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Monster Request Thread!!!
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<blockquote data-quote="dante58701" data-source="post: 3888748" data-attributes="member: 40336"><p>K' Krusty</p><p></p><p>Here is a wax golem revised by Krustian rules. </p><p></p><p>What modifications need to be made to make more appropriate? Is it missing anything? Perhaps some form of damage reduction?</p><p></p><p></p><p>Golem, Wax</p><p>Medium Construct</p><p>Hit Dice: 2d10+20 (31 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 11 (+1 natural), touch 10, flat-footed 11</p><p>Base Attack/Grapple: +1/+5</p><p>Attack: Slam +4 melee (1d4+4)</p><p>Full Attack: 2 slams +4 melee (1d4+4)</p><p>Face/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Construct traits, lifelike, low-light vision, magic immunity, melt down</p><p>Saves: Fort +0, Ref +0, Will +0</p><p>Abilities: Str 18, Dex 10, Con —, Int —, Wis 11, Cha 1</p><p>Skills: Disguise +10 (+5 if made to look like a specific individual)</p><p>Feats: —</p><p>Environment: Any land</p><p>Organization: Solitary or gang (3–4)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4–6 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p>This unremarkable looking human is garbed in a heavy cloak and appears unarmed. He has a blank expression devoid of any emotion.</p><p></p><p>Wax golems are designed to be as lifelike as possible and sometimes, if the creator is skillful enough, to appear as a specific individual. Careful examination of such a construct reveals its artificial nature, and thus wax golems are often garbed in heavy clothing with wigs or jewelry added to maintain a sense of realism. Wax golems are typically employed to act as “doubles” for prominent politicians, wizards, or generals. In some cases, enhanced wax golems are used to infiltrate enemy positions and either attack from within or commit acts of sabotage. Wax golems can only comprehend basic commands and cannot speak themselves.</p><p></p><p>Combat</p><p></p><p>Wax golems have only basic combat abilities, but they often have the element of surprise to give them an advantage.</p><p></p><p>Lifelike (Ex): Wax golems can appear exceptionally lifelike from a distance. The wax golem effectively receives a +15 racial bonus on any Disguise skill check to conceal its true nature. This bonus is reduced to +10 if made to look like a specific individual. Any creature succeeding on an opposed Spot check sees the true nature of the golem. Ignore penalties for gender, race, and age category, but the Spot check bonuses for seeing through the disguise of a known individual apply. Once created, a wax golem’s appearance cannot be changed.</p><p></p><p>Magic Immunity (Ex): A wax golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.</p><p></p><p>Fire damage (whether magical or not) slows the golem for 3 rounds (as the spell). Fabricate allows the caster to permanently alter the appearance of the golem (although a new Craft check is required as described below).</p><p></p><p>Melt Down (Ex): When a wax golem is destroyed it melts into a pool of liquid wax that quickly dissolves completely, leaving only clothes and accessories behind.</p><p></p><p>Construction</p><p></p><p>Most of the time spent creating a wax golem is in the carving and forming of the creature’s body from a single, massive block of wax. After this numerous reagents must be added to the body, hardening it and coloring the wax appropriately (costing a total of 500 gp). Carving the body requires a DC 15 Craft (sculpting) check. The creator recieves a +2 circumstance bonus on this check if he possesses 5 or more ranks in the Disguise skill.</p><p></p><p>CL 5th; Craft Construct, alter self, endure elements, caster must be at least 5th level; Price 2,500 gp; Cost 1,500 gp + 80 XP.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3888748, member: 40336"] K' Krusty Here is a wax golem revised by Krustian rules. What modifications need to be made to make more appropriate? Is it missing anything? Perhaps some form of damage reduction? Golem, Wax Medium Construct Hit Dice: 2d10+20 (31 hp) Initiative: +0 Speed: 30 ft. (6 squares) Armor Class: 11 (+1 natural), touch 10, flat-footed 11 Base Attack/Grapple: +1/+5 Attack: Slam +4 melee (1d4+4) Full Attack: 2 slams +4 melee (1d4+4) Face/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Construct traits, lifelike, low-light vision, magic immunity, melt down Saves: Fort +0, Ref +0, Will +0 Abilities: Str 18, Dex 10, Con —, Int —, Wis 11, Cha 1 Skills: Disguise +10 (+5 if made to look like a specific individual) Feats: — Environment: Any land Organization: Solitary or gang (3–4) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4–6 HD (Medium) Level Adjustment: — This unremarkable looking human is garbed in a heavy cloak and appears unarmed. He has a blank expression devoid of any emotion. Wax golems are designed to be as lifelike as possible and sometimes, if the creator is skillful enough, to appear as a specific individual. Careful examination of such a construct reveals its artificial nature, and thus wax golems are often garbed in heavy clothing with wigs or jewelry added to maintain a sense of realism. Wax golems are typically employed to act as “doubles” for prominent politicians, wizards, or generals. In some cases, enhanced wax golems are used to infiltrate enemy positions and either attack from within or commit acts of sabotage. Wax golems can only comprehend basic commands and cannot speak themselves. Combat Wax golems have only basic combat abilities, but they often have the element of surprise to give them an advantage. Lifelike (Ex): Wax golems can appear exceptionally lifelike from a distance. The wax golem effectively receives a +15 racial bonus on any Disguise skill check to conceal its true nature. This bonus is reduced to +10 if made to look like a specific individual. Any creature succeeding on an opposed Spot check sees the true nature of the golem. Ignore penalties for gender, race, and age category, but the Spot check bonuses for seeing through the disguise of a known individual apply. Once created, a wax golem’s appearance cannot be changed. Magic Immunity (Ex): A wax golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below. Fire damage (whether magical or not) slows the golem for 3 rounds (as the spell). Fabricate allows the caster to permanently alter the appearance of the golem (although a new Craft check is required as described below). Melt Down (Ex): When a wax golem is destroyed it melts into a pool of liquid wax that quickly dissolves completely, leaving only clothes and accessories behind. Construction Most of the time spent creating a wax golem is in the carving and forming of the creature’s body from a single, massive block of wax. After this numerous reagents must be added to the body, hardening it and coloring the wax appropriately (costing a total of 500 gp). Carving the body requires a DC 15 Craft (sculpting) check. The creator recieves a +2 circumstance bonus on this check if he possesses 5 or more ranks in the Disguise skill. CL 5th; Craft Construct, alter self, endure elements, caster must be at least 5th level; Price 2,500 gp; Cost 1,500 gp + 80 XP. [/QUOTE]
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