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<blockquote data-quote="dante58701" data-source="post: 3416172" data-attributes="member: 40336"><p>Someone ought to stat up a shimmerling hero-deity just for giggles.</p><p></p><p>I made one that's a hero-deity of darkness and death. Even made a feat for him.</p><p></p><p>Skull Magic</p><p>You can use the skulls of your enemies in lieu of material components.</p><p>Prerequisites:Eschew Materials, Evil Alignment</p><p>Benefit:You can use the skulls of your enemies in lieu of material components. For every level possessed by the individual, who's skull you possess, you may cast up to one spell level's worth of spells without using material components before the skull crumble to dust becoming forever useless. In the event that this total is reached, though not exceeded, the spell succeeds and skull crumbles to dust, becoming forever useless. In the event that a spell's level would exceed this total, the spell fails , is wasted, and the skull crumbles to dust, becoming forever useless. This feat cannot be used in conjunction with the skull of a living victim unless said living victim is completely helpless and unconscious. In which case the victim suffers negative levels equal to the spell levels cast, their head crumbling to dust, becoming forever useless when the aforementioned spell level capacity is reached or exceeded. In the event that a living victim is used, all such spells cast are automatically maximized. Individuals, living or otherwise, whose skulls have been used in this manner, cannot be raised or resurrected and can only be restored to life with a miracle, true resurrection, or wish spell.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3416172, member: 40336"] Someone ought to stat up a shimmerling hero-deity just for giggles. I made one that's a hero-deity of darkness and death. Even made a feat for him. Skull Magic You can use the skulls of your enemies in lieu of material components. Prerequisites:Eschew Materials, Evil Alignment Benefit:You can use the skulls of your enemies in lieu of material components. For every level possessed by the individual, who's skull you possess, you may cast up to one spell level's worth of spells without using material components before the skull crumble to dust becoming forever useless. In the event that this total is reached, though not exceeded, the spell succeeds and skull crumbles to dust, becoming forever useless. In the event that a spell's level would exceed this total, the spell fails , is wasted, and the skull crumbles to dust, becoming forever useless. This feat cannot be used in conjunction with the skull of a living victim unless said living victim is completely helpless and unconscious. In which case the victim suffers negative levels equal to the spell levels cast, their head crumbling to dust, becoming forever useless when the aforementioned spell level capacity is reached or exceeded. In the event that a living victim is used, all such spells cast are automatically maximized. Individuals, living or otherwise, whose skulls have been used in this manner, cannot be raised or resurrected and can only be restored to life with a miracle, true resurrection, or wish spell. [/QUOTE]
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