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<blockquote data-quote="Morrus" data-source="post: 6159556" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 18px">MAGMIN</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Small Elemental (Fire, Extraplanar)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2d8+2 (11 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (+1 size, +6 natural), touch 11, flat-footed 17</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Combustion, fiery aura</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +3, Will +0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 15, Dex 11, Con 13, Int 8, Wis 10, Cha 10</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +4, Spot +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Great Fortitude</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), or squad (6–10)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard coins; standard goods (nonflammables only); standard items (nonflammables only)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always chaotic neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3–4 HD (Small); 5–6 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Magmins are small, human-shaped beings from the Elemental Plane of Fire that radiate intense heat and are wreathed in an aura of searing flames. A typical magmin is 4 feet tall and weighs 400 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Magmins speak Ignan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Although small, magmins are dangerous opponents. Their touch is effective against those who lack protection or immunity from heat and flames, but if faced with opponents who have immunity to fire, magmins rely on their slam attack. In any case, magmins are not valiant fighters. They usually flee if injured, although often only far enough to set up a fiery ambush for their enemies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A magmin’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Combustion (Ex):</strong></span><span style="font-size: 10px"> Anyone a magmin touches must succeed on a DC 12 Reflex save or take an extra 1d8 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+2 rounds after the magmin’s last successful attack. Magmins can also ignite flammable materials with a touch. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fiery Aura (Ex): </strong></span><span style="font-size: 10px">Anyone within 20 feet of a magmin must succeed on a DC 12 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Melt Weapons (Ex):</strong></span><span style="font-size: 10px"> Any metal weapon that strikes a magmin must succeed on a DC 12 Fortitude save or melt away into slag. The save DC is Constitution-based.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MANTICORE</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Magical Beast</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">6d10+24 (57 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (clumsy)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19–20)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19–20)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Spikes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., low-light vision, scent</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +9, Ref +7, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 </span></span> <br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Listen +5, Spot +9, Survival +1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Flyby Attack, Multiattack, Track</span>[SUP]<span style="font-size: 10px">B</span>[/SUP]<span style="font-size: 10px">, Weapon Focus (spikes)</span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Warm marshes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or pride (3–6)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7–16 HD (Large); 17–18 HD (Huge)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A typical manticore is about 10 feet long and weighs about 1,000 pounds. Manticores speak Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.</span></span></p><p> <span style="font-size: 10px"><strong>Spikes (Ex):</strong> With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.</span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills: </strong></span><span style="font-size: 10px">*Manticores have a +4 racial bonus on Spot checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MEDUSA</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Monstrous Humanoid</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">6d8+6 (33 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15 (+2 Dex, +3 natural), touch 12, flat-footed 13</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+6</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19–20) or snakes +8 melee (1d4 plus poison)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19–20) and snakes +3 melee (1d4 plus poison)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Petrifying gaze, poison</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +7, Will +6</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Point Blank Shot, Precise Shot, Weapon Finesse</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Temperate marshes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary or covey (2–4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Double standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">By character class</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">its face behind a hood or veil.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A typical medusa is 5 to 6 feet tall and about the same weight as a human.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Medusas speak Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Petrifying Gaze (Su):</strong></span><span style="font-size: 10px"> Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Poison (Ex):</strong></span><span style="font-size: 10px"> Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MEPHIT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Mephits are minor creatures from the elemental planes. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">All mephits fight by biting and clawing or by using a breath weapon, the nature and effects of which vary from creature to creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A mephit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> A mephit can use its breath weapon once every 1d4 rounds as a standard action. See the individual descriptions for details.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> All mephits have one or more spell-like abilities (save DC 12 + spell level). See the individual descriptions for details.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Summon Mephit </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a </span><span style="font-size: 10px"><em>summon monster </em></span><span style="font-size: 10px">spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. See the individual descriptions for details.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">AIR MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Air, Extraplanar)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 60 ft. (perfect)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +6, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Air mephits come from the Elemental Plane of Air. An air mephit is about 4 feet tall and weighs about 1 pound. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Air mephits speak Common and Auran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> Once per hour an air mephit can surround itself with vapor, duplicating the effect of a </span><span style="font-size: 10px"><em>blur </em></span><span style="font-size: 10px">spell (caster level 3rd). Once per day it can use </span><span style="font-size: 10px"><em>gust of wind </em></span><span style="font-size: 10px">(DC 14, caster level 6th) . The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">DUST MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Air, Extraplanar)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (perfect)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +6, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Dust mephits come from the Elemental Plane of Air.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A dust mephit is about 4 feet tall and weighs about 2 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Dust mephits speak Common and Auran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a </span><span style="font-size: 10px"><em>blur </em></span><span style="font-size: 10px">spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of </span><span style="font-size: 10px"><em>wind wall </em></span><span style="font-size: 10px">(DC 15, caster level 6th). The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> A dust mephit heals only if in an arid, dusty environment.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">EARTH MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Earth, Extraplanar)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8+6 (19 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000">–<span style="font-size: 10px">1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 40 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/+2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +7 melee (1d3+3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +7 melee (1d3+3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +2, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Power Attack, Toughness</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Earth</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Earth mephits come from the Elemental Plane of Earth.