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Monster spawned by a typo
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<blockquote data-quote="Lanefan" data-source="post: 7562575" data-attributes="member: 29398"><p>This typo in a recent thread got me thinking...</p><p></p><p></p><p></p><p><strong>Lynch Mop - the evil in the closet, next to the Flying Broom.</strong></p><p></p><p><strong>LYNCH MOP</strong></p><p>Evil Construct</p><p>HD 3</p><p>AC 18 (or 2 in AD&D), natural, dexterity 17</p><p>Attacks: 1</p><p>Morale: perfect, always fights until destroyed</p><p>Intelligence: marginal, enough only to detect its creator and other Lynch Mops (neither of which will it ever attack) and other creatures (which it will always attack)</p><p>Move: 40' (18")</p><p>Damage: d6 bludgeoning</p><p><strong>Special attacks:</strong> </p><p>~ ~ ~ pack tactics - a Lynch Mop gains 1 HD, +1 to hit, and 5 h.p. for every other functional Lynch Mop within 50'</p><p>~ ~ ~ two or more Lynch Mops attacking the same opponent always give each other flanking</p><p>~ ~ ~ water spray - a Lynch Mop near an available source of at least one gallon of water can soak up and spray that water in a 180-degree arc, all within 10' must save or be blinded for 1 round; this is a full-round action</p><p><strong>Special defenses:</strong> </p><p>~ ~ ~ immune to poison, cold, sleep, gas, paralysis, stunning, blinding, deafness, and all mental effects. </p><p>~ ~ ~ cannot be restrained, grappled, or held except by its creator. </p><p>~ ~ ~ vulnerable to fire unless wet.</p><p>~ ~ ~ 5 point bonus to AC vs. all missile attacks</p><p><strong>Special abilities:</strong> </p><p>~ ~ ~ does not need air, water or sustenance in order to survive</p><p></p><p>Originally constructed as an accidental effect by a rather unstable wizard named Kalliandre Kimenestra, the original creator of the Lynch Mop realized she had made a significant discovery...once she recovered from the beating administered by said Lynch Mop...and set about trying to replicate what she had done, only in a manner less dangerous to herself. She succeeded, and went on to become very wealthy through selling her design to other wizards; some of whom went on to refine her design and add the pack tactics. Construction of a Lynch Mop requires a mop, on which are cast in sequence <em>Enchant An Item</em>, <em>Golem</em>, and <em>Animate Dead</em> over a 24-hour period. Not less than 3000 g.p. of fine gold dust must be included in the casting of <em>Golem</em>; this dust is sprinkled over the mop and - if the spell is successful - absorbed by it.</p><p></p><p>A Lynch Mop can be given no orders or instructions whatsoever. On completion of the spell sequence it animates and then acts as noted above. Note that construction of a Lynch Mop is generally considered a non-Good act.</p><p></p><p>Lan-"have fun, everyone; and thanks [MENTION=22779]Hussar[/MENTION] !"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7562575, member: 29398"] This typo in a recent thread got me thinking... [B]Lynch Mop - the evil in the closet, next to the Flying Broom.[/B] [B]LYNCH MOP[/B] Evil Construct HD 3 AC 18 (or 2 in AD&D), natural, dexterity 17 Attacks: 1 Morale: perfect, always fights until destroyed Intelligence: marginal, enough only to detect its creator and other Lynch Mops (neither of which will it ever attack) and other creatures (which it will always attack) Move: 40' (18") Damage: d6 bludgeoning [B]Special attacks:[/B] ~ ~ ~ pack tactics - a Lynch Mop gains 1 HD, +1 to hit, and 5 h.p. for every other functional Lynch Mop within 50' ~ ~ ~ two or more Lynch Mops attacking the same opponent always give each other flanking ~ ~ ~ water spray - a Lynch Mop near an available source of at least one gallon of water can soak up and spray that water in a 180-degree arc, all within 10' must save or be blinded for 1 round; this is a full-round action [B]Special defenses:[/B] ~ ~ ~ immune to poison, cold, sleep, gas, paralysis, stunning, blinding, deafness, and all mental effects. ~ ~ ~ cannot be restrained, grappled, or held except by its creator. ~ ~ ~ vulnerable to fire unless wet. ~ ~ ~ 5 point bonus to AC vs. all missile attacks [B]Special abilities:[/B] ~ ~ ~ does not need air, water or sustenance in order to survive Originally constructed as an accidental effect by a rather unstable wizard named Kalliandre Kimenestra, the original creator of the Lynch Mop realized she had made a significant discovery...once she recovered from the beating administered by said Lynch Mop...and set about trying to replicate what she had done, only in a manner less dangerous to herself. She succeeded, and went on to become very wealthy through selling her design to other wizards; some of whom went on to refine her design and add the pack tactics. Construction of a Lynch Mop requires a mop, on which are cast in sequence [I]Enchant An Item[/I], [I]Golem[/I], and [I]Animate Dead[/I] over a 24-hour period. Not less than 3000 g.p. of fine gold dust must be included in the casting of [I]Golem[/I]; this dust is sprinkled over the mop and - if the spell is successful - absorbed by it. A Lynch Mop can be given no orders or instructions whatsoever. On completion of the spell sequence it animates and then acts as noted above. Note that construction of a Lynch Mop is generally considered a non-Good act. Lan-"have fun, everyone; and thanks [MENTION=22779]Hussar[/MENTION] !"-efan [/QUOTE]
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