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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="Bedrockgames" data-source="post: 5894842" data-attributes="member: 85555"><p>I think the success of or failure of 4e is relevant in that it sheds light on the potential popularity or lack of popularity for mechanics making their way into 5e. So if 4e was less popular than 3e for example we would want to ask "why? what changes did 4e introduce that caused people to not make the expected transition from the previous to the new edition?" one can argue about the merits of healing surges all day (and they do have merits) but ultimately what matters when you are talking about the possibility of healing surges being in core 5e is how people will react (not how they ought to react according to points laid out in an argument about the merits of healing surges). If they were unpopular enough to share some blame for 4e splitting the base, then we can safely assume they will be unpopular again. And this all arises out of the perception that 4e didn't do as well as 3e. If the goal is to bring back those lapsed players but also retain as many of their current players then the successes and failures of different books over the years is an important consideration. </p><p></p><p>The thing is they have to be careful not to misread the data. Just look at 4e. That arose as a reaction to third edition (largely a reaction against the problems of balance in that edition). Clearly fixing the problems of the past can itself create new problems. They could over-read 4e's failure and make game that gets some of the old 3e players back but creates new divisions (or restores old divisions). </p><p></p><p>The more I think about it (and i realize this undermines some of my above arguments) and i think it is clear I am no 4e fan, the more I wonder if they shouldn't just cut their losses and serve their current 4e player base. After all, these are their current customers. As much as I want a new edition of D&D built for me, it really does seem like a bad way to pay back the folk who stuck with wizards through 4e. It also suggests they really have no loyalty to their own visions, that they are all about selling books even if it means creating total chaos for the brand identity. Perhaps I am reading into things to much. But I am trying to imagine is is any other type of company and how customers might feel about the 180 degree turn.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5894842, member: 85555"] I think the success of or failure of 4e is relevant in that it sheds light on the potential popularity or lack of popularity for mechanics making their way into 5e. So if 4e was less popular than 3e for example we would want to ask "why? what changes did 4e introduce that caused people to not make the expected transition from the previous to the new edition?" one can argue about the merits of healing surges all day (and they do have merits) but ultimately what matters when you are talking about the possibility of healing surges being in core 5e is how people will react (not how they ought to react according to points laid out in an argument about the merits of healing surges). If they were unpopular enough to share some blame for 4e splitting the base, then we can safely assume they will be unpopular again. And this all arises out of the perception that 4e didn't do as well as 3e. If the goal is to bring back those lapsed players but also retain as many of their current players then the successes and failures of different books over the years is an important consideration. The thing is they have to be careful not to misread the data. Just look at 4e. That arose as a reaction to third edition (largely a reaction against the problems of balance in that edition). Clearly fixing the problems of the past can itself create new problems. They could over-read 4e's failure and make game that gets some of the old 3e players back but creates new divisions (or restores old divisions). The more I think about it (and i realize this undermines some of my above arguments) and i think it is clear I am no 4e fan, the more I wonder if they shouldn't just cut their losses and serve their current 4e player base. After all, these are their current customers. As much as I want a new edition of D&D built for me, it really does seem like a bad way to pay back the folk who stuck with wizards through 4e. It also suggests they really have no loyalty to their own visions, that they are all about selling books even if it means creating total chaos for the brand identity. Perhaps I am reading into things to much. But I am trying to imagine is is any other type of company and how customers might feel about the 180 degree turn. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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