Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Monsters I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6159547" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 18px">INEVITABLE</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Inevitables are constructs whose sole aim is to enforce the natural laws of the universe.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each type of inevitable is designed to find and punish a particular kind of transgression, hunting down a person or group that has violated a fundamental principle. When an inevitable is created, it receives its first mission, then finds the transgressors and metes out appropriate punishment. The sentence is usually death, although some inevitables insist on compensation to the wronged party instead, using <em>geas </em>and <em>mark of justice </em>to ensure compliance. From its first step, an inevitable focuses totally on its target. It continues its efforts no matter how cold the trail or hopeless the task. Inevitables are single-minded in pursuit of their quarry, but they are under orders to leave innocents alone. Accomplices to their prey are fair game, however, which sometimes creates conflicts within their programming. </span></span> </p><p> <span style="font-size: 10px">Inevitables gladly sacrifice themselves to complete a mission, but they aren’t suicidal. Faced with impending defeat, they are likely to withdraw and seek a way to even the odds. They are determined but patient foes. They ally with others if that helps accomplish their mission, but they have a hard time keeping allies for long.</span></p><p> <span style="color: #000000"><span style="font-size: 10px">Inevitables tend to stick out in a crowd while they’re in observation mode, but they seem oblivious to the attention. Their forms vary, but all inevitables are gold-and-silver clockwork creatures, with gears and pistons where muscles would be on flesh-and-blood creatures. Their eyes glow with a golden radiance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Note that unlike most constructs, inevitables have an Intelligence score and can think, learn, and remember.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Inevitables speak Abyssal, Celestial, Infernal, and the native language of their first target.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unless their very existence is threatened, inevitables focus completely on the transgressor they’ve been assigned to, ignoring other combatants completely. An inevitable might attack anyone who hinders its progress, but it won’t tarry beyond the point where it can reengage its quarry. Inevitables take self-defense very seriously; anyone who attacks an inevitable with what the creature perceives as deadly force is met with deadly force in return.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An inevitable’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">An inevitable heals a certain amount of damage each round (specified in each variety’s description) as long as it has at least 1 hit point. However, damage dealt by chaotic weapons heals at the normal rate.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">KOLYARUT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Medium Construct (Extraplanar, Lawful)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Hit Dice:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">13d10+20 (91 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Initiative:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Speed:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">20 ft. in banded mail (4 squares); base speed 30 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Armor Class:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">27 (+1 Dex, +10 natural, +6 banded mail) touch 11, flat-footed 26</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Base Attack/Grapple:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+9/+11</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Attack:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Vampiric touch +11 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or </span><span style="font-size: 10px"><em>+2 longsword </em></span><span style="font-size: 10px">+13 melee (1d8+5/19–20) or slam +11 melee (1d6+3)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Full Attack:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Vampiric touch +11/+6 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or </span><span style="font-size: 10px"><em>+2 longsword </em></span><span style="font-size: 10px">+13/+8 melee (1d8+5/19–20) or slam +11/+6 melee (1d6+3)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Space/Reach:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Special Attacks:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Enervation ray, spell-like abilities, vampiric touch</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Special Qualities:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 22</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Saves:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +7, Will +7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Abilities:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 14, Dex 13, Con —, Int 10, Wis 17, Cha 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Skills:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Diplomacy +5, Disguise +12, Gather Information +12, Listen +11, Search +5, Sense Motive +12, Spot +11, Survival +3 (+5 following tracks)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Feats:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability (</span><span style="font-size: 10px"><em>suggestion</em></span><span style="font-size: 