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Monster vault: I has it
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<blockquote data-quote="Aegeri" data-source="post: 5375629" data-attributes="member: 78116"><p>I must not be "People" then because I still think it's taking space away from more important things. I mean my 4 step process for quick encounters is:</p><p></p><p>Step 1: Pick soldier/brute monster of X level</p><p>Step 2: Pick second artillery/skirmisher monster of X level</p><p>Step 3: Make sure there are 5 of them in total (any combination).</p><p>Step 4: Encounter!</p><p></p><p>Because that's all you need to do in 4E and that method above works really well a good amount of the time. If you have 2 wolves and 3 goblins you're not really doing anything different to the (often) random combination's of things in the MM anyway. I would far rather have more creatures, general fluff and such than the large amount of whitespace and area these things took up in MM/MM2.</p><p></p><p>I just can't see the point in a system where encounter building is already made so ridiculously easy. If I'm mixing together a lot of monster roles and creatures over different levels, then I usually am spending the time to engineer the encounter.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5375629, member: 78116"] I must not be "People" then because I still think it's taking space away from more important things. I mean my 4 step process for quick encounters is: Step 1: Pick soldier/brute monster of X level Step 2: Pick second artillery/skirmisher monster of X level Step 3: Make sure there are 5 of them in total (any combination). Step 4: Encounter! Because that's all you need to do in 4E and that method above works really well a good amount of the time. If you have 2 wolves and 3 goblins you're not really doing anything different to the (often) random combination's of things in the MM anyway. I would far rather have more creatures, general fluff and such than the large amount of whitespace and area these things took up in MM/MM2. I just can't see the point in a system where encounter building is already made so ridiculously easy. If I'm mixing together a lot of monster roles and creatures over different levels, then I usually am spending the time to engineer the encounter. [/QUOTE]
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Monster vault: I has it
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