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An earth mephit is about 4 feet tall and weighs about 80 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Earth mephits speak Common and Terran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Spell-Like Abilities: 1/day—</span><span style="font-size: 10px"><em>soften earth and stone</em></span><span style="font-size: 10px">. Caster level 6th.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em><strong>Change Size </strong></em></span><span style="font-size: 10px"><strong>(Sp):</strong></span><span style="font-size: 10px"> Once per hour, an earth mephit can magically change its size. This works just like an </span><span style="font-size: 10px"><em>enlarge person </em></span><span style="font-size: 10px">spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">An earth mephit heals only if it is underground or buried up to its waist in earth.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">FIRE MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Extraplanar, Fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3 and 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3 and 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +4, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Fire mephits come from the Elemental Plane of Fire.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A fire mephit is about 4 feet tall and weighs about 1 pound.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Fire mephits speak Common and Ignan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su): </strong></span><span style="font-size: 10px">15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> 1/hour—</span><span style="font-size: 10px"><em>scorching ray </em></span><span style="font-size: 10px">(DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—</span><span style="font-size: 10px"><em>heat metal </em></span><span style="font-size: 10px">(DC 14). Caster level 6th. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> A fire mephit heals only if it is touching a flame at least as large as a torch.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">ICE MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Air, Cold, Extraplanar)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (perfect)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3 plus 1d4 cold)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3 plus 1d4 cold)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +6, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Air</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Ice mephits come from the Elemental Plane of Air.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ice mephits have a cold, aloof demeanor. Each one is about 4 feet tall and weighs about 30 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ice mephits speak Common and Auran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su): </strong></span><span style="font-size: 10px">10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Living creatures that fail their saves are tormented by frostbitten skin and frozen eyes unless they have immunity to cold or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> 1/hour—</span><span style="font-size: 10px"><em>magic missile </em></span><span style="font-size: 10px">(caster level 3rd); 1/day—</span><span style="font-size: 10px"><em>chill metal </em></span><span style="font-size: 10px">(DC 14, caster level 6th). The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. or below.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">MAGMA MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Fire, Extraplanar)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3 plus 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3 plus 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +4, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Magma mephits come from the Elemental Plane of Fire. Magma mephits are slow-witted and brutish. Each one is about 4 feet tall and weighs about 60 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Magma mephits speak Common and Ignan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su): </strong></span><span style="font-size: 10px">10-foot cone of magma, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is onstitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities:</strong></span><span style="font-size: 10px"> Once per hour, a magma mephit can use </span><span style="font-size: 10px"><em>shapechange </em></span><span style="font-size: 10px">to take the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit’s damage reduction improves to 20/magic when in this form. The mephit can’t attack while in lava form but can use other spell-like abilities. It can move at a speed of 10 feet, but it can’t run. In this form the mephit can pass through small holes or narrow openings, even mere cracks. The pool’s touch ignites flammable materials such as paper, straw, or dry wood.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once per day a magma mephit can use </span><span style="font-size: 10px"><em>pyrotechnics </em></span><span style="font-size: 10px">(DC 14). It can use itself as the fire source without harm. Caster level 6th. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> A magma mephit heals only if it is touching magma, lava, or a flame at least as large as a torch.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">OOZE MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Extraplanar, Water)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8+6 (19 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 40 ft. (average), swim 30 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, +5 natural), touch 11, flat-footed 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +6 melee (1d3+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +6 melee (1d3+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +3, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Power Attack, Toughness </span></span> <br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Water</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Ooze mephits come from the Elemental Plane of Water. An ooze mephit is about 4 feet tall and weighs about 30 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ooze mephits speak Common and Aquan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su): </strong></span><span style="font-size: 10px">10-foot cone of caustic liquid, damage 1d4 acid, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes unless they have immunity to acid or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Once per hour an ooze mephit can hurl an acidic bl</span><span style="color: #000000"><span style="font-size: 10px">ob that functions like </span></span><span style="color: #000000"><span style="font-size: 10px"><em>acid arrow </em></span></span><span style="color: #000000"><span style="font-size: 10px">(caster </span></span><span style="font-size: 10px">level 3rd). Once per day it can create a mass of smelly fog that duplicates the effect of </span><span style="font-size: 10px"><em>stinking cloud </em></span><span style="font-size: 10px">(DC 15, caster level 6th). The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex):</strong></span><span style="font-size: 10px"> An ooze mephit heals only if in a wet or muddy environment.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> An ooze mephit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">SALT MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Small Outsider (Earth, Extraplanar)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8+6 (19 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000">–<span style="font-size: 10px">1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 40 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/+2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +7 melee (1d3+3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +7 melee (1d3+3)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +2, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Power Attack, Toughness</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Earth</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Salt mephits come from the Elemental Plane of Earth.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Salt mephits speak Common and Terran.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su): </strong></span><span style="font-size: 10px">10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Once per hour a salt mephit can use </span><span style="font-size: 10px"><em>glitterdust </em></span><span style="font-size: 10px">(DC 14, caster level 3rd).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">A salt mephit heals only if in an arid environment.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">STEAM MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Extraplanar, Fire)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8 (13 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 50 ft. (average)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/–1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +4 melee (1d3 plus 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +4 melee (1d3 plus 1d4 fire)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +3, Ref +4, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Dodge, Improved Initiative</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Steam mephits come from the Elemental Plane of Fire.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Steam mephits are bossy creatures who consider themselves the lords of all their kind. Each one is about 4 feet tall and weighs about 2 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Steam mephits speak Common and Ignan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unlike other mephits, steam mephits rush into combat eagerly, driven by an oversized ego.