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Monte Cook On Fumble Mechanics
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<blockquote data-quote="chaochou" data-source="post: 7694884" data-attributes="member: 99817"><p>The Spell Fumble table!</p><p></p><p>Magic being wild and unpredictable, every single time a spell is cast, the caster has to roll an unmodified D20. Any roll equal to or less than the level of the spell being cast is a fumble. If a spell is fumbled, roll a D6:</p><p></p><p>1: The caster channels just the wrong amount of energy inwards and explodes, leaving nothing but a red smear on the floor and a gently spinning hat.</p><p></p><p>2. A slight miscalculation causes the caster to launch themselves beyond orbit at close to the speed of light. If outdoors the caster is dead, but primitive creatures witnessing the spectacle are so impressed by the fireworks that they grant the rest of the party safe passage. Same indoors, but with the addition of a smoky stain on the ceiling.</p><p></p><p>3: The rapid contortions required by the spell dislocate both the caster's shoulders and then they break their own neck as they fall over. 16d12 damage. Any creature nearby with a sense of humour has to save vs paralysis or laugh for 1d4 rounds.</p><p></p><p>4. The caster has discovered a hitherto unknown spell and has cast it perfectly! It is called "Summon brain eating beetles to dine on my brain!" The caster loses 16 points of INT and is now a Level 1 Barbarian.</p><p></p><p>5. The effort and energy of the spell causes the caster to shake themselves apart. Roll 1d6 for each leg, arm and head the caster possesses. On a roll of 1-4 it falls off. On a 5 it breaks for 2d6 damage. On a 6 it breaks for 2d6 damage, and then falls off.</p><p></p><p>6. Unable to stand the stresses and pressures of adventuring any longer the caster subconsciously modifies the spell to provide them camoflage and respite. They permanently become... (roll 1d4):</p><p></p><p>1) A goldfish, in a clear, cheap bowl filled with water (value 1sp)</p><p>2) A lemon meringue pie</p><p>3) Made entirely of wax</p><p>4) A 10-foot pole</p></blockquote><p></p>
[QUOTE="chaochou, post: 7694884, member: 99817"] The Spell Fumble table! Magic being wild and unpredictable, every single time a spell is cast, the caster has to roll an unmodified D20. Any roll equal to or less than the level of the spell being cast is a fumble. If a spell is fumbled, roll a D6: 1: The caster channels just the wrong amount of energy inwards and explodes, leaving nothing but a red smear on the floor and a gently spinning hat. 2. A slight miscalculation causes the caster to launch themselves beyond orbit at close to the speed of light. If outdoors the caster is dead, but primitive creatures witnessing the spectacle are so impressed by the fireworks that they grant the rest of the party safe passage. Same indoors, but with the addition of a smoky stain on the ceiling. 3: The rapid contortions required by the spell dislocate both the caster's shoulders and then they break their own neck as they fall over. 16d12 damage. Any creature nearby with a sense of humour has to save vs paralysis or laugh for 1d4 rounds. 4. The caster has discovered a hitherto unknown spell and has cast it perfectly! It is called "Summon brain eating beetles to dine on my brain!" The caster loses 16 points of INT and is now a Level 1 Barbarian. 5. The effort and energy of the spell causes the caster to shake themselves apart. Roll 1d6 for each leg, arm and head the caster possesses. On a roll of 1-4 it falls off. On a 5 it breaks for 2d6 damage. On a 6 it breaks for 2d6 damage, and then falls off. 6. Unable to stand the stresses and pressures of adventuring any longer the caster subconsciously modifies the spell to provide them camoflage and respite. They permanently become... (roll 1d4): 1) A goldfish, in a clear, cheap bowl filled with water (value 1sp) 2) A lemon meringue pie 3) Made entirely of wax 4) A 10-foot pole [/QUOTE]
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