10px">)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Environment:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Organization:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Challenge Rating:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">12</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Treasure:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Alignment:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Advancement:</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">14–22 HD (Medium); 23–39 HD (Large)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Level Adjustment:</span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="font-size: 10px">Kolyaruts mete out punishment to those who break bargains and oaths. </span> </p><p> <span style="font-size: 10px">Before beginning a mission against a deal-breaker, a kolyarut learns as much about the contract or oath as possible. It’s not interested in those who break deals accidentally or against their will— only those who willingly break contracts violate the principle that kolyaruts are created to uphold. If a written contract was broken, the kolyarut typically carries a copy of the contract with it.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Kolyaruts are the most talkative of the inevitables, making credible attempts at social niceties such as proper greetings before getting down to the matter at hand. They can use </span><span style="font-size: 10px"><em>disguise self </em></span><span style="font-size: 10px">to appear as almost any kind of humanoid—useful if they need to go undercover to catch their quarry.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="font-size: 10px">Like all inevitables, a kolyarut is patient enough to study a target before striking. It has a good idea of the deal-breaker’s abilities and defenses before it enters battle. When it fights, it tries to get the conflict over as soon as possible, minimizing excess bloodshed and mayhem. It doesn’t let concern for innocents delay or endanger its mission, however.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A kolyarut’s favorite tactic is to use </span><span style="font-size: 10px"><em>invisibility </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>disguise self </em></span><span style="font-size: 10px">to sneak close, then eliminate the quarry with its vampiric touch ability before it can react. A kolyarut has no compunctions about using its vampiric touch ability on allies to increase its own power, if doing so helps it complete its mission.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A kolyarut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Enervation Ray (Su):</strong></span><span style="font-size: 10px"> A kolyarut can fire a black enervation ray at targets within 200 feet. The effect is identical with the </span><span style="font-size: 10px"><em>enervation </em></span><span style="font-size: 10px">spell (caster level 13th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>discern lies </em></span><span style="font-size: 10px">(DC 17)</span><span style="font-size: 10px"><em>, disguise self, fear </em></span><span style="font-size: 10px">(DC 17)</span><span style="font-size: 10px"><em>, hold person </em></span><span style="font-size: 10px">(DC 16)</span><span style="font-size: 10px"><em>, invisibility, locate creature, suggestion </em></span><span style="font-size: 10px">(DC 16)</span><span style="font-size: 10px"><em>; </em></span><span style="font-size: 10px">1/day—</span><span style="font-size: 10px"><em>hold monster </em></span><span style="font-size: 10px">(DC 17)</span><span style="font-size: 10px"><em>, mark of justice; </em></span><span style="font-size: 10px">1/week— </span><span style="font-size: 10px"><em>geas/quest. </em></span><span style="font-size: 10px">Caster level 13th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Vampiric Touch (Su): </strong></span><span style="font-size: 10px">As a melee touch attack, a kolyarut can steal life force from its foe, as the </span><span style="font-size: 10px"><em>vampiric touch </em></span><span style="font-size: 10px">spell (caster level 13th).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills: </strong></span><span style="font-size: 10px">A kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">MARUT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Construct (Extraplanar, Lawful)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15d10+30 (112 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. in full plate armor (6 squares); base speed 40 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">34 (–1 size, +1 Dex, +16 natural, +8 full plate armor), touch 10, flat-footed 33</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+11/+27</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 slams +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fists of thunder and lightning, spell-like abilities</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +7, Ref +6, Will +8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 35, Dex 13, Con —, Int 12, Wis 17, Cha 18</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Concentration +13, Diplomacy +6, Knowledge (religion) +10, Listen +16, Search +10, Sense Motive +12, Spot +16, Survival +3 (+5 following tracks)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Ability Focus (fists), Awesome Blow, Combat Casting, Great Fortitude, Improved Bull Rush, Power Attack</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16–28 HD (Large); 29–45 HD (Huge)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Maruts confront those who would try to deny the grave itself.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any who use unnatural means to extend their life span could be targeted by a marut. Those who take extraordinary measures to cheat death in some other way might be labeled transgressors as well. Those who use magic to reverse death aren’t worthy of a marut’s attention unless they do so repeatedly or on a massive scale.