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 10-foot cone of steam, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Once per hour a steam mephit can surround itself with a plume of vapor, duplicating the effect of a </span><span style="font-size: 10px"><em>blur </em></span><span style="font-size: 10px">spell (caster level 3rd). Once per day it can create a rainstorm of boiling water that affects a 20-foot-square area. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">A steam mephit heals only if it is touching boiling water or is in a hot, humid area.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">WATER MEPHIT</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Small Outsider (Extraplanar, Water)</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3d8+6 (19 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares), fly 40 ft. (average) , swim 30 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">16 (+1 size, +5 natural), touch 11, flat-footed 16</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3/+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Claw +6 melee (1d3+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 claws +6 melee (1d3+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Breath weapon, spell-like abilities, </span><span style="font-size: 10px"><em>summon mephit</em></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/magic, darkvision 60 ft., fast healing 2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +3, Will +3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Power Attack, Toughness</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Elemental Plane of Water</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4–6 HD (Small); 7–9 HD (Medium)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+3 (cohort)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Water mephits come from the Elemental Plane of Water.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Each one is about 4 feet tall and weighs about 30 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Water mephits speak Common and Aquan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Combat</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Breath Weapon (Su):</strong></span><span style="font-size: 10px"> 15-foot cone of caustic liquid, damage 1d8 acid, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Once per hour a water mephit can hurl an acidic blob that fu</span><span style="color: #000000"><span style="font-size: 10px">nctions like </span></span><span style="color: #000000"><span style="font-size: 10px"><em>acid arrow </em></span></span><span style="color: #000000"><span style="font-size: 10px">(caster </span></span><span style="font-size: 10px">level 3rd). Once per day it can create a mass of smelly fog that duplicates the effect of a </span><span style="font-size: 10px"><em>stinking cloud </em></span><span style="font-size: 10px">spell (DC 15, caster level 6th). The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Fast Healing (Ex): </strong></span><span style="font-size: 10px">A water mephit heals only if it is exposed to rain or submerged up to its waist in water.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> A water mephit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">It can use the run action while swimming, provided it swims in a straight line.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MERFOLK</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Merfolk, 1st-Level Warrior</span></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Humanoid (Aquatic)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d8+2 (6 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft. (1 square), swim 50 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">13 (+1 Dex, +2 leather), touch 11, flat-footed 12</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1/+2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Amphibious, low-light vision</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +1, Will –1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Listen +3, Spot +3, Swim +9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Temperate aquatic</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1/2</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">By character class</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Merfolk speak Common and Aquan.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to tridents.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Amphibious (Ex): </strong></span><span style="font-size: 10px">Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The merfolk warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">MERFOLK CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A merfolk’s favored class is bard.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MIMIC</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Aberration (Shapechanger)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7d8+21 (52 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+1</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft. (2 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+5/+13</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +9 melee (1d8+4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 slams +9 melee (1d8+4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Adhesive, crush</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., immunity to acid, mimic shape</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +5, Ref +5, Will +6</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +9, Disguise +13, Listen +8, Spot +8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Lightning Reflexes, Weapon Focus (slam)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Underground</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1/10th coins; 50% goods; 50% items</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually neutral</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8–10 HD (Large); 11–21 HD (Huge)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Mimics speak Common.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Adhesive (Ex): </strong></span><span style="font-size: 10px">A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Crush (Ex): </strong></span><span style="font-size: 10px">A mimic deals 1d8+4 points of damage with a successful grapple check.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Mimic Shape (Ex): </strong></span><span style="font-size: 10px">A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills: </strong></span><span style="font-size: 10px">A mimic has a +8 racial bonus on Disguise checks.</span></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MINOTAUR</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Monstrous Humanoid</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">6d8+12 (39 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">14 (–1 size, +5 natural), touch 9, flat-footed — (see text)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+6/+14</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./10 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Powerful charge 4d6+6</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., natural cunning, scent</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +6, Ref +5, Will +5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Intimidate +2, Listen +7, Search +2, Spot +7</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Great Fortitude, Power Attack, Track</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Underground</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, pair, or gang (3–4)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually chaotic Evil </span></span> <br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">By character class</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+2</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">A minotaur stands more than 7 feet tall and weighs about 700 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Minotaurs speak Giant.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Minotaurs prefer melee combat, where their great strength serves them well.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Powerful Charge (Ex): </strong></span><span style="font-size: 10px">A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Natural Cunning (Ex): </strong></span><span style="font-size: 10px">Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to </span><span style="font-size: 10px"><em>maze </em></span><span style="font-size: 10px">spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">MINOTAURS AS CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Minotaur characters possess the following racial traits.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+8 Strength, +4 Constitution, –4 Intelligence (minimum 3), –2 Charisma.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Space/Reach: 10 feet/10 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">A minotaur’s base land speed is 30 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Darkvision out to 60 feet.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. </span></span> </p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.</span></span></p><p> <span style="color: #000000">— <span style="font-size: 10px">+5 natural armor bonus.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Natural Weapons: Gore (1d8).</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Attacks (see above): Powerful charge.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Special Qualities (see above): Natural cunning, scent.