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<blockquote data-quote="keterys" data-source="post: 4081451" data-attributes="member: 43019"><p>Also:</p><p>Cavern Choker Level 4 Lurker</p><p>Small natural humanoid XP 175</p><p>Initiative +9 Senses Perception +3, darkvision</p><p>HP 42; Bloodied 21</p><p>AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13</p><p>Speed 6, climb 6 (spider climb)</p><p>m Tentacle Claw (standard; at-will)</p><p>Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed</p><p>(until escape). A target trying to escape the grab takes a -4</p><p>penalty to the check.</p><p>M Choke (standard; at-will)</p><p>Grabbed target only. +9 vs Fortitude; 1d8+3 damage.</p><p>Chameleon Hide (minor; at-will)</p><p>The cavern choker gains concealment until the start of its next turn.</p><p>It can't use this power while grabbing or creature or while grabbed.</p><p>Body Shield (immediate interrupt, when targeted by a melee or a</p><p>ranged attack against Reflex or AC; recharge when the choker</p><p>makes a successful tentacle claw or choke attack)</p><p>The cavern choker makes its grabbed victim the target instead.</p><p>The choker cannot use this power to redirect attacks made by a</p><p>creature it is currently grabbing.</p><p>Alignment Unaligned Languages Common</p><p>Skills Stealth +10</p><p>Str 17 (+5) Dex 17 (+5) Wis 13 (+3)</p><p>Con 12 (+3) Int 6 (+0) Cha 6 (+0)</p><p></p><p>Feygrove Choker Level 12 Lurker</p><p>Medium fey humanoid XP 700</p><p>Initiative +14 Senses Perception +7; low-light vision</p><p>HP 91; Bloodied 45</p><p>AC 24; Fortitude 22, Reflex 22, Will 19</p><p>Speed 8 (forest walk), climb 8 (spider climb)</p><p>m Tentacle Claw (standard; at-will)</p><p>Reach 3; +17 vs AC; 2d6+4 damage, and the target is grabbed</p><p>(until escape). A target trying to escape the grab takes a -4</p><p>penalty to the check. The feygrove choker can grab up to 2</p><p>creatures at once.</p><p>M Choke (standard; at-will)</p><p>Up to 2 grabbed targets, +17 vs Fortitude; 2d8+4 damage. The</p><p>feygrove choker makes a separate attack against each grabbed</p><p>target.</p><p>A Vine Fetter (standard; recharge 3? )</p><p>Area burst 3 within 10; nearby vines animate and snare the</p><p>feygrove choker's enemies, +15 vs Reflex; the target is restrained</p><p>(save ends).</p><p>Body Shield (immediate interrupt, when targeted by a melee or a</p><p>ranged attack against Reflex or AC; recharges when the choker</p><p>makes a successful tentacle claw or choke attack)</p><p>The cavern choker makes its grabbed victim the target instead.</p><p>The choker cannot use this power to redirect attacks made by a</p><p>creature it is currently grabbing.</p><p>Chameleon Hide (minor; at-will)</p><p>The feygrove choker gains concealment until the start of its next</p><p>turn. It can't use this power while grabbing a creature or while</p><p>grabbed.</p><p>Alignment Unaligned Languages Elven</p><p>Skills Stealth +15</p><p>Str 19 (+10) Dex 18 (+10) Wis 13 (+7)</p><p>Con 13 (+7) Int 6 (+4) Cha 6 (+4)</p><p></p><p>There are four gnolls and you only have two - I don't know if that just means no one got a good enough pic of the other two, or what.</p></blockquote><p></p>
[QUOTE="keterys, post: 4081451, member: 43019"] Also: Cavern Choker Level 4 Lurker Small natural humanoid XP 175 Initiative +9 Senses Perception +3, darkvision HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13 Speed 6, climb 6 (spider climb) m Tentacle Claw (standard; at-will) Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed (until escape). A target trying to escape the grab takes a -4 penalty to the check. M Choke (standard; at-will) Grabbed target only. +9 vs Fortitude; 1d8+3 damage. Chameleon Hide (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can't use this power while grabbing or creature or while grabbed. Body Shield (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharge when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. Alignment Unaligned Languages Common Skills Stealth +10 Str 17 (+5) Dex 17 (+5) Wis 13 (+3) Con 12 (+3) Int 6 (+0) Cha 6 (+0) Feygrove Choker Level 12 Lurker Medium fey humanoid XP 700 Initiative +14 Senses Perception +7; low-light vision HP 91; Bloodied 45 AC 24; Fortitude 22, Reflex 22, Will 19 Speed 8 (forest walk), climb 8 (spider climb) m Tentacle Claw (standard; at-will) Reach 3; +17 vs AC; 2d6+4 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a -4 penalty to the check. The feygrove choker can grab up to 2 creatures at once. M Choke (standard; at-will) Up to 2 grabbed targets, +17 vs Fortitude; 2d8+4 damage. The feygrove choker makes a separate attack against each grabbed target. A Vine Fetter (standard; recharge 3? ) Area burst 3 within 10; nearby vines animate and snare the feygrove choker's enemies, +15 vs Reflex; the target is restrained (save ends). Body Shield (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharges when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. Chameleon Hide (minor; at-will) The feygrove choker gains concealment until the start of its next turn. It can't use this power while grabbing a creature or while grabbed. Alignment Unaligned Languages Elven Skills Stealth +15 Str 19 (+10) Dex 18 (+10) Wis 13 (+7) Con 13 (+7) Int 6 (+4) Cha 6 (+4) There are four gnolls and you only have two - I don't know if that just means no one got a good enough pic of the other two, or what. [/QUOTE]
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