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a marut has identified its target, it walks surely and implacably toward the foe, never resting.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once it has found its target, a marut brings it the death it has been trying to avoid. Those who defile death through necromancy may instead receive a </span><span style="font-size: 10px"><em>geas </em></span><span style="font-size: 10px">and/or </span><span style="font-size: 10px"><em>mark of justice </em></span><span style="font-size: 10px">to enforce proper respect. It typically uses </span><span style="font-size: 10px"><em>wall of force </em></span><span style="font-size: 10px">to shut off any escape routes, then opens up with </span><span style="font-size: 10px"><em>chain lightning </em></span><span style="font-size: 10px">while it closes to melee range. Once there, it strikes with its massive fists, using </span><span style="font-size: 10px"><em>circle of death </em></span><span style="font-size: 10px">if beset by numbers of defenders. It hits spellcasting opponents with repeated uses of </span><span style="font-size: 10px"><em>greater dispel magic, </em></span><span style="font-size: 10px">and it uses </span><span style="font-size: 10px"><em>dimension door </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>locate creature </em></span><span style="font-size: 10px">to track down foes who flee.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A marut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fists of Thunder and Lightning (Su):</strong></span><span style="font-size: 10px"> A marut’s left fist delivers a loud thunderclap whenever it hits something, dealing an extra 3d6 points of sonic damage and causing the target to be deafened for 2d6 rounds (Fortitude DC 31 negates the deafness). Its right fist delivers a shock for an extra 3d6 points of electricity damage, and the flash of lightning causes the target to be blinded for 2d6 rounds (Fortitude DC 31 negates the blindness). The save DCs are Strength-based and include the marut’s Ability Focus feat.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> At will—</span><span style="font-size: 10px"><em>air walk, dimension door, fear </em></span><span style="font-size: 10px">(DC 18)</span><span style="font-size: 10px"><em>, greater command </em></span><span style="font-size: 10px">(DC 19)</span><span style="font-size: 10px"><em>, greater dispel magic, mass inflict light wounds </em></span><span style="font-size: 10px">(DC 19), </span><span style="font-size: 10px"><em>locate creature, true seeing; </em></span><span style="font-size: 10px">1/day—</span><span style="font-size: 10px"><em>chain lightning </em></span><span style="font-size: 10px">(DC 20)</span><span style="font-size: 10px"><em>, circle of death </em></span><span style="font-size: 10px">(DC 20)</span><span style="font-size: 10px"><em>, mark of justice, wall of force; </em></span><span style="font-size: 10px">1/week— </span><span style="font-size: 10px"><em>earthquake </em></span><span style="font-size: 10px">(DC 22)</span><span style="font-size: 10px"><em>, geas/quest, plane shift </em></span><span style="font-size: 10px">(DC 21)</span><span style="font-size: 10px"><em>. </em></span><span style="font-size: 10px">Caster level 14th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> A marut has a +4 racial bonus on Concentration, Listen, and Spot checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ZELEKHUT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Construct (Extraplanar, Lawful)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8d10+30 (74 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">35 ft. in plate barding (7 squares), fly 40 ft. (average) in plate barding (8 squares); base speed 50 ft., fly 60 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">27 (–1 size, +10 natural, +8 plate barding), touch 9, flat-footed 27</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Spiked chain +10 melee (2d6+5 plus 1d6 electricity)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 spiked chains +10 melee (2d6+5 plus 1d6 electricity)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Spell-like abilities</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 20</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +2, Will +5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 11, Con —, Int 10, Wis 17, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Diplomacy +4, Listen +9, Search +9, Sense Motive +12, Spot +9, Survival +3 (+5 following tracks)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Great Fortitude, Ride-By Attack, Spirited Charge</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A lawful-aligned plane</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always lawful neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9–16 HD (Large); 17–24 HD (Huge)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Zelekhuts are charged with hunting down those who would deny justice—especially those who flee to escape punishment. Expert trackers, they use a combination of natural skill and magic to find fugitives wherever they may hide.