Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Monster Revisions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dante58701" data-source="post: 4225705" data-attributes="member: 40336"><p>Yes I do. It was a real pain buying two of them from e-bay.</p><p></p><p>Did you want me to convert the material in the book?</p><p></p><p>Star-Spawn are from their website, not the book. It's in the archives of the wayback machine. I used their Star-Spawn as a basis for the conversion. </p><p></p><p>I avoided adding the integrated template however, since it wouldn't be right to do so until the Star-Spawn was up to par.</p><p></p><p>Here is the original for your enjoyment.</p><p></p><p>Star-Spawn of Cthulhu</p><p>Huge Aquatic Outsider (Greater Servitor Race)</p><p>Hit Dice: 20d10+100 (210 hp)</p><p>Initiative: +4 (Improved Initiative)</p><p>Speed: 40 ft., swim 40 ft.</p><p>Armor Class: 22 (-2 size, +14 natural)</p><p>Attacks: 4 tentacle rakes +27 melee, 2 claws +22 melee</p><p>Damage: Tentacle rake 2d6+9 (improved critical), claw 2d4+4</p><p>Face/Reach: 10 ft. by 10 ft./15 ft.</p><p>Special Attacks: Damage reduction 20/+2, fast healing 5, improved grab, rotting constriction</p><p>Special Qualities: Spells</p><p>Saves: Fort +17, Ref +14, Will +16</p><p>Abilities: Str 28, Dex 10, Con 20, Int 21, Wis 19, Cha 10</p><p>Skills: Concentration +19, Cthulhu Mythos +15, Listen +15, Search +14, Speak Other Language (any twenty) +15, Spot +15</p><p>Feats: Blind-Fight, Expertise, Improved Critical (tentacle), Improved Initiative, Iron Will, Lightning Reflexes</p><p>Climate/Terrain: Any aquatic</p><p>Advancement: 21-32 HD (Huge); 33-60 HD (Gargantuan)</p><p>CR: 14</p><p>Sanity Loss: 1d6/1d20</p><p></p><p>They all lay in stone houses in their great city of R'lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready. . . .</p><p></p><p>-- H.P. Lovecraft, "The Call of Cthulhu"</p><p></p><p>A star-spawn is a 20-foot-tall anthropoid creature whose head is a mass of feelers and tentacles, above which two eyes as old and cold as an ice age glare at its foes. Its body is rubbery, yet scaled, and its hands and feet end in tremendous claws. Narrow wings hang like a shroud over a star-spawn's shoulders. Wings aren't used for flight, but are deployed for swimming, much as a manta swims.</p><p></p><p>Star-spawn are lesser, younger examples of the same race from which great Cthulhu himself sprang, though even the youngest is older than humanity. Many were trapped in R'lyeh when it sank, sealed up with their high priest Cthulhu, but some avoided imprisonment. Some still live in deep trenches beneath the ocean and other drowned locales (including a few human city sewers). Others dwell among the stars, such as the entities infesting the Lake of Hali near Aldebaran.</p><p></p><p>Star-spawn might be encountered by deep-sea explorers intent on raising (or at least searching) a sunken ship or submarine. Sometimes enclaves of deep ones are found near the lairs of star-spawn -- deep ones may even worship lone star-spawn.</p><p></p><p>Star-spawn are steeped in lore, and can speak the languages of most creatures who once walked the earth in the past, as well as many of the present Earth languages spoken by humans.</p><p>Combat</p><p></p><p>Star-spawn meet most challenges they face with tentacles and claws.</p><p></p><p>Improved Grab (Ex): If a star-spawn hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without allowing its opponent a free attack. The star spawn uses its tentacle to hold the opponent. Assuming the victim doesn't break free on its action, the star-spawn deals 2d8+9 points of damage or use rotting constriction (see below) each round.</p><p></p><p>Rotting Constriction (Ex): Once a star-spawn has held an opponent with improved grab, it can drain a living victim of 2d4 points of Strength per round.</p><p></p><p>Spells: All star-spawn know 1d10 spells chosen from the Magic chapter. Star-spawn never lose Sanity when casting spells (since they don't have a Sanity score).</p></blockquote><p></p>
