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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="theuglyamerican" data-source="post: 5891925" data-attributes="member: 6693267"><p>Will it? As a 3.x enthusiast (in the form of Pathfinder), I'm not seeing anyone on the design team who will be a champion of my preferred version of the game. I'm not suggesting that nobody on the team is willing to incorporate features from 3.x. Rather, now there's nobody on the team who will be running feedback through a 3.x perspective in the first instance. That's a huge loss for the project, because if the 3.x players don't come back, this new edition will not be the commercial success I believe Hasbro demands. </p><p></p><p>You rightly state that most players got over Cook being involved in the project in the first place. However, there's a major difference between one member of a three-person team being someone whose views you disagree with, and not having anyone on the team at all who will fight for the preferences of a large segment of the potential market. One voice among many vs. no voice at all isn't really comparing apples to apples. </p><p></p><p>And even though I'm a Pathfinder player, I do genuinely want 5e to be a resounding success. D&D has been and remains the gateway to the hobby for the vast majority of people, and the game most non-gamers think of when roleplaying is mentioned. A strong D&D means a strong RPG hobby not just for WotC but for Paizo and White Wolf and Chaosium and Hero and Palladium and for countless indie companies. A strong D&D is good for every roleplayer, even ones who never play D&D at all. Cook leaving issues a critical wound to the prospects of a strong D&D going forward, and that's a bad thing for everyone.</p></blockquote><p></p>
[QUOTE="theuglyamerican, post: 5891925, member: 6693267"] Will it? As a 3.x enthusiast (in the form of Pathfinder), I'm not seeing anyone on the design team who will be a champion of my preferred version of the game. I'm not suggesting that nobody on the team is willing to incorporate features from 3.x. Rather, now there's nobody on the team who will be running feedback through a 3.x perspective in the first instance. That's a huge loss for the project, because if the 3.x players don't come back, this new edition will not be the commercial success I believe Hasbro demands. You rightly state that most players got over Cook being involved in the project in the first place. However, there's a major difference between one member of a three-person team being someone whose views you disagree with, and not having anyone on the team at all who will fight for the preferences of a large segment of the potential market. One voice among many vs. no voice at all isn't really comparing apples to apples. And even though I'm a Pathfinder player, I do genuinely want 5e to be a resounding success. D&D has been and remains the gateway to the hobby for the vast majority of people, and the game most non-gamers think of when roleplaying is mentioned. A strong D&D means a strong RPG hobby not just for WotC but for Paizo and White Wolf and Chaosium and Hero and Palladium and for countless indie companies. A strong D&D is good for every roleplayer, even ones who never play D&D at all. Cook leaving issues a critical wound to the prospects of a strong D&D going forward, and that's a bad thing for everyone. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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