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<blockquote data-quote="Morrus" data-source="post: 6159565" data-attributes="member: 1"><p><span style="font-size: 18px">UNICORN</span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px"><strong>Unicorn</strong></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Celestial Charger, 7th-Level Cleric</strong></span></span><br /> </td></tr><tr><td> <br /> <br /> </td><td> <span style="font-size: 10px">Large Magical Beast</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Large Magical Beast</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Hit Dice:</strong></span><br /> </td><td> <span style="font-size: 10px">4d10+20 (42 hp)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">8d10+7d8+75 (155 hp)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Initiative:</strong></span><br /> </td><td> <span style="font-size: 10px">+3</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+4</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Speed:</strong></span><br /> </td><td> <span style="font-size: 10px">60 ft. (12 squares)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">60 ft. (12 squares)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Armor Class:</strong></span><br /> </td><td> <span style="font-size: 10px">18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">24 (–1 size, +4 Dex, +6 natural, +5 </span></span><span style="color: #000000"><span style="font-size: 10px"><em>bracers of armor +5</em></span></span><span style="color: #000000"><span style="font-size: 10px">), touch 13, flat-footed 20</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Base Attack/Grapple:</strong></span><br /> </td><td> <span style="font-size: 10px">+4/+13</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+13/+24</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Horn +11 melee (1d8+8)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Horn +22 melee (1d8+10)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Full Attack:</strong></span><br /> </td><td> <span style="font-size: 10px">Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Space/Reach:</strong></span><br /> </td><td> <span style="font-size: 10px">10 ft./5 ft.</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 ft./5 ft.</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Attacks:</strong></span><br /> </td><td> —<br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Turn undead 13/day, smite evil, spells</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Special Qualities:</strong></span><br /> </td><td> <span style="font-size: 10px">Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy</span><br /> </td><td> <span style="color: #000000">[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy</span>[/FONT]</span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Saves:</strong></span><br /> </td><td> <span style="font-size: 10px">Fort +9, Ref +7, Will +6</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Fort +16, Ref +12, Will +15</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Abilities:</strong></span><br /> </td><td> <span style="font-size: 10px">Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Skills:</strong></span><br /> </td><td> <span style="font-size: 10px">Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8*</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)*</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Feats:</strong></span><br /> </td><td> <span style="font-size: 10px">Alertness, Skill Focus (Survival)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival)</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Environment:</strong></span><br /> </td><td> <span style="font-size: 10px">Temperate forests</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">A chaotic good plane</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Organization:</strong></span><br /> </td><td> <span style="font-size: 10px">Solitary, pair, or grace (3–6)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Solitary</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Challenge Rating:</strong></span><br /> </td><td> <span style="font-size: 10px">3</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">13</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Treasure:</strong></span><br /> </td><td> <span style="font-size: 10px">None</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">None</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Alignment:</strong></span><br /> </td><td> <span style="font-size: 10px">Always chaotic good</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Always chaotic good</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Advancement:</strong></span><br /> </td><td> <span style="font-size: 10px">5–8 HD (Large)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">By character class</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px"><strong>Level Adjustment:</strong></span><br /> </td><td> <span style="font-size: 10px">+4 (cohort)</span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">+8 (cohort)</span></span><br /> </td></tr></table><p> <span style="font-size: 10px">A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.</span></p><p> <span style="font-size: 10px">A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.</span></p><p> <span style="font-size: 10px">Unicorns speak Sylvan and Common.</span></p><p> COMBAT</p><p> <span style="font-size: 10px">Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.