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Revised (v.3.5) System Reference Document
Monsters F
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<blockquote data-quote="Morrus" data-source="post: 6159541" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 18px">FIENDISH CREATURE</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane. They are more fearsome in appearance than their earthly counterparts.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">CREATING A FIENDISH CREATURE</span></span></p><p> <span style="color: #000000">“<span style="font-size: 10px">Fiendish” is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment (referred to</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">hereafter as the base creature).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A fiendish creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Size and Type:</strong></span><span style="font-size: 10px"> Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Fiendish creatures encountered on the Material Plane have the extraplanar subtype.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Special Attacks: </strong></span><span style="font-size: 10px">A fiendish creature retains all the special attacks of the base creature and also gains the following special attack.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Smite Good (Su):</strong></em></span><span style="font-size: 10px">Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Special Qualities:</strong></span><span style="font-size: 10px"> A fiendish creature retains all the special qualities of the base creature and also gains the following.</span></span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Damage reduction (see the table below). </span></span> </p><p> <span style="color: #000000">—<span style="font-size: 10px">Resistance to cold and fire (see the table below).</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Spell resistance equal to the creature’s HD + 5 (maximum 25).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the base creature already has one or more of these special qualities, use the better value.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a fiendish creature gains damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Abilities:</strong></span><span style="font-size: 10px"> Same as the base creature, but Intelligence is at least 3.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Environment:</strong></span><span style="font-size: 10px"> Any evil-aligned plane.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span><span style="font-size: 10px"> HD 3 or less, as base creature; HD 4 to 7, as</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">base creature +1; HD 8 or more, as base creature +2.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Alignment: </strong></span><span style="font-size: 10px">Always evil (any).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span><span style="font-size: 10px"> Same as the base creature +2.</span></span></span></p><table style='width: 100%'><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Resistance to Cold and Fire</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Damage Reduction</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">1–3</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5</span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">4–7</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5/magic</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">8–11</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5/magic</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">12 or more</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10/magic</span></span><br /> </td></tr></table><p><span style="color: #000000"><span style="font-size: 18px">FORMIAN</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Formian Worker</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Formian Warrior</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Formian Taskmaster</strong></span></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Small Outsider </span><span style="font-size: 9px">(Lawful, Extraplanar)</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Medium Outsider </span><span style="font-size: 9px">(Lawful, Extraplanar)</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Medium Outsider </span><span style="font-size: 9px">(Lawful, Extraplanar)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d8+1 (5 hp)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4d8+8 (26 hp)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">6d8+12 (39 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+2</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">40 ft. (8 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">18 (+3 Dex, +5 natural), touch 13, flat-footed 15</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">19 (+3 Dex, +6 natural), touch 13, flat-footed 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1/–2</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+4/+7</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+10</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bite +3 melee (1d4+1)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +7 melee (2d4+3 plus poison)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +10 melee (2d4+4 plus poison)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bite +3 melee (1d4+1)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +10 melee (2d4+4 plus poison) and 2 claws +8 melee (1d6+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Poison</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dominate monster, dominated creature, poison</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Cure serious wounds, </em></span><span style="font-size: 10px">hive mind, immunity to poison, petrification, and cold, </span><span style="font-size: 10px"><em>make whole, </em></span><span style="font-size: 10px">resistance to electricity 10, fire 10, and sonic 10</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 18</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 21, telepathy 100 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +4, Will +2</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +7, Will +5</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +8, Will +8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 18, Dex 16, Con 14, Int 11, Wis 16, Cha 19</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +10, Craft (any one) +5, Hide +6, Listen +4, Search +2, Spot +4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +13, Diplomacy +6, Hide +12, Intimidate +13, Listen +12, Search +7, Spot +8, Survival +1 Move Silently +12, Search +9, Sense Motive +12, Spot +12, Survival +3 (+5 following tracks)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Skill Focus (Craft [selected skill])</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Multiattack</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative, Multiattack</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Team (2–4) or crew (7–18)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, team (2–4), or troop (6–11)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1 plus 1 dominated creature) or conscription team (2–4 plus 1 dominated creature per team member)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 9px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">1/2</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">3</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2–3 HD (Medium)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5–8 HD (Medium); 9–12 HD (Large)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7–9 HD (Medium); 10–12 HD (Large)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table> <table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Formian Myrmarch</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Formian Queen</strong></span></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Large Outsider </span><span style="font-size: 9px">(Lawful, Extraplanar)</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Large Outsider </span><span style="font-size: 9px">(Lawful, Extraplanar)</span></span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">12d8+48 (102 hp)</span><br /> </td><td> <span style="font-size: 10px">20d8+100 (190 hp)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+8</span></span><br /> </td><td> <span style="color: #000000">–<span style="font-size: 10px">5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">50 ft. (10 squares)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">0 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">28 (–1 size, +4 Dex, +15 natural), touch 13, flat-footed 24</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">23 (–1 size, +14 natural), touch 9, flat-footed 23</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+12/+20</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+20/+24</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +15 melee (2d4+4 plus poison) or javelin +15 ranged (1d6+4)</span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sting +15 melee (2d4+4 plus poison) and bite +13 melee (2d6+2); or javelin +15/+10 ranged (1d6+4)</span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Poison, spell-like abilities</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities, spells</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 25</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 30, telepathy</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +12, Ref +12, Will +11</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +19, Ref —, Will +19</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str —, Dex —, Con 20, Int 20, Wis 20, Cha 21</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +19, Concentration +18, Diplomacy +20, Hide +15, Knowledge (any one) +18, Listen +18, Move Silently +19, Search +18, Sense Motive +18, Spot +18, Survival +3 (+5 following tracks)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Appraise +28, Bluff +28, Concentration +28, Diplomacy +32, Disguise +5 (+7 acting), Intimidate +30, Knowledge (any three) +28, Listen +30, Sense Motive +28, Spellcraft +28 (+30 scrolls), Spot +30, Use Magic Device +28 (+30 scrolls)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative, Mobility, Multiattack, Spring Attack</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Alertness, Eschew Materials</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Great Fortitude, Improved Counterspell, Iron Will, item creation feat (any one), Maximize Spell, Spell Focus (enchantment)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment: </strong></span></span> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, team (2–4), or platoon (1 plus 7–18 workers and 6–11 warriors)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Hive (1 plus 100–400 workers, 11–40 warriors, 4–7 taskmasters with 1 dominated creature each, and 5–8 myrmarchs)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 9px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">17</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Double standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">13–18 HD (Large); 19–24 HD (Huge)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">21–30 HD (Huge); 31–40 HD (Gargantuan)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p><span style="color: #000000"><span style="font-size: 10px">A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; size and appearance differs for each variety.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Formians are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their queen, they attack immediately and fight to the death. Any formian also attacks immediately if ordered to do so by a superior.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Hive Mind (Ex):</strong></span><span style="font-size: 10px"> All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No formian in a group is considered flanked unless all of them are.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">WORKER</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">While workers cannot speak, they can convey simple concepts (such as danger) by body movements. Through the hive mind, however, they can communicate just fine—although their intelligence still limits the concepts that they can grasp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A worker is about 3 feet long and about 2-1/2 feet high at the front. It weighs about 60 pounds. Its hands are suitable only for manual labor.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Formian workers fight only to defend their hive-cities, using their mandibled bite.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A formian worker’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Cure Serious Wounds </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Eight workers together can heal a creature’s wounds as though using the </span><span style="font-size: 10px"><em>cure serious wounds </em></span><span style="font-size: 10px">spell (caster level 7th). This is a full-round action for all eight workers.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Make Whole </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Three workers together can repair an object as though using the </span><span style="font-size: 10px"><em>make whole </em></span><span style="font-size: 10px">spell (caster level 7th). This is a fullround action for all three workers.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">WARRIOR</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Warriors communicate through the hive mind to convey battle plans and make reports to their commanders. They cannot speak otherwise.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A warrior is about is about 5 feet long and about 4-1/2 feet high at the front. It weighs about 180 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Warriors are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they attack with coordinated and extremely efficient tactics.