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Favored Class: Barbarian.</span></span></p><p> <span style="color: #000000">—<span style="font-size: 10px">Level adjustment +2.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">MOHRG</span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Undead</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">14d12 (91 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">30 ft. (6 squares)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">23 (+4 Dex, +9 natural), touch 14, flat-footed 14</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+7/+12</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Improved grab, paralyzing touch, create spawn</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Darkvision 60 ft., undead traits</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +10, Will +9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 10</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Any</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always chaotic evil</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15–21 HD (Medium); 22–28 HD (Large)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Improved Grab (Ex): </strong></span><span style="font-size: 10px">To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Paralyzing Touch (Su): </strong></span><span style="font-size: 10px">A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based. </span><span style="font-size: 10px"><strong>Create Spawn (Su): </strong></span><span style="font-size: 10px">Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.</span></span></span></p><p> </p><p> <span style="font-size: 18px">MUMMY</span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Mummy</strong></span></span><br /> </td><td> <span style="font-size: 10px"><strong>Mummy Lord, 10th-Level Cleric</strong></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Undead</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Medium Undead</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Hit Dice:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8d12+3 (55 hp)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8d12 plus 10d8 (97 hp)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Initiative:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+0</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+5</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Speed:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">20 ft. (4 squares)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15 ft. in half-plate armor (3 squares); base speed 20 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor Class:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">20 (+10 natural), touch 10, flat-footed 20</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">30 (+1 Dex, +10 natural, +9 </span></span><span style="color: #000000"><span style="font-size: 10px"><em>+2 half-plate armor</em></span></span><span style="color: #000000"><span style="font-size: 10px">), touch 11, flat-footed 29</span></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+4/+11</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+11/+19</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +11 melee (1d6+10 plus mummy rot) </span></span> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +20 melee (1d6+12/19–20 plus mummy rot)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Full Attack:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +11 melee (1d6+10 plus mummy rot) </span></span> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Slam +20 melee (1d6+12/19–20 plus mummy rot)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Space/Reach:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Attacks:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Despair, mummy rot </span></span> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Despair, mummy rot, rebuke undead, spells</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Special Qualities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Damage reduction 5/–, darkvision 60 ft., resistance to fire 10, undead traits, vulnerability to fire</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Saves:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +4, Ref +2, Will +8</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +13, Ref +8, Will +20</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Abilities:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 24, Dex 10, Con —, Int 6, Wis 14, Cha 15</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 26, Dex 12, Con —, Int 8, Wis 20, Cha 17</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Skills:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Hide +7, Listen +8, Move Silently +7, Spot +8</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Concentration +8, Knowledge (religion) +4, Listen +18, Move Silently +5, Spot +18</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Feats:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Great Fortitude, Toughness</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Combat Casting, Great Fortitude, Improved Critical (slam), Improved Initiative, Weapon Focus (slam) </span></span> <br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Environment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Any</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Any</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Organization:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary, warden squad (2–4), or guardian detail (6–10)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary or tomb guard (1 mummy lord and 6–10 mummies) </span></span> <br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 9px"><strong>Challenge Rating:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 9px">5</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">15</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Treasure:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Standard plus possessions noted below</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Usually lawful evil</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Advancement:</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9–16 HD (Medium); 17–24 HD (Large)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">By character class</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Level Adjustment:</strong></span></span><br /> </td><td> <span style="color: #000000">—</span><br /> </td><td> <span style="color: #000000">—</span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Most mummies are 5 to 6 feet tall and weigh about 120 pounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Mummies can speak Common, but seldom bother to do so.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px">COMBAT</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Despair (Su): </strong></span><span style="font-size: 10px">At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Mummy Rot (Su):</strong></span><span style="font-size: 10px"> Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">To eliminate mummy rot, the curse must first be broken with </span><span style="font-size: 10px"><em>break enchantment </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>remove curse </em></span><span style="font-size: 10px">(requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">MUMMY LORD</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. A mummy lord resembles its lesser fellows, but often wears or carries equipment it used in life.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. A mummy lord of this sort is usually imprisoned in a tomb that is never meant to be opened again.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Despair (Su):</strong></span><span style="font-size: 10px"> The save DC against this mummy lord’s despair is 17.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Mummy Rot (Su): </strong></span><span style="font-size: 10px">The save DC against this mummy lord’s mummy rot is 17.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Typical Cleric Spells Prepared </em></span><span style="font-size: 10px">(6/7/6/5/5/4; save DC 15 + spell level): 0—</span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>guidance, read magic, resistance, virtue; </em></span><span style="font-size: 10px">1st—</span><span style="font-size: 10px"><em>bane, command, deathwatch, divine favor, doom, sanctuary*, shield of faith; </em></span><span style="font-size: 10px">2nd—</span><span style="font-size: 10px"><em>bull’s strength, death knell*, hold person, resist energy, silence, spiritual weapon; </em></span><span style="font-size: 10px">3rd—</span><span style="font-size: 10px"><em>animate dead*, deeper darkness, dispel magic, invisibility purge, searing light; </em></span><span style="font-size: 10px">4th—</span><span style="font-size: 10px"><em>air walk, dismissal, divine power, giant vermin, spell immunity*; </em></span><span style="font-size: 10px">5th—</span><span style="font-size: 10px"><em>insect plague, slay living*, spell resistance, symbol of pain.</em></span></span></span></p><p> [FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">*Domain Spell. Domains: Death and Protection.</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 10px">Possessions: +2 half-plate armor, cloak of resistance +2, ring of minor elemental resistance (fire), brooch of shielding. (Different mummy lords may have different possessions.)