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Monte Cook On Fumble Mechanics
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<blockquote data-quote="sheadunne" data-source="post: 7695181" data-attributes="member: 27570"><p>Correct. I don't play those systems anymore though. In the games I play, success and failure are determined simultaneously. Failures complicate the scene while success make it easier.</p><p></p><p></p><p></p><p>I find them silly in the same way that I find critical hits silly. They don't particularly add any drama to the scene, they just make light of the struggle. </p><p></p><p>[</p><p></p><p>Wicket's sling scene is a fumble because it only effects him. It doesn't escalate the challenge. Han Solo's stick snap escalated the scene and made it more challenge for everyone, not just him. The same is true of R2D2. Same is true of Han Solo's talking problems. The "failure of the roll" made the scenes more complicated for everyone involved, not just the character who "rolled the dice." A fumble is a personal experience that only impacts that character directly. In my mind/experience that's silly.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 7695181, member: 27570"] Correct. I don't play those systems anymore though. In the games I play, success and failure are determined simultaneously. Failures complicate the scene while success make it easier. I find them silly in the same way that I find critical hits silly. They don't particularly add any drama to the scene, they just make light of the struggle. [ Wicket's sling scene is a fumble because it only effects him. It doesn't escalate the challenge. Han Solo's stick snap escalated the scene and made it more challenge for everyone, not just him. The same is true of R2D2. Same is true of Han Solo's talking problems. The "failure of the roll" made the scenes more complicated for everyone involved, not just the character who "rolled the dice." A fumble is a personal experience that only impacts that character directly. In my mind/experience that's silly. [/QUOTE]
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