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A formian warrior’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 14, initial and secondary damage 1d6 Str. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">TASKMASTER</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">These formians communicate only telepathically and derive sustenance from the mental energies of those they dominate.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A taskmaster is about the same size as a warrior.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Taskmasters rely on their dominated slaves to fight for them if at all possible. If necessary, though, they can defend themselves with claws and a poison sting.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A formian taskmaster’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Dominate Monster (Su):</strong></span><span style="font-size: 10px"> A taskmaster can use a </span><span style="font-size: 10px"><em>dominate monster </em></span><span style="font-size: 10px">ability as the spell from a 10th-level caster (Will DC 17 negates), although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster’s dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Dominated Creature (Ex):</strong></span><span style="font-size: 10px"> A taskmaster is never encountered alone. One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4). </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 15, initial and secondary damage 1d6 Str. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">MYRMARCH</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Myrmarchs are the elite of formian society. Much more than those beneath them, these creatures are individuals, with goals, desires, and creative thought. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A myrmarch is about is about 7 feet long and about 5-1/2 feet high at the front. It weighs about 1,500 pounds. Its claws are capable of fine manipulation, like human hands. Each myrmarch wears a bronze helm to signify its position (the more elaborate the helm, the more prestigious the position).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Myrmarchs speak Formian and Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Myrmarchs’ claws are like hands and thus serve no combat purpose.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Myrmarchs occasionally employ javelins for ranged attacks, coated with poison from their own stingers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">They fight intelligently, aiding those under them (if any such are present) and commanding them through the hive mind. If chaotic creatures are present, however, a myrmarch is singleminded in its quest to destroy them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A formian myrmarch’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 20, initial and secondary damage 2d6 Dex. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>charm monster </em></span><span style="font-size: 10px">(DC 17), </span><span style="font-size: 10px"><em>clairaudience/ clairvoyance, detect chaos, detect thoughts </em></span><span style="font-size: 10px">(DC 15), </span><span style="font-size: 10px"><em>magic circle against chaos</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>greater teleport; </em></span><span style="font-size: 10px">1/day—</span><span style="font-size: 10px"><em>dictum </em></span><span style="font-size: 10px">(DC 20), </span><span style="font-size: 10px"><em>order’s wrath </em></span><span style="font-size: 10px">(DC 17). Caster level 12th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">QUEEN</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The formian queen cannot move. With her telepathic abilities, though, she can send instructions to and get reports from any formian within her range. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">She is about 10 feet long, perhaps 4 feet high, and weighs about 3,500 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The queen speaks Formian and Common, although she can communicate with any creature telepathically.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The queen does not fight. She has no ability to move. If necessary, a team of workers and myrmarchs (or dominated slaves) haul her enormous bulk to where she needs to go. This sort of occurrence is very rare, however, and most of the time the queen remains within her well-defended chambers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Despite her utter lack of physical activity, the queen can cast spells and use spell-like abilities to great effect in her own defense as well as the defense of the hive-city.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spells:</strong></span><span style="font-size: 10px"> The queen casts arcane spells as a 17th-level sorcerer.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><em>Typical Sorcerer Spells Known </em></span></span><span style="color: #000000"><span style="font-size: 10px">(6/8/7/7/7/7/6/6/4, base save DC 15 + spell level): 0—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>acid splash, arcane mark, daze, detect magic, light, mage hand, read magic, resistance, touch of fatigue; </em></span></span><span style="color: #000000"><span style="font-size: 10px">1st—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>comprehend languages, identify, mage armor, magic missile, shield; </em></span></span><span style="color: #000000"><span style="font-size: 10px">2nd— </span></span><span style="color: #000000"><span style="font-size: 10px"><em>hypnotic pattern, invisibility, protection from arrows, resist energy, scorching ray; </em></span></span><span style="color: #000000"><span style="font-size: 10px">3rd—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>dispel magic, heroism, nondetection, slow; </em></span></span><span style="color: #000000"><span style="font-size: 10px">4th— </span></span><span style="color: #000000"><span style="font-size: 10px"><em>confusion, detect scrying, black tentacles, scrying; </em></span></span><span style="color: #000000"><span style="font-size: 10px">5th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>cone of cold, dismissal, teleport, wall of force; </em></span></span><span style="color: #000000"><span style="font-size: 10px">6th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>analyze dweomer, geas/quest, repulsion; </em></span></span><span style="color: #000000"><span style="font-size: 10px">7th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>summon monster VII, vision, waves of exhaustion; </em></span></span><span style="color: #000000"><span style="font-size: 10px">8th—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>prismatic wall, temporal stasis.