</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159556, member: 1"] [COLOR=#000000][SIZE=5]MAGMIN[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Small Elemental (Fire, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]2d8+2 (11 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]17 (+1 size, +6 natural), touch 11, flat-footed 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]+1/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Burning touch +4 melee touch (1d8 fire plus combustion) or slam +4 melee (1d3+3 plus combustion)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Combustion, fiery aura[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., elemental traits, immunity to fire, melt weapons, vulnerability to cold[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Fort +3, Ref +3, Will +0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Str 15, Dex 11, Con 13, Int 8, Wis 10, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Climb +4, Spot +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Great Fortitude[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), or squad (6–10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Standard coins; standard goods (nonflammables only); standard items (nonflammables only)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Always chaotic neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]3–4 HD (Small); 5–6 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Magmins are small, human-shaped beings from the Elemental Plane of Fire that radiate intense heat and are wreathed in an aura of searing flames. A typical magmin is 4 feet tall and weighs 400 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Magmins speak Ignan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Although small, magmins are dangerous opponents. Their touch is effective against those who lack protection or immunity from heat and flames, but if faced with opponents who have immunity to fire, magmins rely on their slam attack. In any case, magmins are not valiant fighters. They usually flee if injured, although often only far enough to set up a fiery ambush for their enemies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A magmin’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Combustion (Ex):[/B][/SIZE][SIZE=2] Anyone a magmin touches must succeed on a DC 12 Reflex save or take an extra 1d8 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+2 rounds after the magmin’s last successful attack. Magmins can also ignite flammable materials with a touch. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fiery Aura (Ex): [/B][/SIZE][SIZE=2]Anyone within 20 feet of a magmin must succeed on a DC 12 Fortitude save or take 1d6 points of heat damage per round from the intense heat. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Melt Weapons (Ex):[/B][/SIZE][SIZE=2] Any metal weapon that strikes a magmin must succeed on a DC 12 Fortitude save or melt away into slag. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MANTICORE[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Large Magical Beast[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]6d10+24 (57 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (clumsy)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+6/+15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Spikes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., low-light vision, scent[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Fort +9, Ref +7, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Listen +5, Spot +9, Survival +1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Flyby Attack, Multiattack, Track[/SIZE][SUP][SIZE=2]B[/SIZE][/SUP][SIZE=2], Weapon Focus (spikes)[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Warm marshes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Solitary, pair, or pride (3–6)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]7–16 HD (Large); 17–18 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A typical manticore is about 10 feet long and weighs about 1,000 pounds. Manticores speak Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.[/SIZE][/COLOR] [SIZE=2][B]Spikes (Ex):[/B] With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills: [/B][/SIZE][SIZE=2]*Manticores have a +4 racial bonus on Spot checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MEDUSA[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Medium Monstrous Humanoid[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]6d8+6 (33 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]15 (+2 Dex, +3 natural), touch 12, flat-footed 13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]+6/+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19–20) or snakes +8 melee (1d4 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19–20) and snakes +3 melee (1d4 plus poison)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Petrifying gaze, poison[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Darkvision 60 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Fort +3, Ref +7, Will +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Point Blank Shot, Precise Shot, Weapon Finesse[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Temperate marshes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Solitary or covey (2–4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Double standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 313"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]its face behind a hood or veil.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A typical medusa is 5 to 6 feet tall and about the same weight as a human.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Medusas speak Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Petrifying Gaze (Su):[/B][/SIZE][SIZE=2] Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Poison (Ex):[/B][/SIZE][SIZE=2] Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MEPHIT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Mephits are minor creatures from the elemental planes. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All mephits fight by biting and clawing or by using a breath weapon, the nature and effects of which vary from creature to creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A mephit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] A mephit can use its breath weapon once every 1d4 rounds as a standard action. See the individual descriptions for details.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] All mephits have one or more spell-like abilities (save DC 12 + spell level). See the individual descriptions for details.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Summon Mephit [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a [/SIZE][SIZE=2][I]summon monster [/I][/SIZE][SIZE=2]spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] Mephits heal 2 points of damage each round, provided they are still alive and certain other conditions are met. See the individual descriptions for details.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]AIR MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Small Outsider (Air, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 60 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Fort +3, Ref +6, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Air mephits come from the Elemental Plane of Air. An air mephit is about 4 feet tall and weighs about 1 pound. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Air mephits speak Common and Auran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] Once per hour an air mephit can surround itself with vapor, duplicating the effect of a [/SIZE][SIZE=2][I]blur [/I][/SIZE][SIZE=2]spell (caster level 3rd). Once per day it can use [/SIZE][SIZE=2][I]gust of wind [/I][/SIZE][SIZE=2](DC 14, caster level 6th) . The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]DUST MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 335"] [SIZE=2]Small Outsider (Air, Extraplanar)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Fort +3, Ref +6, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 335"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Dust mephits come from the Elemental Plane of Air.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A dust mephit is about 4 feet tall and weighs about 2 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Dust mephits speak Common and Auran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a [/SIZE][SIZE=2][I]blur [/I][/SIZE][SIZE=2]spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of [/SIZE][SIZE=2][I]wind wall [/I][/SIZE][SIZE=2](DC 15, caster level 6th). The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] A dust mephit heals only if in an arid, dusty environment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]EARTH MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Small Outsider (Earth, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]3d8+6 (19 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000]–[SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 40 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]+3/+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Claw +7 melee (1d3+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]2 claws +7 melee (1d3+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Fort +4, Ref +2, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Power Attack, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Elemental Plane of Earth[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 323"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Earth mephits come from the Elemental Plane of Earth.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An earth mephit is about 4 feet tall and weighs about 80 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Earth mephits speak Common and Terran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Spell-Like Abilities: 1/day—[/SIZE][SIZE=2][I]soften earth and stone[/I][/SIZE][SIZE=2]. Caster level 6th.