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Monsters - older edition more challenging?
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<blockquote data-quote="jgsugden" data-source="post: 7451429" data-attributes="member: 2629"><p>You're talking about the theory of old D&D, not the real practice we saw - at least not in any of the campaigns I saw. </p><p></p><p>PCs did not have a spell prepared to dig a hole when they encountered a golem. The spellcasters buffed their allies and stood aside while the fighter did their thing. </p><p></p><p>Demons had a plethora of spells - but usually only relied upon one or two. </p><p></p><p>The changes in the modern editions have been made to resolve problems observed with these older systems.</p><p></p><p>It wasn't fun for wizards to be useless against a golem, so now they are of limited use, but still are useful.</p><p></p><p>They trimmed out the plethora of spells from the demon and devil spell lists and gave them magical abilities that suit their nature - resulting in monsters that are not weighted down by unused excessive options and have a 'tighter feel' that highlights the intended tactics for the beast.</p><p></p><p>I think they went a bit too far in both of these regards. It would be nice to see golems have Limited Magic Immunity like the Rakshasa and to see Demons and Devils have a bit more versatile spellcasting (like Dragons can).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7451429, member: 2629"] You're talking about the theory of old D&D, not the real practice we saw - at least not in any of the campaigns I saw. PCs did not have a spell prepared to dig a hole when they encountered a golem. The spellcasters buffed their allies and stood aside while the fighter did their thing. Demons had a plethora of spells - but usually only relied upon one or two. The changes in the modern editions have been made to resolve problems observed with these older systems. It wasn't fun for wizards to be useless against a golem, so now they are of limited use, but still are useful. They trimmed out the plethora of spells from the demon and devil spell lists and gave them magical abilities that suit their nature - resulting in monsters that are not weighted down by unused excessive options and have a 'tighter feel' that highlights the intended tactics for the beast. I think they went a bit too far in both of these regards. It would be nice to see golems have Limited Magic Immunity like the Rakshasa and to see Demons and Devils have a bit more versatile spellcasting (like Dragons can). [/QUOTE]
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