</span></p><p> <span style="font-size: 10px"><strong>Magic Circle against Evil (Su): </strong></span><span style="font-size: 10px">This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.</span></p><p> <span style="font-size: 10px"><strong>Spell-Like Abilities: </strong></span><span style="font-size: 10px">Unicorns can use </span><span style="font-size: 10px"><em>detect evil </em></span><span style="font-size: 10px">at will as a free action.</span></p><p> <span style="font-size: 10px">Once per day a unicorn can use </span><span style="font-size: 10px"><em>greater teleport </em></span><span style="font-size: 10px">to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.</span></p><p> <span style="font-size: 10px">A unicorn can use </span><span style="font-size: 10px"><em>cure light wounds </em></span><span style="font-size: 10px">three times per day and </span><span style="font-size: 10px"><em>cure moderate wounds </em></span><span style="font-size: 10px">once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use </span><span style="font-size: 10px"><em>neutralize poison </em></span><span style="font-size: 10px">(DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.</span></p><p> <span style="font-size: 10px"><strong>Wild Empathy (Ex): </strong></span><span style="font-size: 10px">This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.</span></p><p> <span style="font-size: 10px"><strong>Skills:</strong></span><span style="font-size: 10px"> Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.</span></p><p> </p><p> <span style="color: #000000">CELESTIAL CHARGER</span></p><p> <span style="color: #000000"><span style="font-size: 10px">The celestial charger described here is an 8 HD celestial unicorn with seven levels of cleric.</span></span></p><p> <span style="color: #000000">COMBAT</span></p><p> <span style="color: #000000"><span style="font-size: 10px">The save DC for this celestial charger’s </span><span style="font-size: 10px"><em>neutralize poison </em></span><span style="font-size: 10px">ability (DC 20) is adjusted for its greater Hit Dice and altered Charisma score. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A celestial charger’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Smite Evil (Su): </strong></span><span style="font-size: 10px">Once per day a celestial charger can make a normal melee attack to deal 15 points of extra damage against an evil foe.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Cleric Spells Prepared </em></span><span style="font-size: 10px">(6/7/6/5/4; save DC 18 + spell level): 0— </span><span style="font-size: 10px"><em>detect magic, detect poison </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>light, virtue </em></span><span style="font-size: 10px">(2); 1st—</span><span style="font-size: 10px"><em>bless </em></span><span style="font-size: 10px">(2), </span><span style="font-size: 10px"><em>calm animals*, obscuring mist, remove fear, sanctuary, shield of faith</em></span><span style="font-size: 10px">; 2nd—</span><span style="font-size: 10px"><em>aid</em></span><span style="font-size: 10px">* (2), </span><span style="font-size: 10px"><em>animal messenger, lesser restoration, remove paralysis, shield other</em></span><span style="font-size: 10px">; 3rd—</span><span style="font-size: 10px"><em>prayer, protection from energy, remove curse, searing light </em></span><span style="font-size: 10px">(2); 4th—</span><span style="font-size: 10px"><em>air walk, divine power, holy smite*, restoration</em></span><span style="font-size: 10px">.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">*Domain spell. Domains: Animal and Good.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159565, member: 1"] [SIZE=5]UNICORN[/SIZE] [TABLE] [TR] [TD="width: 94"] [/TD] [TD="width: 275"] [SIZE=2][B]Unicorn[/B][/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2][B]Celestial Charger, 7th-Level Cleric[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [/TD] [TD="width: 275"] [SIZE=2]Large Magical Beast[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Large Magical Beast[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Hit Dice:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]4d10+20 (42 hp)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]8d10+7d8+75 (155 hp)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Initiative:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]+3[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Speed:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]60 ft. (12 squares)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]60 ft. (12 squares)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Armor Class:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]24 (–1 size, +4 Dex, +6 natural, +5 [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]bracers of armor +5[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]), touch 13, flat-footed 20[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Base Attack/Grapple:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]+4/+13[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+13/+24[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Attack:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Horn +11 melee (1d8+8)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Horn +22 melee (1d8+10)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Full Attack:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Space/Reach:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]10 ft./5 ft.