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I][B]Change Size [/B][/I][/SIZE][SIZE=2][B](Sp):[/B][/SIZE][SIZE=2] Once per hour, an earth mephit can magically change its size. This works just like an [/SIZE][SIZE=2][I]enlarge person [/I][/SIZE][SIZE=2]spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]An earth mephit heals only if it is underground or buried up to its waist in earth.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]FIRE MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Small Outsider (Extraplanar, Fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3 and 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3 and 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Fort +3, Ref +4, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Fire mephits come from the Elemental Plane of Fire.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A fire mephit is about 4 feet tall and weighs about 1 pound.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Fire mephits speak Common and Ignan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su): [/B][/SIZE][SIZE=2]15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] 1/hour—[/SIZE][SIZE=2][I]scorching ray [/I][/SIZE][SIZE=2](DC 14) as the spell cast by a 3rd-level sorcerer; 1/day—[/SIZE][SIZE=2][I]heat metal [/I][/SIZE][SIZE=2](DC 14). Caster level 6th. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] A fire mephit heals only if it is touching a flame at least as large as a torch.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]ICE MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 309"] [SIZE=2]Small Outsider (Air, Cold, Extraplanar)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]+7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (perfect)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3 plus 1d4 cold)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3 plus 1d4 cold)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to cold, vulnerability to fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Fort +3, Ref +6, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +9, Hide +13, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Elemental Plane of Air[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 309"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Ice mephits come from the Elemental Plane of Air.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ice mephits have a cold, aloof demeanor. Each one is about 4 feet tall and weighs about 30 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ice mephits speak Common and Auran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su): [/B][/SIZE][SIZE=2]10-foot cone of ice shards, damage 1d4 cold, Reflex DC 12 half. Living creatures that fail their saves are tormented by frostbitten skin and frozen eyes unless they have immunity to cold or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] 1/hour—[/SIZE][SIZE=2][I]magic missile [/I][/SIZE][SIZE=2](caster level 3rd); 1/day—[/SIZE][SIZE=2][I]chill metal [/I][/SIZE][SIZE=2](DC 14, caster level 6th). The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]An ice mephit heals only if it is touching a piece of ice of at least Tiny size or if the ambient temperature is 32°F. or below.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MAGMA MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 321"] [SIZE=2]Small Outsider (Fire, Extraplanar)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3 plus 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3 plus 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Fort +3, Ref +4, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Magma mephits come from the Elemental Plane of Fire. Magma mephits are slow-witted and brutish. Each one is about 4 feet tall and weighs about 60 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Magma mephits speak Common and Ignan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su): [/B][/SIZE][SIZE=2]10-foot cone of magma, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is onstitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities:[/B][/SIZE][SIZE=2] Once per hour, a magma mephit can use [/SIZE][SIZE=2][I]shapechange [/I][/SIZE][SIZE=2]to take the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit’s damage reduction improves to 20/magic when in this form. The mephit can’t attack while in lava form but can use other spell-like abilities. It can move at a speed of 10 feet, but it can’t run. In this form the mephit can pass through small holes or narrow openings, even mere cracks. The pool’s touch ignites flammable materials such as paper, straw, or dry wood.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once per day a magma mephit can use [/SIZE][SIZE=2][I]pyrotechnics [/I][/SIZE][SIZE=2](DC 14). It can use itself as the fire source without harm. Caster level 6th. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] A magma mephit heals only if it is touching magma, lava, or a flame at least as large as a torch.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]OOZE MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 347"] [SIZE=2]Small Outsider (Extraplanar, Water)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]3d8+6 (19 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 40 ft. (average), swim 30 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]16 (+1 size, +5 natural), touch 11, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+3/+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Claw +6 melee (1d3+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]2 claws +6 melee (1d3+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Fort +4, Ref +3, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Power Attack, Toughness [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Elemental Plane of Water[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Ooze mephits come from the Elemental Plane of Water. An ooze mephit is about 4 feet tall and weighs about 30 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ooze mephits speak Common and Aquan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su): [/B][/SIZE][SIZE=2]10-foot cone of caustic liquid, damage 1d4 acid, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes unless they have immunity to acid or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Once per hour an ooze mephit can hurl an acidic bl[/SIZE][COLOR=#000000][SIZE=2]ob that functions like [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]acid arrow [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](caster [/SIZE][/COLOR][SIZE=2]level 3rd). Once per day it can create a mass of smelly fog that duplicates the effect of [/SIZE][SIZE=2][I]stinking cloud [/I][/SIZE][SIZE=2](DC 15, caster level 6th). The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex):[/B][/SIZE][SIZE=2] An ooze mephit heals only if in a wet or muddy environment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] An ooze mephit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]SALT MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Small Outsider (Earth, Extraplanar)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]3d8+6 (19 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000]–[SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 40 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]16 (+1 size, –1 Dex, +6 natural), touch 10, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]+3/+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Claw +7 melee (1d3+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]2 claws +7 melee (1d3+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Fort +4, Ref +2, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope –1 (+1 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Power Attack, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Elemental Plane of Earth[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 333"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Salt mephits come from the Elemental Plane of Earth.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Salt mephits speak Common and Terran.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su): [/B][/SIZE][SIZE=2]10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Once per hour a salt mephit can use [/SIZE][SIZE=2][I]glitterdust [/I][/SIZE][SIZE=2](DC 14, caster level 3rd).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]A salt mephit heals only if in an arid environment.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]STEAM MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 321"] [SIZE=2]Small Outsider (Extraplanar, Fire)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3d8 (13 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 50 ft. (average)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3/–1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Claw +4 melee (1d3 plus 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]2 claws +4 melee (1d3 plus 1d4 fire)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Fort +3, Ref +4, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Dodge, Improved Initiative[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Elemental Plane of Fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 321"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Steam mephits come from the Elemental Plane of Fire.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Steam mephits are bossy creatures who consider themselves the lords of all their kind. Each one is about 4 feet tall and weighs about 2 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Steam mephits speak Common and Ignan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unlike other mephits, steam mephits rush into combat eagerly, driven by an oversized ego.