</em></span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> At will—</span></span><span style="color: #000000"><span style="font-size: 10px"><em>calm emotions </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 17), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>charm monster </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 19), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>clairaudience/clairvoyance, detect chaos, detect thoughts, dictum </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 22), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>divination, hold monster </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 20), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>magic circle against chaos, order’s wrath </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 19), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>shield of law </em></span></span><span style="color: #000000"><span style="font-size: 10px">(DC 23), </span></span><span style="color: #000000"><span style="font-size: 10px"><em>true seeing. </em></span></span><span style="color: #000000"><span style="font-size: 10px">Caster level 17th. The save DCs are Charisma-based.</span></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><strong>Telepathy (Su):</strong></span></span><span style="color: #000000"><span style="font-size: 10px"> The queen can communicate telepathically with any intelligent creature within 50 miles whose</span></span><span style="font-size: 10px"> presence she is aware of.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">FROST WORM</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Huge Magical Beast (Cold)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">14d10+70 (147 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+4</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), burrow 10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">18 (–2 size, +10 natural), touch 8, flat-footed 18</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+14/+30</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bite +21 melee (2d8+12 plus 1d8 cold)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bite +21 melee (2d8+12 plus 1d8 cold)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Trill, cold, breath weapon</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., death throes, immunity to cold, low-light vision, vulnerability to fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +14, Ref +9, Will +6</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 11</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Hide +3*, Listen +5, Spot +5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Improved Initiative, Improved Natural Attack (bite), Iron Will, Weapon Focus (bite)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Cold plains</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">12</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15–21 HD (Huge); 22–42 HD (Gargantuan)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A frost worn cannot burrow through stone, but can manage ice and frozen earth. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Frost worms lurk under the snow, waiting for prey to come near.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">They begin an attack with a trill and then set upon helpless prey with their bite.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Trill (Su): </strong></span><span style="font-size: 10px">A frost worm can emit a noise that forces its prey to stand motionless. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. Creatures must succeed on a DC 17 Will save or be stunned for as long as the worm trills and for 1d4 rounds thereafter, even if they are attacked. However, if attacked or violently shaken (a full-round action), a victim is allowed another saving throw. Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm’s trill for 24 hours. The effect’s caster level is 14th. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Cold (Ex):</strong></span><span style="font-size: 10px"> A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 30-foot cone, once per hour, damage 15d6 cold, Reflex DC 22 half. Opponents held motionless by the frost worm’s trill get no saving throw. The save DC is Constitution-based. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Death Throes (Ex): </strong></span><span style="font-size: 10px">When killed, a frost worm turns to ice and shatters in an explosion that deals 12d6 points of cold damage and 8d6 points of piercing damage to everything within 100 feet (Reflex half DC 22). The save DC is Constitution-based. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> *A frost worm, due to its coloration and its affinity for burying itself in the snow, has a +10 racial bonus on Hide checks in its native environment.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">FUNGUS</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Shrieker</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Violet Fungus</strong></span></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Plant</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Plant</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2d8+2 (11 hp)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2d8+6 (15 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000">–<span style="font-size: 10px">5</span></span><br /> </td><td> <span style="color: #000000">–<span style="font-size: 10px">1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">0 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8 (–5 Dex, +3 natural), touch 5, flat-footed 8</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">13 (–1 Dex, +4 natural), touch 9, flat-footed 13</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1/–4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1/+3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Tentacle +3 melee (1d6+2 plus poison)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4 tentacles +3 melee (1d6+2 plus poison)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./0 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Shriek</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Poison</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Low-light vision, plant traits</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Low-light vision, plant traits</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref —, Will –4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref –1, Will +0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str —, Dex —, Con 13, Int —, Wis 2, Cha 1</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Underground</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Underground</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary or patch (3–5)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, patch (2–4), or mixed patch (2–4 violet fungi and 3–5 shriekers)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3 HD (Medium)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3–6 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">SHRIEKER</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Shriekers come in of shades of purple.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A shrieker has no means of attack. Instead, it lures prey to its vicinity by emitting a loud noise.