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<blockquote data-quote="Dausuul" data-source="post: 6129328" data-attributes="member: 58197"><p>Yeah, I don't really see a strong role for daemons/'loths as a major extraplanar threat. Devils cover the "elaborate schemes and dark pacts" angle, and demons cover the "destroyers of worlds" angle. There isn't much else you want an extraplanar villain for. I suppose daemons/'loths could be a force of despair, seeking to drain all life and light from existence, but it doesn't really fit their established lore.</p><p></p><p>That's why I'd be inclined to break them up into individual fiend types, and let each one find its own niche. Likely roles would be lurking monsters in areas where the power of evil is strong; guardians of forbidden secrets and places of dark power; non-hostile brokers* who deal in black magic or information about the lower planes; or "auxiliaries," monsters you can use to flesh out both demon and devil encounters.</p><p></p><p>As for demodands, their current shtick is basically, "If you ever get stuck in Tartarus/Carceri, you meet these guys." It's kind of a weak shtick, but it's what they've got. It would be a better shtick if Tartarus itself were used more often. I'd like to see demodands built up as both jailors and inmates of the most terrible prisons in all of reality. When you have something that's so powerful you can't kill it and so evil that even Asmodeus and Demogorgon want it safely locked away, you shove it in Tartarus or the equivalent, and demodands weave spells around it and nosh on its life force, keeping it weak and unable to break free.</p><p></p><p>[SIZE=-2]*This is arguably stepping on the devils' toes a bit, but the daemonic merchant isn't interested in roping you into a long-term contract or using you in some elaborate scheme. It's happy to make a deal, take your payment, and send you on your way.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6129328, member: 58197"] Yeah, I don't really see a strong role for daemons/'loths as a major extraplanar threat. Devils cover the "elaborate schemes and dark pacts" angle, and demons cover the "destroyers of worlds" angle. There isn't much else you want an extraplanar villain for. I suppose daemons/'loths could be a force of despair, seeking to drain all life and light from existence, but it doesn't really fit their established lore. That's why I'd be inclined to break them up into individual fiend types, and let each one find its own niche. Likely roles would be lurking monsters in areas where the power of evil is strong; guardians of forbidden secrets and places of dark power; non-hostile brokers* who deal in black magic or information about the lower planes; or "auxiliaries," monsters you can use to flesh out both demon and devil encounters. As for demodands, their current shtick is basically, "If you ever get stuck in Tartarus/Carceri, you meet these guys." It's kind of a weak shtick, but it's what they've got. It would be a better shtick if Tartarus itself were used more often. I'd like to see demodands built up as both jailors and inmates of the most terrible prisons in all of reality. When you have something that's so powerful you can't kill it and so evil that even Asmodeus and Demogorgon want it safely locked away, you shove it in Tartarus or the equivalent, and demodands weave spells around it and nosh on its life force, keeping it weak and unable to break free. [SIZE=-2]*This is arguably stepping on the devils' toes a bit, but the daemonic merchant isn't interested in roping you into a long-term contract or using you in some elaborate scheme. It's happy to make a deal, take your payment, and send you on your way.[/SIZE] [/QUOTE]
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