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 10-foot cone of steam, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Once per hour a steam mephit can surround itself with a plume of vapor, duplicating the effect of a [/SIZE][SIZE=2][I]blur [/I][/SIZE][SIZE=2]spell (caster level 3rd). Once per day it can create a rainstorm of boiling water that affects a 20-foot-square area. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]A steam mephit heals only if it is touching boiling water or is in a hot, humid area.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]WATER MEPHIT[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [/TD] [TD="width: 287"] [SIZE=2]Small Outsider (Extraplanar, Water)[/SIZE] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]3d8+6 (19 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]30 ft. (6 squares), fly 40 ft. (average) , swim 30 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]16 (+1 size, +5 natural), touch 11, flat-footed 16[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+3/+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Claw +6 melee (1d3+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]2 claws +6 melee (1d3+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=3][SIZE=2]Breath weapon, spell-like abilities, [/SIZE][SIZE=2][I]summon mephit[/I][/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Damage reduction 5/magic, darkvision 60 ft., fast healing 2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Fort +4, Ref +3, Will +3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Str 14, Dex 10, Con 13, Int 6, Wis 11, Cha 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Power Attack, Toughness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Elemental Plane of Water[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]3[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]4–6 HD (Small); 7–9 HD (Medium)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 287"] [COLOR=#000000][SIZE=2]+3 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Water mephits come from the Elemental Plane of Water.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Each one is about 4 feet tall and weighs about 30 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Water mephits speak Common and Aquan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Combat[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Breath Weapon (Su):[/B][/SIZE][SIZE=2] 15-foot cone of caustic liquid, damage 1d8 acid, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Once per hour a water mephit can hurl an acidic blob that fu[/SIZE][COLOR=#000000][SIZE=2]nctions like [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]acid arrow [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](caster [/SIZE][/COLOR][SIZE=2]level 3rd). Once per day it can create a mass of smelly fog that duplicates the effect of a [/SIZE][SIZE=2][I]stinking cloud [/I][/SIZE][SIZE=2]spell (DC 15, caster level 6th). The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Fast Healing (Ex): [/B][/SIZE][SIZE=2]A water mephit heals only if it is exposed to rain or submerged up to its waist in water.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] A water mephit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]It can use the run action while swimming, provided it swims in a straight line.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MERFOLK[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Merfolk, 1st-Level Warrior[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Medium Humanoid (Aquatic)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]1d8+2 (6 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]5 ft. (1 square), swim 50 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]13 (+1 Dex, +2 leather), touch 11, flat-footed 12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]+1/+2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19–20)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Amphibious, low-light vision[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Fort +4, Ref +1, Will –1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Listen +3, Spot +3, Swim +9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Alertness[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Temperate aquatic[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Company (2–4), patrol (11–20 plus 2 3rd-level lieutenants and 1 leader of 3rd–6th level), or band (30–60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]1/2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 291"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Merfolk speak Common and Aquan.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to tridents.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Amphibious (Ex): [/B][/SIZE][SIZE=2]Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water’s edge. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The merfolk warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MERFOLK CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A merfolk’s favored class is bard.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MIMIC[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Large Aberration (Shapechanger)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]7d8+21 (52 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]+1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]10 ft. (2 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]+5/+13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Slam +9 melee (1d8+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]2 slams +9 melee (1d8+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Adhesive, crush[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., immunity to acid, mimic shape[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Fort +5, Ref +5, Will +6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Climb +9, Disguise +13, Listen +8, Spot +8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Alertness, Lightning Reflexes, Weapon Focus (slam)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]1/10th coins; 50% goods; 50% items[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]Usually neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000][SIZE=2]8–10 HD (Large); 11–21 HD (Huge)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 304"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Mimics speak Common.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Adhesive (Ex): [/B][/SIZE][SIZE=2]A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Crush (Ex): [/B][/SIZE][SIZE=2]A mimic deals 1d8+4 points of damage with a successful grapple check.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Mimic Shape (Ex): [/B][/SIZE][SIZE=2]A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills: [/B][/SIZE][SIZE=2]A mimic has a +8 racial bonus on Disguise checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MINOTAUR[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Large Monstrous Humanoid[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]6d8+12 (39 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]14 (–1 size, +5 natural), touch 9, flat-footed — (see text)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]+6/+14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Greataxe +9 melee (3d6+6/x3) or gore +9 melee (1d8+4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]10 ft./10 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Powerful charge 4d6+6[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., natural cunning, scent[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Fort +6, Ref +5, Will +5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Intimidate +2, Listen +7, Search +2, Spot +7[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Great Fortitude, Power Attack, Track[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Solitary, pair, or gang (3–4)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]Usually chaotic Evil [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 331"] [COLOR=#000000][SIZE=2]+2[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]A minotaur stands more than 7 feet tall and weighs about 700 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Minotaurs speak Giant.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Minotaurs prefer melee combat, where their great strength serves them well.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Powerful Charge (Ex): [/B][/SIZE][SIZE=2]A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Natural Cunning (Ex): [/B][/SIZE][SIZE=2]Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to [/SIZE][SIZE=2][I]maze [/I][/SIZE][SIZE=2]spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MINOTAURS AS CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Minotaur characters possess the following racial traits.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+8 Strength, +4 Constitution, –4 Intelligence (minimum 3), –2 Charisma.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Space/Reach: 10 feet/10 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]A minotaur’s base land speed is 30 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Darkvision out to 60 feet.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. [/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Weapon Proficiency: A minotaur is proficient with the greataxe and all simple weapons.[/SIZE][/COLOR] [COLOR=#000000]— [SIZE=2]+5 natural armor bonus.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Natural Weapons: Gore (1d8).[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Attacks (see above): Powerful charge.