration of the consequences of their choices. Character's died and members of the group were upset. Now the DM doesn't want to deal with this kind of reaction in the future so he bans monstrous races. That is in no way the fault of an abusive jerk of a DM. That is on the players. Now, if those players had asked the DM to run a campaign in which the only people that could judge others based on race and kill creatures on sight are player characters, and that NPCs of all races must welcome the characters openly and celebrate the arrival of a bunch of monsters as the potential heroes of the realm, without ever raising an eyebrow or drawing a sword . . . Well, if that DM had agreed to that campaign and then turned around at slaughtered them at the gates of the first city that they approached, then that DM would be punishing those players and have made "a dick move". Look, I understand that a player that spent $50 on a book might want to play an option from that book. However, they need to realize that they are not entitled to. The game is a collaborative effort. They should maturely discuss their desire with the DM and ask if there is any way to make the idea work. Maybe even offer some suggestions or compromises that would help facilitate their character in the DM's setting. Then the player needs to respect that DM's decision no matter what he decides, or move on to another game. I don't know how such a basic level of social grace requires 10 pages of discussion. [/QUOTE]
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