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Shriek (Ex):</strong></span><span style="font-size: 10px"> Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus’s noise means there is food nearby.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">VIOLET FUNGUS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Violet fungi resemble shriekers and are often found growing among them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A violet fungus flails about with its tentacles at living creatures that come within its reach.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.</span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159541, member: 1"] [COLOR=#000000][SIZE=5]FIENDISH CREATURE[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the Material Plane. They are more fearsome in appearance than their earthly counterparts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]CREATING A FIENDISH CREATURE[/SIZE][/COLOR] [COLOR=#000000]“[SIZE=2]Fiendish” is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment (referred to[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]hereafter as the base creature).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A fiendish creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Size and Type:[/B][/SIZE][SIZE=2] Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Fiendish creatures encountered on the Material Plane have the extraplanar subtype.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Special Attacks: [/B][/SIZE][SIZE=2]A fiendish creature retains all the special attacks of the base creature and also gains the following special attack.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Smite Good (Su):[/B][/I][/SIZE][SIZE=2][/SIZE][SIZE=2]Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Special Qualities:[/B][/SIZE][SIZE=2] A fiendish creature retains all the special qualities of the base creature and also gains the following.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Damage reduction (see the table below). [/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Resistance to cold and fire (see the table below).[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Spell resistance equal to the creature’s HD + 5 (maximum 25).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the base creature already has one or more of these special qualities, use the better value.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a fiendish creature gains damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Abilities:[/B][/SIZE][SIZE=2] Same as the base creature, but Intelligence is at least 3.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Environment:[/B][/SIZE][SIZE=2] Any evil-aligned plane.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Challenge Rating:[/B][/SIZE][SIZE=2] HD 3 or less, as base creature; HD 4 to 7, as[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]base creature +1; HD 8 or more, as base creature +2.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Alignment: [/B][/SIZE][SIZE=2]Always evil (any).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level Adjustment:[/B][/SIZE][SIZE=2] Same as the base creature +2.[/SIZE][/SIZE][/COLOR] [TABLE] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2][B]Hit Dice[/B][/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2][B]Resistance to Cold and Fire[/B][/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2][B]Damage Reduction[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]1–3[/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]4–7[/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]5/magic[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]8–11[/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]10[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]5/magic[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]12 or more[/SIZE][/COLOR] [/TD] [TD="width: 82"] [COLOR=#000000][SIZE=2]10[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]10/magic[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=5]FORMIAN[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 99"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2][B]Formian Worker[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2][B]Formian Warrior[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2][B]Formian Taskmaster[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=3][SIZE=2]Small Outsider [/SIZE][SIZE=1](Lawful, Extraplanar)[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=3][SIZE=2]Medium Outsider [/SIZE][SIZE=1](Lawful, Extraplanar)[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=3][SIZE=2]Medium Outsider [/SIZE][SIZE=1](Lawful, Extraplanar)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]1d8+1 (5 hp)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]4d8+8 (26 hp)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]6d8+12 (39 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+3[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]40 ft. (8 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]18 (+3 Dex, +5 natural), touch 13, flat-footed 15[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]19 (+3 Dex, +6 natural), touch 13, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+1/–2[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+4/+7[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]+6/+10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Bite +3 melee (1d4+1)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Sting +7 melee (2d4+3 plus poison)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Sting +10 melee (2d4+4 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Bite +3 melee (1d4+1)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Sting +10 melee (2d4+4 plus poison) and 2 claws +8 melee (1d6+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Poison[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Dominate monster, dominated creature, poison[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=3][SIZE=2][I]Cure serious wounds, [/I][/SIZE][SIZE=2]hive mind, immunity to poison, petrification, and cold, [/SIZE][SIZE=2][I]make whole, [/I][/SIZE][SIZE=2]resistance to electricity 10, fire 10, and sonic 10[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 18[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 21, telepathy 100 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Fort +3, Ref +4, Will +2[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Fort +6, Ref +7, Will +5[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Fort +7, Ref +8, Will +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Str 18, Dex 16, Con 14, Int 11, Wis 16, Cha 19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Climb +10, Craft (any one) +5, Hide +6, Listen +4, Search +2, Spot +4[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Climb +13, Diplomacy +6, Hide +12, Intimidate +13, Listen +12, Search +7, Spot +8, Survival +1 Move Silently +12, Search +9, Sense Motive +12, Spot +12, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Skill Focus (Craft [selected