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A zelekhut may initially appear rather non-threatening—but when it is about to enter combat, it can cause two spiked chains to spring forth from its forearms as a free action. In similar fashion, it can cause a pair of golden metallic wings to emerge from its back. Retracting the chains or the wings is also a free action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once it has found its fugitive, a zelekhut uses its speed and its spell-like abilities to cover the most likely escape routes. Then it immobilizes any defenders while attempting to protect any innocent bystanders. Finally, it apprehends the fugitive with its spiked chains, tripping or disarming the foe as needed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A zelekhut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">At will—</span><span style="font-size: 10px"><em>clairaudience/clairvoyance, dimensional anchor, dispel magic, fear </em></span><span style="font-size: 10px">(DC 16)</span><span style="font-size: 10px"><em>, hold person </em></span><span style="font-size: 10px">(DC 15)</span><span style="font-size: 10px"><em>, locate creature, true seeing; </em></span><span style="font-size: 10px">3/day—</span><span style="font-size: 10px"><em>hold monster </em></span><span style="font-size: 10px">(DC 17)</span><span style="font-size: 10px"><em>, mark of justice</em></span><span style="font-size: 10px">; 1/week— </span><span style="font-size: 10px"><em>lesser geas </em></span><span style="font-size: 10px">(DC 16)</span><span style="font-size: 10px"><em>. </em></span><span style="font-size: 10px">Caster level 8th. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills: </strong></span><span style="font-size: 10px">A zelekhut has a +4 racial bonus on Search and Sense Motive checks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Feats:</strong></span><span style="font-size: 10px"> Due to its centaur-like construction, a zelekhut qualifies for feats as if it had the Mounted Combat feat.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">INVISIBLE STALKER</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Elemental (Air, Extraplanar)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8d8+16 (52 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 30 ft. (perfect)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (–1 size, +4 Dex, +4 natural), touch 13, flat-footed 13</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+14</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +10 melee (2d6+4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 slams +10 melee (2d6+4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., elemental traits, natural invisibility, improved tracking</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +10, Will +4</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Combat Reflexes, Improved Initiative, Weapon Focus (slam)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9–12 HD (Large); 13–24 HD (Huge)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Invisible stalkers have an amorphous form. A </span><span style="font-size: 10px"><em>see invisibility </em></span><span style="font-size: 10px">spell shows only a dim outline of a cloud, while a </span><span style="font-size: 10px"><em>true seeing </em></span><span style="font-size: 10px">spell reveals a roiling cloud of vapor.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">These creatures speak only Auran but can understand Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Natural Invisibility (Su):</strong></span><span style="font-size: 10px"> This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the </span><span style="font-size: 10px"><em>invisibility purge </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Tracking (Ex):</strong></span><span style="font-size: 10px"> An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.</span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159547, member: 1"] [COLOR=#000000][SIZE=5]INEVITABLE[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Inevitables are constructs whose sole aim is to enforce the natural laws of the universe.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each type of inevitable is designed to find and punish a particular kind of transgression, hunting down a person or group that has violated a fundamental principle. When an inevitable is created, it receives its first mission, then finds the transgressors and metes out appropriate punishment. The sentence is usually death, although some inevitables insist on compensation to the wronged party instead, using [I]geas [/I]and [I]mark of justice [/I]to ensure compliance. From its first step, an inevitable focuses totally on its target. It continues its efforts no matter how cold the trail or hopeless the task. Inevitables are single-minded in pursuit of their quarry, but they are under orders to leave innocents alone. Accomplices to their prey are fair game, however, which sometimes creates conflicts within their programming. [/SIZE][/COLOR] [SIZE=2]Inevitables gladly sacrifice themselves to complete a mission, but they aren’t suicidal. Faced with impending defeat, they are likely to withdraw and seek a way to even the odds. They are determined but patient foes. They ally with others if that helps accomplish their mission, but they have a hard time keeping allies for long.[/SIZE] [COLOR=#000000][SIZE=2]Inevitables tend to stick out in a crowd while they’re in observation mode, but they seem oblivious to the attention. Their forms vary, but all inevitables are gold-and-silver clockwork creatures, with gears and pistons where muscles would be on flesh-and-blood creatures. Their eyes glow with a golden radiance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Note that unlike most constructs, inevitables have an Intelligence score and can think, learn, and remember.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Inevitables speak Abyssal, Celestial, Infernal, and the native language of their first target.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unless their very existence is threatened, inevitables focus completely on the transgressor they’ve been assigned to, ignoring other combatants completely. An inevitable might attack anyone who hinders its progress, but it won’t tarry beyond the point where it can reengage its quarry. Inevitables take self-defense very seriously; anyone who attacks an inevitable with what the creature perceives as deadly force is met with deadly force in return.