[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]10 ft./5 ft.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Special Attacks:[/B][/SIZE] [/TD] [TD="width: 275"] — [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Turn undead 13/day, smite evil, spells[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Special Qualities:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][FONT=Times New Roman, Courier New, serif][SIZE=2]Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy[/SIZE][/FONT][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Saves:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Fort +9, Ref +7, Will +6[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Fort +16, Ref +12, Will +15[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Abilities:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Skills:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8*[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Feats:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Alertness, Skill Focus (Survival)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Environment:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Temperate forests[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]A chaotic good plane[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Organization:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Solitary, pair, or grace (3–6)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Solitary[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Challenge Rating:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]3[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]13[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Treasure:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]None[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]None[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Alignment:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]Always chaotic good[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]Always chaotic good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Advancement:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]5–8 HD (Large)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]By character class[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 94"] [SIZE=2][B]Level Adjustment:[/B][/SIZE] [/TD] [TD="width: 275"] [SIZE=2]+4 (cohort)[/SIZE] [/TD] [TD="width: 275"] [COLOR=#000000][SIZE=2]+8 (cohort)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [SIZE=2]A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.[/SIZE] [SIZE=2]A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.[/SIZE] [SIZE=2]Unicorns speak Sylvan and Common.[/SIZE] COMBAT [SIZE=2]Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.[/SIZE] [SIZE=2][B]Magic Circle against Evil (Su): [/B][/SIZE][SIZE=2]This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.[/SIZE] [SIZE=2][B]Spell-Like Abilities: [/B][/SIZE][SIZE=2]Unicorns can use [/SIZE][SIZE=2][I]detect evil [/I][/SIZE][SIZE=2]at will as a free action.[/SIZE] [SIZE=2]Once per day a unicorn can use [/SIZE][SIZE=2][I]greater teleport [/I][/SIZE][SIZE=2]to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.[/SIZE] [SIZE=2]A unicorn can use [/SIZE][SIZE=2][I]cure light wounds [/I][/SIZE][SIZE=2]three times per day and [/SIZE][SIZE=2][I]cure moderate wounds [/I][/SIZE][SIZE=2]once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use [/SIZE][SIZE=2][I]neutralize poison [/I][/SIZE][SIZE=2](DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.[/SIZE] [SIZE=2][B]Wild Empathy (Ex): [/B][/SIZE][SIZE=2]This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.[/SIZE] [SIZE=2][B]Skills:[/B][/SIZE][SIZE=2] Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.[/SIZE] [COLOR=#000000]CELESTIAL CHARGER[/COLOR] [COLOR=#000000][SIZE=2]The celestial charger described here is an 8 HD celestial unicorn with seven levels of cleric.[/SIZE][/COLOR] [COLOR=#000000]COMBAT[/COLOR] [COLOR=#000000][SIZE=2]The save DC for this celestial charger’s [/SIZE][SIZE=2][I]neutralize poison [/I][/SIZE][SIZE=2]ability (DC 20) is adjusted for its greater Hit Dice and altered Charisma score. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A celestial charger’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Smite Evil (Su): [/B][/SIZE][SIZE=2]Once per day a celestial charger can make a normal melee attack to deal 15 points of extra damage against an evil foe.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Cleric Spells Prepared [/I][/SIZE][SIZE=2](6/7/6/5/4; save DC 18 + spell level): 0— [/SIZE][SIZE=2][I]detect magic, detect poison [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]light, virtue [/I][/SIZE][SIZE=2](2); 1st—[/SIZE][SIZE=2][I]bless [/I][/SIZE][SIZE=2](2), [/SIZE][SIZE=2][I]calm animals*, obscuring mist, remove fear, sanctuary, shield of faith[/I][/SIZE][SIZE=2]; 2nd—[/SIZE][SIZE=2][I]aid[/I][/SIZE][SIZE=2]* (2), [/SIZE][SIZE=2][I]animal messenger, lesser restoration, remove paralysis, shield other[/I][/SIZE][SIZE=2]; 3rd—[/SIZE][SIZE=2][I]prayer, protection from energy, remove curse, searing light [/I][/SIZE][SIZE=2](2); 4th—[/SIZE][SIZE=2][I]air walk, divine power, holy smite*, restoration[/I][/SIZE][SIZE=2].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]*Domain spell. Domains: Animal and Good.[/SIZE][/COLOR] [/QUOTE]
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