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<blockquote data-quote="Lord Sessadore" data-source="post: 4082220" data-attributes="member: 57255"><p>Noticed you didn't have the other two gnolls' stats. I typed them up for <a href="http://www.enworld.org/showthread.php?t=220268" target="_blank">another thread</a> , so I guess I'll cross-post them here. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Huntmaster, Level 5 Artillery</strong> (XP 200)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +11; low-light vision</p><p><strong>HP</strong> 50; <strong>Bloodied</strong> 25</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 14</p><p><strong>Speed</strong> 7</p><p></p><p> m <strong>Handaxe</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied; </p><p> see also pack attack.</p><p> r <strong>Longbow</strong> (standard; at-will) * <strong>Weapon</strong></p><p> Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage</p><p> while bloodied; see also pack attack.</p><p><strong>Pack Attack</strong></p><p> The gnoll huntmaster deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> huntmaster's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +7, Stealth +11</p><p><strong>Str</strong> 16 (+5) <strong>Dex</strong> 19 (+6) <strong>Wis</strong> 14 (+4)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 8 (+1) <strong>Cha</strong> 7 (+0)</p><p><strong>Equipment</strong> leather armor, handaxe, longbow, quiver of 30 arrows</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Claw Fighter, Level 6 Skirmisher</strong> (XP 250)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +7 <strong>Senses</strong> Perception +6; low-light vision</p><p><strong>HP</strong> 70; <strong>Bloodied</strong> 35</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 16, <strong>Will</strong> 15</p><p><strong>Speed</strong> 8; see also mobile attack</p><p></p><p> m <strong>Claw</strong> (standard; at-will)</p><p> +11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also</p><p> pack attack below</p><p> m <strong>Clawing Charge</strong> (standard, when this creature charges; at-will)</p><p> The gnoll claw fighter makes two claw attacks against a single</p><p> target when it charges.</p><p> m <strong>Mobile Melee Attack</strong> (standard; at-will)</p><p> The gnoll claw fighter can move up to 4 squares and make one </p><p> melee basic attack at any point during that movement. The gnoll</p><p> doesn't provoke opportunity attacks when moving away from the</p><p> target of its attack</p><p><strong>Pack Attack</strong></p><p> The gnoll claw fighter deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> gnoll claw fighter's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +3</p><p><strong>Str</strong> 19 (+7) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 12 (+4)</p><p><strong>Con</strong> 14 (+5) <strong>Int</strong> 9 (+2) <strong>Cha</strong> 7 (+1)</p><p><strong>Equipment</strong> leather armor</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Marauder, Level 6 Brute</strong> (XP 250)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +5 <strong>Senses</strong> Perception +7; low-light vision</p><p><strong>HP</strong> 84; <strong>Bloodied</strong> 42</p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 15, <strong>Will</strong> 15</p><p><strong>Speed</strong> 7</p><p></p><p> m <strong>Spear</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also</p><p> quick bite and pack attack.</p><p> m <strong>Quick Bite</strong> (free; at-will)</p><p> After the gnoll marauder makes a successful melee attack</p><p> against a bloodied enemy, it makes a bite attack against the same</p><p> target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied.</p><p><strong>Pack Attack</strong></p><p> The gnoll marauder deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> marauder's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +3, Stealth +10</p><p><strong>Str</strong> 20 (+8) <strong>Dex</strong> 14 (+5) <strong>Wis</strong> 14 (+5)</p><p><strong>Con</strong> 14 (+5) <strong>Int</strong> 9 (+2) <strong>Cha</strong> 7 (+1)</p><p><strong>Equipment</strong> leather armor, light shield, spear</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Demonic Scourge, Level 8 Brute</strong> (XP 350)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +7; low-light vision</p><p><strong>Leader of the Pack</strong> aura 5; allies in the aura gain +1 bonus to </p><p> attack rolls. While this creature is bloodied, the bonus increases</p><p> to +2.</p><p><strong>HP</strong> 106; <strong>Bloodied</strong> 53</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 18, <strong>Will</strong> 18</p><p><strong>Speed</strong> 6</p><p></p><p> m <strong>Heavy Flail</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against</p><p> a bloodied enemy, this attack also knocks the target prone; see</p><p> also pack attack.</p><p><strong>Bloodthirst</strong></p><p> If the gnoll demonic scourge bloodies an enemy with a melee </p><p> attack, an ally adjacent to the struck enemy can make a melee</p><p> attack against that enemy as an immediate reaction.