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An inevitable’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]An inevitable heals a certain amount of damage each round (specified in each variety’s description) as long as it has at least 1 hit point. However, damage dealt by chaotic weapons heals at the normal rate.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]KOLYARUT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 116"] [/TD] [TD="width: 356"] [SIZE=2]Medium Construct (Extraplanar, Lawful)[/SIZE] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Hit Dice:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]13d10+20 (91 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Initiative:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Speed:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]20 ft. in banded mail (4 squares); base speed 30 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Armor Class:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]27 (+1 Dex, +10 natural, +6 banded mail) touch 11, flat-footed 26[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Base Attack/Grapple:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]+9/+11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Attack:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=3][SIZE=2]Vampiric touch +11 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or [/SIZE][SIZE=2][I]+2 longsword [/I][/SIZE][SIZE=2]+13 melee (1d8+5/19–20) or slam +11 melee (1d6+3)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Full Attack:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=3][SIZE=2]Vampiric touch +11/+6 melee touch (5d6) or enervation ray +10 ranged touch (as spell) or [/SIZE][SIZE=2][I]+2 longsword [/I][/SIZE][SIZE=2]+13/+8 melee (1d8+5/19–20) or slam +11/+6 melee (1d6+3)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Space/Reach:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Special Attacks:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Enervation ray, spell-like abilities, vampiric touch[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Special Qualities:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Saves:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Fort +6, Ref +7, Will +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Abilities:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Str 14, Dex 13, Con —, Int 10, Wis 17, Cha 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Skills:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Diplomacy +5, Disguise +12, Gather Information +12, Listen +11, Search +5, Sense Motive +12, Spot +11, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Feats:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=3][SIZE=2]Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability ([/SIZE][SIZE=2][I]suggestion[/I][/SIZE][SIZE=2])[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Environment:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Organization:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Challenge Rating:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Treasure:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Alignment:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Advancement:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000][SIZE=2]14–22 HD (Medium); 23–39 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 116"] [COLOR=#000000][SIZE=2]Level Adjustment:[/SIZE][/COLOR] [/TD] [TD="width: 356"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [SIZE=2]Kolyaruts mete out punishment to those who break bargains and oaths. [/SIZE] [SIZE=2]Before beginning a mission against a deal-breaker, a kolyarut learns as much about the contract or oath as possible. It’s not interested in those who break deals accidentally or against their will— only those who willingly break contracts violate the principle that kolyaruts are created to uphold. If a written contract was broken, the kolyarut typically carries a copy of the contract with it.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]Kolyaruts are the most talkative of the inevitables, making credible attempts at social niceties such as proper greetings before getting down to the matter at hand. They can use [/SIZE][SIZE=2][I]disguise self [/I][/SIZE][SIZE=2]to appear as almost any kind of humanoid—useful if they need to go undercover to catch their quarry.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [SIZE=2]Like all inevitables, a kolyarut is patient enough to study a target before striking. It has a good idea of the deal-breaker’s abilities and defenses before it enters battle. When it fights, it tries to get the conflict over as soon as possible, minimizing excess bloodshed and mayhem. It doesn’t let concern for innocents delay or endanger its mission, however.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2]A kolyarut’s favorite tactic is to use [/SIZE][SIZE=2][I]invisibility [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]disguise self [/I][/SIZE][SIZE=2]to sneak close, then eliminate the quarry with its vampiric touch ability before it can react. A kolyarut has no compunctions about using its vampiric touch ability on allies to increase its own power, if doing so helps it complete its mission.