skill])[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Dodge, Multiattack[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative, Multiattack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Team (2–4) or crew (7–18)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Solitary, team (2–4), or troop (6–11)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Solitary (1 plus 1 dominated creature) or conscription team (2–4 plus 1 dominated creature per team member)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=1][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=1]1/2[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=1]3[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=1]7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]2–3 HD (Medium)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]5–8 HD (Medium); 9–12 HD (Large)[/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000][SIZE=2]7–9 HD (Medium); 10–12 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 99"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 177"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD="width: 100"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2][B]Formian Myrmarch[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2][B]Formian Queen[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=3][SIZE=2]Large Outsider [/SIZE][SIZE=1](Lawful, Extraplanar)[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=3][SIZE=2]Large Outsider [/SIZE][SIZE=1](Lawful, Extraplanar)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 272"] [SIZE=2]12d8+48 (102 hp)[/SIZE] [/TD] [TD="width: 272"] [SIZE=2]20d8+100 (190 hp)[/SIZE] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000]–[SIZE=2]5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]50 ft. (10 squares)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]0 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]28 (–1 size, +4 Dex, +15 natural), touch 13, flat-footed 24[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]23 (–1 size, +14 natural), touch 9, flat-footed 23[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]+12/+20[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]+20/+24[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Sting +15 melee (2d4+4 plus poison) or javelin +15 ranged (1d6+4)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Sting +15 melee (2d4+4 plus poison) and bite +13 melee (2d6+2); or javelin +15/+10 ranged (1d6+4)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Poison, spell-like abilities[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Spell-like abilities, spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 25[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 30, telepathy[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Fort +12, Ref +12, Will +11[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Fort +19, Ref —, Will +19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Str —, Dex —, Con 20, Int 20, Wis 20, Cha 21[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Climb +19, Concentration +18, Diplomacy +20, Hide +15, Knowledge (any one) +18, Listen +18, Move Silently +19, Search +18, Sense Motive +18, Spot +18, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Appraise +28, Bluff +28, Concentration +28, Diplomacy +32, Disguise +5 (+7 acting), Intimidate +30, Knowledge (any three) +28, Listen +30, Sense Motive +28, Spellcraft +28 (+30 scrolls), Spot +30, Use Magic Device +28 (+30 scrolls)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative, Mobility, Multiattack, Spring Attack[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=3][SIZE=2]Alertness, Eschew Materials[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Great Fortitude, Improved Counterspell, Iron Will, item creation feat (any one), Maximize Spell, Spell Focus (enchantment)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Environment: [/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Solitary, team (2–4), or platoon (1 plus 7–18 workers and 6–11 warriors)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Hive (1 plus 100–400 workers, 11–40 warriors, 4–7 taskmasters with 1 dominated creature each, and 5–8 myrmarchs)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=1][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=1]10[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=1]17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Double standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]13–18 HD (Large); 19–24 HD (Huge)[/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000][SIZE=2]21–30 HD (Huge); 31–40 HD (Gargantuan)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 100"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 272"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; size and appearance differs for each variety.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Formians are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their queen, they attack immediately and fight to the death. Any formian also attacks immediately if ordered to do so by a superior.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Hive Mind (Ex):[/B][/SIZE][SIZE=2] All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No formian in a group is considered flanked unless all of them are.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]WORKER[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]While workers cannot speak, they can convey simple concepts (such as danger) by body movements. Through the hive mind, however, they can communicate just fine—although their intelligence still limits the concepts that they can grasp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A worker is about 3 feet long and about 2-1/2 feet high at the front. It weighs about 60 pounds. Its hands are suitable only for manual labor.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Formian workers fight only to defend their hive-cities, using their mandibled bite.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A formian worker’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Cure Serious Wounds [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Eight workers together can heal a creature’s wounds as though using the [/SIZE][SIZE=2][I]cure serious wounds [/I][/SIZE][SIZE=2]spell (caster level 7th). This is a full-round action for all eight workers.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Make Whole [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Three workers together can repair an object as though using the [/SIZE][SIZE=2][I]make whole [/I][/SIZE][SIZE=2]spell (caster level 7th). This is a fullround action for all three workers.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]WARRIOR[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Warriors communicate through the hive mind to convey battle plans and make reports to their commanders. They cannot speak otherwise.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A warrior is about is about 5 feet long and about 4-1/2 feet high at the front. It weighs about 180 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Warriors are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they attack with coordinated and extremely efficient tactics.