</p><p><strong>Overwhelming Attack</strong> (free; encounter)</p><p> The gnoll demoic scourge applies its bloodthirst power to two </p><p> allies instead of one.</p><p><strong>Pack Attack</strong></p><p> The gnoll demonic scourge deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> demonic scourge's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Insight +10, Intimidate +13, Religion +10</p><p><strong>Str</strong> 20 (+9) <strong>Dex</strong> 14 (+6) <strong>Wis</strong> 12 (+5(</p><p><strong>Con</strong> 16 (+7) <strong>Int</strong> 13 (+5) <strong>Cha</strong> 15 (+6)</p><p><strong>Equipment</strong> chainmail, heavy flail</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4082220, member: 57255"] Noticed you didn't have the other two gnolls' stats. I typed them up for [URL=http://www.enworld.org/showthread.php?t=220268]another thread[/URL] , so I guess I'll cross-post them here. -------------------------------------------------------------------------- [b]Gnoll Huntmaster, Level 5 Artillery[/b] (XP 200) Medium natural humanoid [b]Initiative[/b] +6 [b]Senses[/b] Perception +11; low-light vision [b]HP[/b] 50; [b]Bloodied[/b] 25 [b]AC[/b] 19; [b]Fortitude[/b] 16, [b]Reflex[/b] 17, [b]Will[/b] 14 [b]Speed[/b] 7 m [b]Handaxe[/b] (standard; at-will) * [b]Weapon[/b] +9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied; see also pack attack. r [b]Longbow[/b] (standard; at-will) * [b]Weapon[/b] Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage while bloodied; see also pack attack. [b]Pack Attack[/b] The gnoll huntmaster deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the huntmaster's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +7, Stealth +11 [b]Str[/b] 16 (+5) [b]Dex[/b] 19 (+6) [b]Wis[/b] 14 (+4) [b]Con[/b] 14 (+4) [b]Int[/b] 8 (+1) [b]Cha[/b] 7 (+0) [b]Equipment[/b] leather armor, handaxe, longbow, quiver of 30 arrows -------------------------------------------------------------------------- [b]Gnoll Claw Fighter, Level 6 Skirmisher[/b] (XP 250) Medium natural humanoid [b]Initiative[/b] +7 [b]Senses[/b] Perception +6; low-light vision [b]HP[/b] 70; [b]Bloodied[/b] 35 [b]AC[/b] 20; [b]Fortitude[/b] 18, [b]Reflex[/b] 16, [b]Will[/b] 15 [b]Speed[/b] 8; see also mobile attack m [b]Claw[/b] (standard; at-will) +11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also pack attack below m [b]Clawing Charge[/b] (standard, when this creature charges; at-will) The gnoll claw fighter makes two claw attacks against a single target when it charges. m [b]Mobile Melee Attack[/b] (standard; at-will) The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack [b]Pack Attack[/b] The gnoll claw fighter deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +3 [b]Str[/b] 19 (+7) [b]Dex[/b] 15 (+5) [b]Wis[/b] 12 (+4) [b]Con[/b] 14 (+5) [b]Int[/b] 9 (+2) [b]Cha[/b] 7 (+1) [b]Equipment[/b] leather armor -------------------------------------------------------------------------- [b]Gnoll Marauder, Level 6 Brute[/b] (XP 250) Medium natural humanoid [b]Initiative[/b] +5 [b]Senses[/b] Perception +7; low-light vision [b]HP[/b] 84; [b]Bloodied[/b] 42 [b]AC[/b] 18; [b]Fortitude[/b] 18, [b]Reflex[/b] 15, [b]Will[/b] 15 [b]Speed[/b] 7 m [b]Spear[/b] (standard; at-will) * [b]Weapon[/b] +10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also quick bite and pack attack. m [b]Quick Bite[/b] (free; at-will) After the gnoll marauder makes a successful melee attack against a bloodied enemy, it makes a bite attack against the same target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied. [b]Pack Attack[/b] The gnoll marauder deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the marauder's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +3, Stealth +10 [b]Str[/b] 20 (+8) [b]Dex[/b] 14 (+5) [b]Wis[/b] 14 (+5) [b]Con[/b] 14 (+5) [b]Int[/b] 9 (+2) [b]Cha[/b] 7 (+1) [b]Equipment[/b] leather armor, light shield, spear -------------------------------------------------------------------------- [b]Gnoll Demonic Scourge, Level 8 Brute[/b] (XP 350) Medium natural humanoid [b]Initiative[/b] +6 [b]Senses[/b] Perception +7; low-light vision [b]Leader of the Pack[/b] aura 5; allies in the aura gain +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2. [b]HP[/b] 106; [b]Bloodied[/b] 53 [b]AC[/b] 20; [b]Fortitude[/b] 21, [b]Reflex[/b] 18, [b]Will[/b] 18 [b]Speed[/b] 6 m [b]Heavy Flail[/b] (standard; at-will) * [b]Weapon[/b] +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack. [b]Bloodthirst[/b] If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction. [b]Overwhelming Attack[/b] (free; encounter) The gnoll demoic scourge applies its bloodthirst power to two allies instead of one. [b]Pack Attack[/b] The gnoll demonic scourge deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the demonic scourge's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Insight +10, Intimidate +13, Religion +10 [b]Str[/b] 20 (+9) [b]Dex[/b] 14 (+6) [b]Wis[/b] 12 (+5( [b]Con[/b] 16 (+7) [b]Int[/b] 13 (+5) [b]Cha[/b] 15 (+6) [b]Equipment[/b] chainmail, heavy flail [/QUOTE]
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