Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters - older edition more challenging?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 7451029" data-attributes="member: 19270"><p>Been playing since AD&D and totally recognize every edition has pros and cons. Having run several years with 5E now, I find myself missing the puzzle-like nature of <em>some, not all,</em>older edition monsters as, nowadays, most monsters feel like large bags of hit points with few unique abilities. For example: <strong>golems. </strong> In prior editions, they were a puzzle in that they were immune to almost all magic, so to be solved, your fighter classes would shine and your casters would have to opt for creative use of spells (e.g. <em>Grease</em> the floor or<em> Dig </em>a hole). Now, a wizard with cantrips can ding one down.</p><p></p><p>Many monsters, especially demons, had spell-like abilities that could spice up encounters, especially the Teleportation game. Now, demons are largely like everything else: run in and do a multi-attack melee. </p><p></p><p>In summary, I understand the design to allow all players to contribute at all times, but I always believed D&D to be premised off every class having something unique to offer. There would, and should, be times that "we're going to need a rogue," or "this is a job for the fighter." </p><p></p><p>Has anyone examined the pros/cons of home-brewing iconic monsters to more resemble their original forms?</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7451029, member: 19270"] Been playing since AD&D and totally recognize every edition has pros and cons. Having run several years with 5E now, I find myself missing the puzzle-like nature of [I]some, not all,[/I]older edition monsters as, nowadays, most monsters feel like large bags of hit points with few unique abilities. For example: [B]golems. [/B] In prior editions, they were a puzzle in that they were immune to almost all magic, so to be solved, your fighter classes would shine and your casters would have to opt for creative use of spells (e.g. [I]Grease[/I] the floor or[I] Dig [/I]a hole). Now, a wizard with cantrips can ding one down. Many monsters, especially demons, had spell-like abilities that could spice up encounters, especially the Teleportation game. Now, demons are largely like everything else: run in and do a multi-attack melee. In summary, I understand the design to allow all players to contribute at all times, but I always believed D&D to be premised off every class having something unique to offer. There would, and should, be times that "we're going to need a rogue," or "this is a job for the fighter." Has anyone examined the pros/cons of home-brewing iconic monsters to more resemble their original forms? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monsters - older edition more challenging?
Top