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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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<blockquote data-quote="Bedrockgames" data-source="post: 5903184" data-attributes="member: 85555"><p>I understand this point of view. But I am not sure changing the nature of a product to satisfy those customers who don't really like it is the best approach. Not saying your preferences aren't valid. But when you reboot a product in that way you are essentially giving your satisfied customers the boot (or taking a huge chance they won't come back). It is sort of like changing coke for people who say it isn't sweet enough. Sure you might win over the folks who were bored with cokes old flavor or never liked it in the first place, but you are also taking away the thing that drew most repeat customers back to the beverage. </p><p> </p><p>I think this is true of 4E. In my opinion they should cut their losses and make a new edition the 4E people will love. Because that is their current audience. Why strip out the things that your present customers love about your game? </p><p> </p><p>Product idenity is very important. D&D is in the midst of an identity crisis.</p><p> </p><p>Pleasing your customers is important. WOTC has a pattern of angering one group of customers in order to please another group. </p><p> </p><p>The fact is anyone who is not happy with the current version of D&D has options.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5903184, member: 85555"] I understand this point of view. But I am not sure changing the nature of a product to satisfy those customers who don't really like it is the best approach. Not saying your preferences aren't valid. But when you reboot a product in that way you are essentially giving your satisfied customers the boot (or taking a huge chance they won't come back). It is sort of like changing coke for people who say it isn't sweet enough. Sure you might win over the folks who were bored with cokes old flavor or never liked it in the first place, but you are also taking away the thing that drew most repeat customers back to the beverage. I think this is true of 4E. In my opinion they should cut their losses and make a new edition the 4E people will love. Because that is their current audience. Why strip out the things that your present customers love about your game? Product idenity is very important. D&D is in the midst of an identity crisis. Pleasing your customers is important. WOTC has a pattern of angering one group of customers in order to please another group. The fact is anyone who is not happy with the current version of D&D has options. [/QUOTE]
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Monte Cook Leaves WotC - No Longer working on D&D Next [updated]
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