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<blockquote data-quote="dante58701" data-source="post: 4221032" data-attributes="member: 40336"><p><strong>Insert Disclaimer Here</strong></p><p></p><p>Here is the Hoary Hunter revised. It was a bit easier than the Ha-naga.</p><p></p><p>Hoary Hunter</p><p>Medium Fey (Cold, Extraplanar)</p><p>Hit Dice: 46d6+690 (874 hp)</p><p>Initiative: +18 (+10 Dexterity, +8 Superior Initiative)</p><p>Speed: 30 ft.</p><p>Armor Class: 39 (+10 Dex, +6 insight, +13 natural), touch 26, flat-footed 23</p><p>Base Attack/Grapple: +23/+37</p><p>Attack: +8 disarming icy burst longsword of binding +49 melee (1d8+22 plus 1d6 cold/17-20 plus 1d10 cold plus 1d6 plus binding) </p><p>Full Attack: +8 disarming icy burst longsword of binding +49/+44/+39/+34 melee (1d8+22 plus 1d6 cold/17-20 plus 1d10 cold plus 1d6 plus binding) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Spell-like abilities </p><p>Special Qualities: Damage reduction 20/cold iron and epic, spell resistance 56, virtual size categories 1 </p><p>Saves: Fort +30, Ref +35, Will +31 </p><p>Abilities: Str 38, Dex 31, Con 40, Int 21, Wis 23, Cha 26 </p><p>Skills: Diplomacy +53, Hide +53, Intimidate +53, Knowledge (geography, nature) +53, Listen +53, Move Silently +53, Ride +53, Search +53, Sense Motive +53, Spot +53, Survival +53</p><p>Feats: Blind-Fight, Cleave, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword) </p><p>Epic Feats: Dire Charge, Epic Weapon Focus (longsword), Superior Initiative </p><p>Climate/Terrain: Any cold </p><p>Organization: Solitary or company (2-5) </p><p>Challenge Rating: 46 </p><p>Treasure: None </p><p>Alignment: Always neutral evil </p><p>Advancement: 47+ HD (Medium) </p><p>Level Adjustment: +23</p><p></p><p>Hoary hunters are malevolent fey that appear on frosty, moonlit nights to hunt travelers for sport, selecting their prey, chasing them down, and dragging them into the night realm of the Unseelie Court to be imprisoned forever. Though difficult to see because of its mount's magical breath, a hoary hunter appears as a gaunt man or elf, but with sharp, exaggerated features that are always unsettling to behold. Everything about the hunter is white, from the wild mane of hair atop its head to the pearly, luminescent buttons on its coat. At midnight, when the temperature is below freezing, and any sort of moon shines upon the frozen ground, the hunter appears initially as a roiling fog accompanied by echoing hoof beats. Dismounted and out in the open, a hoary hunter seems to be some ghostly apparition in the moonlight, but it is not undead. </p><p></p><p>A hoary hunter rides a magnificent flying horse, a snowy steed whose breath billows in great clouds of frosty vapors and whose blue eyes glow coldly in the darkness. It is often said that one who is selected as prey by a hoary hunter first knows his doom from the sound of hoofbeats and the starry glow of those eyes coming toward him through the mists. </p><p></p><p>Combat </p><p></p><p>The hoary hunter prefers to charge its prey while upon horseback, slashing with its +8 disarming icy burst longsword of binding as it rides by. A critical hit (or the blow that would kill or render a foe unconscious) from this blade does not wound the hunter’s prey. Instead, the victim is bodily transported as per a soul binding spell heightened to 16th level (DC 34) into a brilliant white diamond at the end of the sword’s hilt. The hunter then returns to its realm, taking its prisoner with it to be enslaved. </p><p></p><p>Rarely does a hoary hunter encounter those formidable enough to challenge it, but on those occasions, it uses its spell-like abilities to overwhelm such foes, making it easier to capture them. If a chosen victim does manage to escape the hunter for 1 hour, or succeeds in defeating the fey creature, the hunt is not over. A hoary hunter cannot be killed while on the hunt (see below). It returns on the very next night that is both cold and moonlit, with a second hunter to aid it, and attempts again to capture this victim. If it fails again, this pattern is repeated each suitable night until either the prisoner is taken or five such nights pass. If a victim escapes all five nights, a hoary hunter never again troubles him. </p><p></p><p>Moving to a warmer locale only delays the inevitable. The hoary hunter bides its time, waiting years if it must, only to appear again when the night conditions are right. Shifting to a different plane of existence does not stop the hunt; a hunter follows its prey to any realm in the multiverse during the hour, and it and its companions can appear on any plane to begin the hunt anew so long as there is moonlight and freezing temperatures. </p><p></p><p>A hoary hunter’s natural weapons, as well as any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. </p><p></p><p>Spell-Like Abilities: At will-discern location, fog cloud, hold monster, plane shift, true strike; 3/day-dimensional anchor, dominate monster, greater dispel magic; 1/day-contingent recall and resurrection (Contingent recall and resurrection is a variation on an epic spell (contingent resurrection). When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day.), Mordenkainen's disjunction. Caster level 46th; save DC 18 + spell level. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="dante58701, post: 4221032, member: 40336"] [b]Insert Disclaimer Here[/b] Here is the Hoary Hunter revised. It was a bit easier than the Ha-naga. Hoary Hunter Medium Fey (Cold, Extraplanar) Hit Dice: 46d6+690 (874 hp) Initiative: +18 (+10 Dexterity, +8 Superior Initiative) Speed: 30 ft. Armor Class: 39 (+10 Dex, +6 insight, +13 natural), touch 26, flat-footed 23 Base Attack/Grapple: +23/+37 Attack: +8 disarming icy burst longsword of binding +49 melee (1d8+22 plus 1d6 cold/17-20 plus 1d10 cold plus 1d6 plus binding) Full Attack: +8 disarming icy burst longsword of binding +49/+44/+39/+34 melee (1d8+22 plus 1d6 cold/17-20 plus 1d10 cold plus 1d6 plus binding) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Damage reduction 20/cold iron and epic, spell resistance 56, virtual size categories 1 Saves: Fort +30, Ref +35, Will +31 Abilities: Str 38, Dex 31, Con 40, Int 21, Wis 23, Cha 26 Skills: Diplomacy +53, Hide +53, Intimidate +53, Knowledge (geography, nature) +53, Listen +53, Move Silently +53, Ride +53, Search +53, Sense Motive +53, Spot +53, Survival +53 Feats: Blind-Fight, Cleave, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword) Epic Feats: Dire Charge, Epic Weapon Focus (longsword), Superior Initiative Climate/Terrain: Any cold Organization: Solitary or company (2-5) Challenge Rating: 46 Treasure: None Alignment: Always neutral evil Advancement: 47+ HD (Medium) Level Adjustment: +23 Hoary hunters are malevolent fey that appear on frosty, moonlit nights to hunt travelers for sport, selecting their prey, chasing them down, and dragging them into the night realm of the Unseelie Court to be imprisoned forever. Though difficult to see because of its mount's magical breath, a hoary hunter appears as a gaunt man or elf, but with sharp, exaggerated features that are always unsettling to behold. Everything about the hunter is white, from the wild mane of hair atop its head to the pearly, luminescent buttons on its coat. At midnight, when the temperature is below freezing, and any sort of moon shines upon the frozen ground, the hunter appears initially as a roiling fog accompanied by echoing hoof beats. Dismounted and out in the open, a hoary hunter seems to be some ghostly apparition in the moonlight, but it is not undead. A hoary hunter rides a magnificent flying horse, a snowy steed whose breath billows in great clouds of frosty vapors and whose blue eyes glow coldly in the darkness. It is often said that one who is selected as prey by a hoary hunter first knows his doom from the sound of hoofbeats and the starry glow of those eyes coming toward him through the mists. Combat The hoary hunter prefers to charge its prey while upon horseback, slashing with its +8 disarming icy burst longsword of binding as it rides by. A critical hit (or the blow that would kill or render a foe unconscious) from this blade does not wound the hunter’s prey. Instead, the victim is bodily transported as per a soul binding spell heightened to 16th level (DC 34) into a brilliant white diamond at the end of the sword’s hilt. The hunter then returns to its realm, taking its prisoner with it to be enslaved. Rarely does a hoary hunter encounter those formidable enough to challenge it, but on those occasions, it uses its spell-like abilities to overwhelm such foes, making it easier to capture them. If a chosen victim does manage to escape the hunter for 1 hour, or succeeds in defeating the fey creature, the hunt is not over. A hoary hunter cannot be killed while on the hunt (see below). It returns on the very next night that is both cold and moonlit, with a second hunter to aid it, and attempts again to capture this victim. If it fails again, this pattern is repeated each suitable night until either the prisoner is taken or five such nights pass. If a victim escapes all five nights, a hoary hunter never again troubles him. Moving to a warmer locale only delays the inevitable. The hoary hunter bides its time, waiting years if it must, only to appear again when the night conditions are right. Shifting to a different plane of existence does not stop the hunt; a hunter follows its prey to any realm in the multiverse during the hour, and it and its companions can appear on any plane to begin the hunt anew so long as there is moonlight and freezing temperatures. A hoary hunter’s natural weapons, as well as any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. Spell-Like Abilities: At will-discern location, fog cloud, hold monster, plane shift, true strike; 3/day-dimensional anchor, dominate monster, greater dispel magic; 1/day-contingent recall and resurrection (Contingent recall and resurrection is a variation on an epic spell (contingent resurrection). When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day.), Mordenkainen's disjunction. Caster level 46th; save DC 18 + spell level. The save DCs are Charisma-based. [/QUOTE]
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