[QUOTE="dante58701, post: 4225705, member: 40336"] Yes I do. It was a real pain buying two of them from e-bay. Did you want me to convert the material in the book? Star-Spawn are from their website, not the book. It's in the archives of the wayback machine. I used their Star-Spawn as a basis for the conversion. I avoided adding the integrated template however, since it wouldn't be right to do so until the Star-Spawn was up to par. Here is the original for your enjoyment. Star-Spawn of Cthulhu Huge Aquatic Outsider (Greater Servitor Race) Hit Dice: 20d10+100 (210 hp) Initiative: +4 (Improved Initiative) Speed: 40 ft., swim 40 ft. Armor Class: 22 (-2 size, +14 natural) Attacks: 4 tentacle rakes +27 melee, 2 claws +22 melee Damage: Tentacle rake 2d6+9 (improved critical), claw 2d4+4 Face/Reach: 10 ft. by 10 ft./15 ft. Special Attacks: Damage reduction 20/+2, fast healing 5, improved grab, rotting constriction Special Qualities: Spells Saves: Fort +17, Ref +14, Will +16 Abilities: Str 28, Dex 10, Con 20, Int 21, Wis 19, Cha 10 Skills: Concentration +19, Cthulhu Mythos +15, Listen +15, Search +14, Speak Other Language (any twenty) +15, Spot +15 Feats: Blind-Fight, Expertise, Improved Critical (tentacle), Improved Initiative, Iron Will, Lightning Reflexes Climate/Terrain: Any aquatic Advancement: 21-32 HD (Huge); 33-60 HD (Gargantuan) CR: 14 Sanity Loss: 1d6/1d20 They all lay in stone houses in their great city of R'lyeh, preserved by the spells of mighty Cthulhu for a glorious resurrection when the stars and the earth might once more be ready. . . . -- H.P. Lovecraft, "The Call of Cthulhu" A star-spawn is a 20-foot-tall anthropoid creature whose head is a mass of feelers and tentacles, above which two eyes as old and cold as an ice age glare at its foes. Its body is rubbery, yet scaled, and its hands and feet end in tremendous claws. Narrow wings hang like a shroud over a star-spawn's shoulders. Wings aren't used for flight, but are deployed for swimming, much as a manta swims. Star-spawn are lesser, younger examples of the same race from which great Cthulhu himself sprang, though even the youngest is older than humanity. Many were trapped in R'lyeh when it sank, sealed up with their high priest Cthulhu, but some avoided imprisonment. Some still live in deep trenches beneath the ocean and other drowned locales (including a few human city sewers). Others dwell among the stars, such as the entities infesting the Lake of Hali near Aldebaran. Star-spawn might be encountered by deep-sea explorers intent on raising (or at least searching) a sunken ship or submarine. Sometimes enclaves of deep ones are found near the lairs of star-spawn -- deep ones may even worship lone star-spawn. Star-spawn are steeped in lore, and can speak the languages of most creatures who once walked the earth in the past, as well as many of the present Earth languages spoken by humans. Combat Star-spawn meet most challenges they face with tentacles and claws. Improved Grab (Ex): If a star-spawn hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without allowing its opponent a free attack. The star spawn uses its tentacle to hold the opponent. Assuming the victim doesn't break free on its action, the star-spawn deals 2d8+9 points of damage or use rotting constriction (see below) each round. Rotting Constriction (Ex): Once a star-spawn has held an opponent with improved grab, it can drain a living victim of 2d4 points of Strength per round. Spells: All star-spawn know 1d10 spells chosen from the Magic chapter. Star-spawn never lose Sanity when casting spells (since they don't have a Sanity score). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Monster Revisions
Top