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Monsters for an arctic campaign
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<blockquote data-quote="Eltab" data-source="post: 7579472" data-attributes="member: 6803337"><p>The first level of an underground dungeon in the arctic will be embedded in permafrost, and should be described to match. Explore another layer or two down and it gets … warmer?! … when you hit rock.</p><p>If you want to do glaciers, the whole dungeon could be carved out of ice. And it might feel much warmer than the windy outdoors. The firepit would be sunk waaaay low in the floor.</p><p>One of the 3e DMGs had a stat section on 'fantastic dungeons', including things like ice doors and frost windows.</p><p></p><p>The 4e <em>Forgotten Realms Campaign Guide</em> talks about Narfell undergoing the cooldown leading into an Ice Age. This may help you with descriptive text, and provide ideas.</p><p></p><p>+1 for <em>Frostburn</em>. It inspired me to add a mountain peak environment to a campaign that otherwise used The Trackless Sand Desert as 'one edge of the map'.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7579472, member: 6803337"] The first level of an underground dungeon in the arctic will be embedded in permafrost, and should be described to match. Explore another layer or two down and it gets … warmer?! … when you hit rock. If you want to do glaciers, the whole dungeon could be carved out of ice. And it might feel much warmer than the windy outdoors. The firepit would be sunk waaaay low in the floor. One of the 3e DMGs had a stat section on 'fantastic dungeons', including things like ice doors and frost windows. The 4e [I]Forgotten Realms Campaign Guide[/I] talks about Narfell undergoing the cooldown leading into an Ice Age. This may help you with descriptive text, and provide ideas. +1 for [I]Frostburn[/I]. It inspired me to add a mountain peak environment to a campaign that otherwise used The Trackless Sand Desert as 'one edge of the map'. [/QUOTE]
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Monsters for an arctic campaign
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