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A kolyarut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Enervation Ray (Su):[/B][/SIZE][SIZE=2] A kolyarut can fire a black enervation ray at targets within 200 feet. The effect is identical with the [/SIZE][SIZE=2][I]enervation [/I][/SIZE][SIZE=2]spell (caster level 13th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]discern lies [/I][/SIZE][SIZE=2](DC 17)[/SIZE][SIZE=2][I], disguise self, fear [/I][/SIZE][SIZE=2](DC 17)[/SIZE][SIZE=2][I], hold person [/I][/SIZE][SIZE=2](DC 16)[/SIZE][SIZE=2][I], invisibility, locate creature, suggestion [/I][/SIZE][SIZE=2](DC 16)[/SIZE][SIZE=2][I]; [/I][/SIZE][SIZE=2]1/day—[/SIZE][SIZE=2][I]hold monster [/I][/SIZE][SIZE=2](DC 17)[/SIZE][SIZE=2][I], mark of justice; [/I][/SIZE][SIZE=2]1/week— [/SIZE][SIZE=2][I]geas/quest. [/I][/SIZE][SIZE=2]Caster level 13th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Vampiric Touch (Su): [/B][/SIZE][SIZE=2]As a melee touch attack, a kolyarut can steal life force from its foe, as the [/SIZE][SIZE=2][I]vampiric touch [/I][/SIZE][SIZE=2]spell (caster level 13th).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills: [/B][/SIZE][SIZE=2]A kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MARUT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Large Construct (Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]15d10+30 (112 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]30 ft. in full plate armor (6 squares); base speed 40 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]34 (–1 size, +1 Dex, +16 natural, +8 full plate armor), touch 10, flat-footed 33[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]+11/+27[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Slam +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]2 slams +22 melee (2d6+12 plus 3d6 sonic or 3d6 electricity)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Fists of thunder and lightning, spell-like abilities[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Fort +7, Ref +6, Will +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Str 35, Dex 13, Con —, Int 12, Wis 17, Cha 18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Concentration +13, Diplomacy +6, Knowledge (religion) +10, Listen +16, Search +10, Sense Motive +12, Spot +16, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Ability Focus (fists), Awesome Blow, Combat Casting, Great Fortitude, Improved Bull Rush, Power Attack[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000][SIZE=2]16–28 HD (Large); 29–45 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 417"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Maruts confront those who would try to deny the grave itself.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any who use unnatural means to extend their life span could be targeted by a marut. Those who take extraordinary measures to cheat death in some other way might be labeled transgressors as well. Those who use magic to reverse death aren’t worthy of a marut’s attention unless they do so repeatedly or on a massive scale.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a marut has identified its target, it walks surely and implacably toward the foe, never resting.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once it has found its target, a marut brings it the death it has been trying to avoid. Those who defile death through necromancy may instead receive a [/SIZE][SIZE=2][I]geas [/I][/SIZE][SIZE=2]and/or [/SIZE][SIZE=2][I]mark of justice [/I][/SIZE][SIZE=2]to enforce proper respect. It typically uses [/SIZE][SIZE=2][I]wall of force [/I][/SIZE][SIZE=2]to shut off any escape routes, then opens up with [/SIZE][SIZE=2][I]chain lightning [/I][/SIZE][SIZE=2]while it closes to melee range. Once there, it strikes with its massive fists, using [/SIZE][SIZE=2][I]circle of death [/I][/SIZE][SIZE=2]if beset by numbers of defenders. It hits spellcasting opponents with repeated uses of [/SIZE][SIZE=2][I]greater dispel magic, [/I][/SIZE][SIZE=2]and it uses [/SIZE][SIZE=2][I]dimension door [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]locate creature [/I][/SIZE][SIZE=2]to track down foes who flee.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A marut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fists of Thunder and Lightning (Su):[/B][/SIZE][SIZE=2] A marut’s left fist delivers a loud thunderclap whenever it hits something, dealing an extra 3d6 points of sonic damage and causing the target to be deafened for 2d6 rounds (Fortitude DC 31 negates the deafness). Its right fist delivers a shock for an extra 3d6 points of electricity damage, and the flash of lightning causes the target to be blinded for 2d6 rounds (Fortitude DC 31 negates the blindness). The save DCs are Strength-based and include the marut’s Ability Focus feat.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] At will—[/SIZE][SIZE=2][I]air walk, dimension door, fear [/I][/SIZE][SIZE=2](DC 18)[/SIZE][SIZE=2][I], greater command [/I][/SIZE][SIZE=2](DC 19)[/SIZE][SIZE=2][I], greater dispel magic, mass inflict light wounds [/I][/SIZE][SIZE=2](DC 19), [/SIZE][SIZE=2][I]locate creature, true seeing; [/I][/SIZE][SIZE=2]1/day—[/SIZE][SIZE=2][I]chain lightning [/I][/SIZE][SIZE=2](DC 20)[/SIZE][SIZE=2][I], circle of death [/I][/SIZE][SIZE=2](DC 20)[/SIZE][SIZE=2][I], mark of justice, wall of force; [/I][/SIZE][SIZE=2]1/week— [/SIZE][SIZE=2][I]earthquake [/I][/SIZE][SIZE=2](DC 22)[/SIZE][SIZE=2][I], geas/quest, plane shift [/I][/SIZE][SIZE=2](DC 21)[/SIZE][SIZE=2][I]. [/I][/SIZE][SIZE=2]Caster level 14th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] A marut has a +4 racial bonus on Concentration, Listen, and Spot checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ZELEKHUT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 125"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Large Construct (Extraplanar, Lawful)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]8d10+30 (74 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]35 ft. in plate barding (7 squares), fly 40 ft. (average) in plate barding (8 squares); base speed 