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Special Qualities (see above): Natural cunning, scent.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Favored Class: Barbarian.[/SIZE][/COLOR] [COLOR=#000000]—[SIZE=2]Level adjustment +2.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]MOHRG[/SIZE][/COLOR] [TABLE] [TR] [TD="width: 124"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Medium Undead[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]14d12 (91 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]30 ft. (6 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]23 (+4 Dex, +9 natural), touch 14, flat-footed 14[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]+7/+12[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Improved grab, paralyzing touch, create spawn[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Darkvision 60 ft., undead traits[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Fort +4, Ref +10, Will +9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Str 21, Dex 19, Con —, Int 11, Wis 10, Cha 10[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Solitary, gang (2–4), or mob (2–4 plus 5–10 zombies)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]8[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Always chaotic evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]15–21 HD (Medium); 22–28 HD (Large)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 124"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Improved Grab (Ex): [/B][/SIZE][SIZE=2]To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Paralyzing Touch (Su): [/B][/SIZE][SIZE=2]A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based. [/SIZE][SIZE=2][B]Create Spawn (Su): [/B][/SIZE][SIZE=2]Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.[/SIZE][/SIZE][/COLOR] [SIZE=5]MUMMY[/SIZE] [TABLE] [TR] [TD="width: 119"] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2][B]Mummy[/B][/SIZE][/COLOR] [/TD] [TD="width: 286"] [SIZE=2][B]Mummy Lord, 10th-Level Cleric[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 119"] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Medium Undead[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Medium Undead[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Hit Dice:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]8d12+3 (55 hp)[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]8d12 plus 10d8 (97 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Initiative:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]+0[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]+5[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Speed:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]20 ft. (4 squares)[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]15 ft. in half-plate armor (3 squares); base speed 20 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Armor Class:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]20 (+10 natural), touch 10, flat-footed 20[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]30 (+1 Dex, +10 natural, +9 [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]+2 half-plate armor[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]), touch 11, flat-footed 29[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Base Attack/Grapple:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]+4/+11[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]+11/+19[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Slam +11 melee (1d6+10 plus mummy rot) [/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Slam +20 melee (1d6+12/19–20 plus mummy rot)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Full Attack:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Slam +11 melee (1d6+10 plus mummy rot) [/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Slam +20 melee (1d6+12/19–20 plus mummy rot)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Space/Reach:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]5 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Special Attacks:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Despair, mummy rot [/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Despair, mummy rot, rebuke undead, spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Special Qualities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Damage reduction 5/–, darkvision 60 ft., resistance to fire 10, undead traits, vulnerability to fire[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Saves:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Fort +4, Ref +2, Will +8[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Fort +13, Ref +8, Will +20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Abilities:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Str 24, Dex 10, Con —, Int 6, Wis 14, Cha 15[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Str 26, Dex 12, Con —, Int 8, Wis 20, Cha 17[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Skills:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Hide +7, Listen +8, Move Silently +7, Spot +8[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Concentration +8, Knowledge (religion) +4, Listen +18, Move Silently +5, Spot +18[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Feats:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Alertness, Great Fortitude, Toughness[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Alertness, Combat Casting, Great Fortitude, Improved Critical (slam), Improved Initiative, Weapon Focus (slam) [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Environment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Any[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Organization:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Solitary, warden squad (2–4), or guardian detail (6–10)[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Solitary or tomb guard (1 mummy lord and 6–10 mummies) [/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=1][B]Challenge Rating:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=1]5[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Treasure:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Standard[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Standard plus possessions noted below[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Alignment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]Usually lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Advancement:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000][SIZE=2]9–16 HD (Medium); 17–24 HD (Large)[/SIZE][/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 119"] [COLOR=#000000][SIZE=2][B]Level Adjustment:[/B][/SIZE][/COLOR] [/TD] [TD="width: 232"] [COLOR=#000000]—[/COLOR] [/TD] [TD="width: 286"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Most mummies are 5 to 6 feet tall and weigh about 120 pounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Mummies can speak Common, but seldom bother to do so.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]COMBAT[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Despair (Su): [/B][/SIZE][SIZE=2]At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Mummy Rot (Su):[/B][/SIZE][SIZE=2] Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]To eliminate mummy rot, the curse must first be broken with [/SIZE][SIZE=2][I]break enchantment [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]remove curse [/I][/SIZE][SIZE=2](requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MUMMY LORD[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unusually powerful or evil individuals preserved as mummies sometimes rise as greater mummies after death. A mummy lord resembles its lesser fellows, but often wears or carries equipment it used in life.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Mummy lords are often potent spellcasters. They are found as guardians of the tombs of high lords, priests, and mages. Most are sworn to defend for eternity the resting place of those whom they served in life, but in some cases a mummy lord’s unliving state is the result of a terrible curse or rite designed to punish treason, infidelity, or crimes of an even more abhorrent nature. A mummy lord of this sort is usually imprisoned in a tomb that is never meant to be opened again.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Despair (Su):[/B][/SIZE][SIZE=2] The save DC against this mummy lord’s despair is 17.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Mummy Rot (Su): [/B][/SIZE][SIZE=2]The save DC against this mummy lord’s mummy rot is 17.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Typical Cleric Spells Prepared [/I][/SIZE][SIZE=2](6/7/6/5/5/4; save DC 15 + spell level): 0—[/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]guidance, read magic, resistance, virtue; [/I][/SIZE][SIZE=2]1st—[/SIZE][SIZE=2][I]bane, command, deathwatch, divine favor, doom, sanctuary*, shield of faith; [/I][/SIZE][SIZE=2]2nd—[/SIZE][SIZE=2][I]bull’s strength, death knell*, hold person, resist energy, silence, spiritual weapon; [/I][/SIZE][SIZE=2]3rd—[/SIZE][SIZE=2][I]animate dead*, deeper darkness, dispel magic, invisibility purge, searing light; [/I][/SIZE][SIZE=2]4th—[/SIZE][SIZE=2][I]air walk, dismissal, divine power, giant vermin, spell immunity*; [/I][/SIZE][SIZE=2]5th—[/SIZE][SIZE=2][I]insect plague, slay living*, spell resistance, symbol of pain.[/I][/SIZE][/SIZE][/COLOR] [FONT=Times New Roman, Courier New, serif][SIZE=2]*Domain Spell. Domains: Death and Protection.[/SIZE][/FONT] [COLOR=#000000][SIZE=2]Possessions: +2 half-plate armor, cloak of resistance +2, ring of minor elemental resistance (fire), brooch of shielding. (Different mummy lords may have different possessions.)[/SIZE][/COLOR] [/QUOTE]
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