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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="thecasualoblivion" data-source="post: 5893716" data-attributes="member: 59096"><p>I don't think its completely impossible, but it needs to do two difficult things:</p><p></p><p>1. 5E needs to be a surprise. OSR fans want A, 3E/PF fans want B, and 4E fans want C. 5E needs to do Q instead, to do the unexpected and be none of those things, which is the only chance they have at being all of those things. It needs to make a clean break from all editions, to make a new start from a neutral point and from there reach out to the different communities.</p><p></p><p>2. 5E needs to divide the partisans of each faction, in relatively equal fashion. 5E isn't going to please everyone, it just isn't possible, but I think there is an excluded middle of the road behind the most vocal and fanatical fans of each edition, and if you can make a game that can appeal to some of the most vocal and fanatical fans of each edition and break their unity, 5E can get the majority that excluded middle. If the vocal minority of fanatics is united against 5E, it will trickle down and influence the less fanatical. </p><p></p><p>From what I've been reading about 5E, I think #1 is well underway. The key to #2 is my belief that there are two kinds of fanatics, one kind who has to have things exactly how they want them, and another kind who knows exactly what they want, but doesn't care how they get it as long as they do get it. Doing #1 is going to inevitably alienate the first kind of fanatic, but they might be able to win over the second kind by building a game that with some options can produce the game that roughly coincides with what they want, though not necessarily how its been in the past. I think its possible for everybody to get what they want, but not possible for everybody to have things their way.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5893716, member: 59096"] I don't think its completely impossible, but it needs to do two difficult things: 1. 5E needs to be a surprise. OSR fans want A, 3E/PF fans want B, and 4E fans want C. 5E needs to do Q instead, to do the unexpected and be none of those things, which is the only chance they have at being all of those things. It needs to make a clean break from all editions, to make a new start from a neutral point and from there reach out to the different communities. 2. 5E needs to divide the partisans of each faction, in relatively equal fashion. 5E isn't going to please everyone, it just isn't possible, but I think there is an excluded middle of the road behind the most vocal and fanatical fans of each edition, and if you can make a game that can appeal to some of the most vocal and fanatical fans of each edition and break their unity, 5E can get the majority that excluded middle. If the vocal minority of fanatics is united against 5E, it will trickle down and influence the less fanatical. From what I've been reading about 5E, I think #1 is well underway. The key to #2 is my belief that there are two kinds of fanatics, one kind who has to have things exactly how they want them, and another kind who knows exactly what they want, but doesn't care how they get it as long as they do get it. Doing #1 is going to inevitably alienate the first kind of fanatic, but they might be able to win over the second kind by building a game that with some options can produce the game that roughly coincides with what they want, though not necessarily how its been in the past. I think its possible for everybody to get what they want, but not possible for everybody to have things their way. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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