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A formian warrior’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 14, initial and secondary damage 1d6 Str. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]TASKMASTER[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]These formians communicate only telepathically and derive sustenance from the mental energies of those they dominate.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A taskmaster is about the same size as a warrior.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Taskmasters rely on their dominated slaves to fight for them if at all possible. If necessary, though, they can defend themselves with claws and a poison sting.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A formian taskmaster’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Dominate Monster (Su):[/B][/SIZE][SIZE=2] A taskmaster can use a [/SIZE][SIZE=2][I]dominate monster [/I][/SIZE][SIZE=2]ability as the spell from a 10th-level caster (Will DC 17 negates), although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster’s dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Dominated Creature (Ex):[/B][/SIZE][SIZE=2] A taskmaster is never encountered alone. One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4). [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 15, initial and secondary damage 1d6 Str. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MYRMARCH[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Myrmarchs are the elite of formian society. Much more than those beneath them, these creatures are individuals, with goals, desires, and creative thought. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A myrmarch is about is about 7 feet long and about 5-1/2 feet high at the front. It weighs about 1,500 pounds. Its claws are capable of fine manipulation, like human hands. Each myrmarch wears a bronze helm to signify its position (the more elaborate the helm, the more prestigious the position).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Myrmarchs speak Formian and Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Myrmarchs’ claws are like hands and thus serve no combat purpose.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Myrmarchs occasionally employ javelins for ranged attacks, coated with poison from their own stingers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]They fight intelligently, aiding those under them (if any such are present) and commanding them through the hive mind. If chaotic creatures are present, however, a myrmarch is singleminded in its quest to destroy them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A formian myrmarch’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 20, initial and secondary damage 2d6 Dex. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]charm monster [/I][/SIZE][SIZE=2](DC 17), [/SIZE][SIZE=2][I]clairaudience/ clairvoyance, detect chaos, detect thoughts [/I][/SIZE][SIZE=2](DC 15), [/SIZE][SIZE=2][I]magic circle against chaos[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]greater teleport; [/I][/SIZE][SIZE=2]1/day—[/SIZE][SIZE=2][I]dictum [/I][/SIZE][SIZE=2](DC 20), [/SIZE][SIZE=2][I]order’s wrath [/I][/SIZE][SIZE=2](DC 17). Caster level 12th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]QUEEN[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The formian queen cannot move. With her telepathic abilities, though, she can send instructions to and get reports from any formian within her range. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]She is about 10 feet long, perhaps 4 feet high, and weighs about 3,500 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The queen speaks Formian and Common, although she can communicate with any creature telepathically.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The queen does not fight. She has no ability to move. If necessary, a team of workers and myrmarchs (or dominated slaves) haul her enormous bulk to where she needs to go. This sort of occurrence is very rare, however, and most of the time the queen remains within her well-defended chambers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Despite her utter lack of physical activity, the queen can cast spells and use spell-like abilities to great effect in her own defense as well as the defense of the hive-city.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spells:[/B][/SIZE][SIZE=2] The queen casts arcane spells as a 17th-level sorcerer.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][I]Typical Sorcerer Spells Known [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](6/8/7/7/7/7/6/6/4, base save DC 15 + spell level): 0—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]acid splash, arcane mark, daze, detect magic, light, mage hand, read magic, resistance, touch of fatigue; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]1st—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]comprehend languages, identify, mage armor, magic missile, shield; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]2nd— [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]hypnotic pattern, invisibility, protection from arrows, resist energy, scorching ray; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]3rd—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]dispel magic, heroism, nondetection, slow; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]4th— [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]confusion, detect scrying, black tentacles, scrying; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]5th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]cone of cold, dismissal, teleport, wall of force; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]6th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]analyze dweomer, geas/quest, repulsion; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]7th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]summon monster VII, vision, waves of exhaustion; [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]8th—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]prismatic wall, temporal stasis.[/I][/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] At will—[/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]calm emotions [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 17), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]charm monster [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 19), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]clairaudience/clairvoyance, detect chaos, detect thoughts, dictum [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 22), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]divination, hold monster [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 20), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]magic circle against chaos, order’s wrath [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 19), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]shield of law [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](DC 23), [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]true seeing. [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]Caster level 17th. The save DCs are Charisma-based.