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Monte Cook On Fumble Mechanics
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<blockquote data-quote="pemerton" data-source="post: 7695201" data-attributes="member: 42582"><p>This was answered by [MENTION=3400]billd91[/MENTION]. Your retort was that you can think of "GM intrusions" that don't increase the challenge either. To which my retort is, those don't sound like very good "GM intrusions".</p><p></p><p>As well as what [MENTION=3400]billd91[/MENTION] said - which was a relatively extreme case of a high level character facing a single orc - there is a more typical way in which resource depletion doesn't increase the challenge. Unless the PCs are expected to exhaust the bulk of their resources in each challenge/situation, then depleting resources needn't increase the degree of present challenge. Rather, it makes future challenges potentially more difficult.</p><p></p><p>This isn't typical in classic D&D:</p><p></p><p style="margin-left: 20px">*A failed reaction check in classic D&D may leave the NPCs/monsters hostile.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A failed climbing check often results in falling.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A failed pick pockets check has a reasonable chance of being detected by the NPC whose pocket was to be picked.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A failed check to open a lock means the lock can't be tried again until the next level is gained.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A failed check to move silently means that the character is heard.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Three failed hearing checks in a row require a 5 minute rest before another attempt can be made.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A failed check to read a scroll can result in a mis-cast.</p><p></p><p>There are probably other examples, too, that I'm forgetting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7695201, member: 42582"] This was answered by [MENTION=3400]billd91[/MENTION]. Your retort was that you can think of "GM intrusions" that don't increase the challenge either. To which my retort is, those don't sound like very good "GM intrusions". As well as what [MENTION=3400]billd91[/MENTION] said - which was a relatively extreme case of a high level character facing a single orc - there is a more typical way in which resource depletion doesn't increase the challenge. Unless the PCs are expected to exhaust the bulk of their resources in each challenge/situation, then depleting resources needn't increase the degree of present challenge. Rather, it makes future challenges potentially more difficult. This isn't typical in classic D&D: [indent]*A failed reaction check in classic D&D may leave the NPCs/monsters hostile. *A failed climbing check often results in falling. *A failed pick pockets check has a reasonable chance of being detected by the NPC whose pocket was to be picked. *A failed check to open a lock means the lock can't be tried again until the next level is gained. *A failed check to move silently means that the character is heard. *Three failed hearing checks in a row require a 5 minute rest before another attempt can be made. *A failed check to read a scroll can result in a mis-cast.[/indent] There are probably other examples, too, that I'm forgetting. [/QUOTE]
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