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Monte Cook On Fumble Mechanics
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<blockquote data-quote="lyle.spade" data-source="post: 7694379" data-attributes="member: 30042"><p>In d20 games our house rule is if you roll a 1, you re-roll the die and something interesting happens if you roll a 1-5 on that second roll. I think this is where it's obvious that a good GM will seek to make things interesting and challenging for player through this, rather than just creating problems for them. As for frequency, think of this: if you have a decent firearm and use you at least decent ammunition, you will not get but a few jams, bad loads, or other issues in thousands of rounds fired. Always having fumble on a 1 is accepting that 5% of the time you are going to screw up royally. If I had a weapon that jammed on 1 of 20 rounds, I've got a piece of crap weapon and need a new one. This is why I ask for the second roll to confirm the fumble.</p><p></p><p>And no, I don't know what the probability is, overall, for fumbles through my house rule - that's not my gaming style. It feels okay; my players are cool with it; and it doesn't slow the game down.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7694379, member: 30042"] In d20 games our house rule is if you roll a 1, you re-roll the die and something interesting happens if you roll a 1-5 on that second roll. I think this is where it's obvious that a good GM will seek to make things interesting and challenging for player through this, rather than just creating problems for them. As for frequency, think of this: if you have a decent firearm and use you at least decent ammunition, you will not get but a few jams, bad loads, or other issues in thousands of rounds fired. Always having fumble on a 1 is accepting that 5% of the time you are going to screw up royally. If I had a weapon that jammed on 1 of 20 rounds, I've got a piece of crap weapon and need a new one. This is why I ask for the second roll to confirm the fumble. And no, I don't know what the probability is, overall, for fumbles through my house rule - that's not my gaming style. It feels okay; my players are cool with it; and it doesn't slow the game down. [/QUOTE]
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Monte Cook On Fumble Mechanics
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