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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="trancejeremy" data-source="post: 5892500" data-attributes="member: 924"><p>Also, while I think it's true that the number of actual old school D&Ders are minimal, I think it's the accessibility of older versions of D&D that are missing in 3x and 4x, and have turned people towards simpler games, or simply to stop gaming. So I think it's a mistake to focus only on 3x and 4x styles.</p><p></p><p>I mean, yes, 1e has a lot of Gygaxian prose, But ultimately it's a very simple game, at least that's how most people actually played it (more akin to B/X than anything else, with the AD&D style multi-classing)</p><p></p><p>I mean, you went from being able to come up with monsters on the spur of the moment (the Gelatinous Cube being an example) to monsters needing to be designed by people with degrees in accounting (or at least a spreadsheet written by someone who has one). It went from a game about creativity to one about numbers.</p><p></p><p>I mean, look at video games - the old tier of consoles (Sony, MS, Nintendo) is very much in danger of being replaced by Apple and its bevy of extremely simple games, like Angry Birds, Cut the Rope, and Fruit Ninja. Sony is likely in danger of being out of business period within the decade, MS's gaming division is almost entirely supported by Windows profits, and Nintendo posted a rare loss. And Apple has more cash money than some countries.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5892500, member: 924"] Also, while I think it's true that the number of actual old school D&Ders are minimal, I think it's the accessibility of older versions of D&D that are missing in 3x and 4x, and have turned people towards simpler games, or simply to stop gaming. So I think it's a mistake to focus only on 3x and 4x styles. I mean, yes, 1e has a lot of Gygaxian prose, But ultimately it's a very simple game, at least that's how most people actually played it (more akin to B/X than anything else, with the AD&D style multi-classing) I mean, you went from being able to come up with monsters on the spur of the moment (the Gelatinous Cube being an example) to monsters needing to be designed by people with degrees in accounting (or at least a spreadsheet written by someone who has one). It went from a game about creativity to one about numbers. I mean, look at video games - the old tier of consoles (Sony, MS, Nintendo) is very much in danger of being replaced by Apple and its bevy of extremely simple games, like Angry Birds, Cut the Rope, and Fruit Ninja. Sony is likely in danger of being out of business period within the decade, MS's gaming division is almost entirely supported by Windows profits, and Nintendo posted a rare loss. And Apple has more cash money than some countries. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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