50 ft., fly 60 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]27 (–1 size, +10 natural, +8 plate barding), touch 9, flat-footed 27[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]+6/+15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Spiked chain +10 melee (2d6+5 plus 1d6 electricity)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]2 spiked chains +10 melee (2d6+5 plus 1d6 electricity)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Spell-like abilities[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Construct traits, damage reduction 10/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Fort +4, Ref +2, Will +5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Str 21, Dex 11, Con —, Int 10, Wis 17, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Diplomacy +4, Listen +9, Search +9, Sense Motive +12, Spot +9, Survival +3 (+5 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Great Fortitude, Ride-By Attack, Spirited Charge[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]A lawful-aligned plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]Always lawful neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]9–16 HD (Large); 17–24 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 125"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 406"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Zelekhuts are charged with hunting down those who would deny justice—especially those who flee to escape punishment. Expert trackers, they use a combination of natural skill and magic to find fugitives wherever they may hide.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A zelekhut may initially appear rather non-threatening—but when it is about to enter combat, it can cause two spiked chains to spring forth from its forearms as a free action. In similar fashion, it can cause a pair of golden metallic wings to emerge from its back. Retracting the chains or the wings is also a free action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once it has found its fugitive, a zelekhut uses its speed and its spell-like abilities to cover the most likely escape routes. Then it immobilizes any defenders while attempting to protect any innocent bystanders. Finally, it apprehends the fugitive with its spiked chains, tripping or disarming the foe as needed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A zelekhut’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]At will—[/SIZE][SIZE=2][I]clairaudience/clairvoyance, dimensional anchor, dispel magic, fear [/I][/SIZE][SIZE=2](DC 16)[/SIZE][SIZE=2][I], hold person [/I][/SIZE][SIZE=2](DC 15)[/SIZE][SIZE=2][I], locate creature, true seeing; [/I][/SIZE][SIZE=2]3/day—[/SIZE][SIZE=2][I]hold monster [/I][/SIZE][SIZE=2](DC 17)[/SIZE][SIZE=2][I], mark of justice[/I][/SIZE][SIZE=2]; 1/week— [/SIZE][SIZE=2][I]lesser geas [/I][/SIZE][SIZE=2](DC 16)[/SIZE][SIZE=2][I]. [/I][/SIZE][SIZE=2]Caster level 8th. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills: [/B][/SIZE][SIZE=2]A zelekhut has a +4 racial bonus on Search and Sense Motive checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Feats:[/B][/SIZE][SIZE=2] Due to its centaur-like construction, a zelekhut qualifies for feats as if it had the Mounted Combat feat.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]INVISIBLE STALKER[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Large Elemental (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]8d8+16 (52 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 30 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]17 (–1 size, +4 Dex, +4 natural), touch 13, flat-footed 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]+6/+14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Slam +10 melee (2d6+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]2 slams +10 melee (2d6+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., elemental traits, natural invisibility, improved tracking[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Fort +4, Ref +10, Will +4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Listen +13, Move Silently +15, Search +13, Spot +13, Survival +2 (+4 following tracks)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Combat Reflexes, Improved Initiative, Weapon Focus (slam)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000][SIZE=2]9–12 HD (Large); 13–24 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 311"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Invisible stalkers are creatures native to the Elemental Plane of Air. They sometimes serve wizards and sorcerers, who summon them to perform specific tasks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A summoned invisible stalker undertakes whatever task the summoner commands, even if the task sends it hundreds or thousands of miles away. The creature follows a command until the task is completed and obeys only the summoner. However, it resents protracted missions or complex tasks and seeks to pervert its instructions accordingly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Invisible stalkers have an amorphous form. A [/SIZE][SIZE=2][I]see invisibility [/I][/SIZE][SIZE=2]spell shows only a dim outline of a cloud, while a [/SIZE][SIZE=2][I]true seeing [/I][/SIZE][SIZE=2]spell reveals a roiling cloud of vapor.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]These creatures speak only Auran but can understand Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Natural Invisibility (Su):[/B][/SIZE][SIZE=2] This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the [/SIZE][SIZE=2][I]invisibility purge [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Tracking (Ex):[/B][/SIZE][SIZE=2] An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.[/SIZE][/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Monsters I
Top