[/SIZE][/COLOR][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][B]Telepathy (Su):[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=2] The queen can communicate telepathically with any intelligent creature within 50 miles whose[/SIZE][/COLOR][SIZE=2] presence she is aware of.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]FROST WORM[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Huge Magical Beast (Cold)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]14d10+70 (147 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), burrow 10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]18 (–2 size, +10 natural), touch 8, flat-footed 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+14/+30[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +21 melee (2d8+12 plus 1d8 cold)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Bite +21 melee (2d8+12 plus 1d8 cold)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]15 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Trill, cold, breath weapon[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., death throes, immunity to cold, low-light vision, vulnerability to fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +14, Ref +9, Will +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Hide +3*, Listen +5, Spot +5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Alertness, Improved Initiative, Improved Natural Attack (bite), Iron Will, Weapon Focus (bite)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Cold plains[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]15–21 HD (Huge); 22–42 HD (Gargantuan)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 275"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A frost worn cannot burrow through stone, but can manage ice and frozen earth. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Frost worms lurk under the snow, waiting for prey to come near.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]They begin an attack with a trill and then set upon helpless prey with their bite.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Trill (Su): [/B][/SIZE][SIZE=2]A frost worm can emit a noise that forces its prey to stand motionless. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. Creatures must succeed on a DC 17 Will save or be stunned for as long as the worm trills and for 1d4 rounds thereafter, even if they are attacked. However, if attacked or violently shaken (a full-round action), a victim is allowed another saving throw. Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm’s trill for 24 hours. The effect’s caster level is 14th. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Cold (Ex):[/B][/SIZE][SIZE=2] A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 30-foot cone, once per hour, damage 15d6 cold, Reflex DC 22 half. Opponents held motionless by the frost worm’s trill get no saving throw. The save DC is Constitution-based. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Death Throes (Ex): [/B][/SIZE][SIZE=2]When killed, a frost worm turns to ice and shatters in an explosion that deals 12d6 points of cold damage and 8d6 points of piercing damage to everything within 100 feet (Reflex half DC 22). The save DC is Constitution-based. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] *A frost worm, due to its coloration and its affinity for burying itself in the snow, has a +10 racial bonus on Hide checks in its native environment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]FUNGUS[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 118"] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2][B]Shrieker[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2][B]Violet Fungus[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Medium Plant[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Medium Plant[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]2d8+2 (11 hp)[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]2d8+6 (15 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]–[SIZE=2]5[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]–[SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]0 ft.[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]10 ft. (2 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]8 (–5 Dex, +3 natural), touch 5, flat-footed 8[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]13 (–1 Dex, +4 natural), touch 9, flat-footed 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+1/–4[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]+1/+3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Tentacle +3 melee (1d6+2 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]4 tentacles +3 melee (1d6+2 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]5 ft./0 ft.[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]5 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Shriek[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Poison[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Low-light vision, plant traits[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Low-light vision, plant traits[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Fort +4, Ref —, Will –4[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Fort +6, Ref –1, Will +0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Str —, Dex —, Con 13, Int —, Wis 2, Cha 1[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Solitary or patch (3–5)[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Solitary, patch (2–4), or mixed patch (2–4 violet fungi and 3–5 shriekers)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]Always neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]3 HD (Medium)[/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000][SIZE=2]3–6 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 263"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]SHRIEKER[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Shriekers come in of shades of purple.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A shrieker has no means of attack. Instead, it lures prey to its vicinity by emitting a loud noise.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Shriek (Ex):[/B][/SIZE][SIZE=2] Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus’s noise means there is food nearby.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]VIOLET FUNGUS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Violet fungi resemble shriekers and are often found growing among them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A violet fungus flails about with its tentacles at living creatures that come within its reach.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [/QUOTE]
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