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<blockquote data-quote="pemerton" data-source="post: 6138217" data-attributes="member: 42582"><p>I can answer these specific questions in my own case.</p><p></p><p>I learned about mezzodaemons and nycadaemons from the original DMG and then the Vault of the Drow and Fiend Folio. The MM2 introduced more daemons. As per my quotes upthread, they are described as being very similar to demons - they have a society in which the strong bully and dominate the weak, and mezzodaemons at least dislike devils' rules and regulations - but differ in being NE rather than CE. Once you jettison nine point alignment (which I did in 1986 after reading an article in Dragon 101), there is no longer any reason to distinguish daemons from demons.</p><p></p><p>To put it another way - I don't dislike the flavour of daemons. In fact, that flavour is virtually indistinguishable from the flavour of demons. (As I noted above, I might treat Arcanadaemons and Charon's mob differently - they work well as devils, I think. And ultradaemons also have a subtlety that means I wouldn't necessarily assimilate them to demons, although 4e does.)</p><p></p><p>What I personally dislike is the Planescape take on daemons - which postdates the introduction of these monsters by over 10 years, and is not the only viable take on them. 4e's approach fits more smoothly with my use of daemons then does the Planescape, precisely because it is closer to the original AD&D approach, simply purged of the need to differentiate neutral evil "daemons" from chaotic evil "demons".</p><p></p><p>I've mentioned multiple times upthread (and/or on the other thread) that I think this would be the best way to go provided that WotC can resist the temptation to want to slap alignments on them that would then undo the good work of this approach.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6138217, member: 42582"] I can answer these specific questions in my own case. I learned about mezzodaemons and nycadaemons from the original DMG and then the Vault of the Drow and Fiend Folio. The MM2 introduced more daemons. As per my quotes upthread, they are described as being very similar to demons - they have a society in which the strong bully and dominate the weak, and mezzodaemons at least dislike devils' rules and regulations - but differ in being NE rather than CE. Once you jettison nine point alignment (which I did in 1986 after reading an article in Dragon 101), there is no longer any reason to distinguish daemons from demons. To put it another way - I don't dislike the flavour of daemons. In fact, that flavour is virtually indistinguishable from the flavour of demons. (As I noted above, I might treat Arcanadaemons and Charon's mob differently - they work well as devils, I think. And ultradaemons also have a subtlety that means I wouldn't necessarily assimilate them to demons, although 4e does.) What I personally dislike is the Planescape take on daemons - which postdates the introduction of these monsters by over 10 years, and is not the only viable take on them. 4e's approach fits more smoothly with my use of daemons then does the Planescape, precisely because it is closer to the original AD&D approach, simply purged of the need to differentiate neutral evil "daemons" from chaotic evil "demons". I've mentioned multiple times upthread (and/or on the other thread) that I think this would be the best way to go provided that WotC can resist the temptation to want to slap alignments on them that would then undo the good work of this approach. [/QUOTE]
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